e10vq
UNITED STATES SECURITIES AND EXCHANGE COMMISSION
Washington, DC 20549
FORM 10-Q
(Mark One)
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QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 |
For the Quarterly Period Ended March 31, 2008
OR
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 |
For the Transition Period from to
Commission File Number 001-33368
Glu Mobile Inc.
(Exact name of the Registrant as Specified in its Charter)
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Delaware
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91-2143667 |
(State or Other Jurisdiction of
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(I.R.S. Employer |
Incorporation or Organization)
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Identification No.) |
2207 Bridgepointe Parkway, Suite 250
San Mateo, California 94404
(Address of Principal Executive Offices, including Zip Code)
(650) 532-2400
(Registrants Telephone number, including Area Code)
Indicate by check mark whether the registrant: (1) has filed all reports required to be filed
by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or
for such shorter period that the registrant was required to file such reports), and (2) has been
subject to such filing requirements for the past 90 days. Yes þ No o
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated
filer, a non-accelerated filer, or a smaller reporting company. See the definitions of large
accelerated filer, accelerated filer and smaller reporting company in Rule 12b-2 of the
Exchange Act. (Check one):
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Large accelerated filer o
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Accelerated filer o
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Non-accelerated filer þ
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Smaller reporting company o |
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(Do not check if a smaller reporting company) |
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Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of
the Exchange Act). Yes o No þ
Shares of Glu Mobile Inc. common stock, $0.0001 par value per share, outstanding as of May 6,
2008: 29,348,976 shares.
GLU MOBILE INC.
FORM 10-Q
Quarterly Period Ended March 31, 2008
TABLE OF CONTENTS
2
PART I. FINANCIAL INFORMATION
ITEM 1. FINANCIAL STATEMENTS
GLU MOBILE INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
(in thousands, except per share data)
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March 31, 2008 |
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December 31, 2007 |
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ASSETS |
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Current assets: |
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Cash and cash equivalents |
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$ |
29,523 |
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$ |
57,816 |
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Short-term investments |
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1,759 |
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1,994 |
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Accounts receivable, net of allowance of $430
and $368 at March 31, 2008 and December 31,
2007, respectively |
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22,810 |
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18,369 |
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Prepaid royalties |
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13,264 |
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10,643 |
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Prepaid expenses and other |
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3,140 |
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2,589 |
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Total current assets |
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70,496 |
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91,411 |
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Property and equipment, net |
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6,194 |
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3,817 |
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Prepaid royalties |
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7,272 |
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2,825 |
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Other long-term assets |
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1,165 |
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1,593 |
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Intangible assets, net |
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29,242 |
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14,597 |
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Goodwill |
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60,102 |
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47,262 |
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Total assets |
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$ |
174,471 |
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$ |
161,505 |
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LIABILITIES AND STOCKHOLDERS EQUITY |
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Current liabilities: |
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Accounts payable |
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$ |
11,061 |
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$ |
6,427 |
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Accrued liabilities |
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503 |
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217 |
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Accrued compensation |
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3,329 |
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2,322 |
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Accrued royalties |
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14,354 |
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12,759 |
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Deferred revenues |
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494 |
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640 |
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Accrued restructuring charge |
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2,502 |
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Total current liabilities |
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32,243 |
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22,365 |
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Other long-term liabilities |
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14,379 |
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9,679 |
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Total liabilities |
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46,622 |
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32,044 |
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Commitments and contingencies (Note 6) |
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Minority interest in consolidated subsidiaries |
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975 |
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Stockholders equity: |
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Preferred stock, $0.0001 par value; 5,000
shares authorized at March 31, 2008 and
December 31, 2007; no shares issued and
outstanding at March 31, 2008 and
December 31, 2007 |
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Common stock, $0.0001 par value: 250,000 shares
authorized at March 31, 2008
and December 31, 2007; 29,331 and 29,023
shares issued and outstanding at March 31,
2008 and December 31, 2007 |
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3 |
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3 |
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Additional paid-in capital |
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182,650 |
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179,924 |
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Deferred stock-based compensation |
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(79 |
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(113 |
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Accumulated other comprehensive income |
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2,735 |
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2,080 |
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Accumulated deficit |
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(58,435 |
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(52,433 |
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Total stockholders equity |
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126,874 |
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129,461 |
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Total liabilities and stockholders equity |
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$ |
174,471 |
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$ |
161,505 |
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The
accompanying Notes to Unaudited Condensed Consolidated Financial Statements are an integral part of these financial statements.
3
GLU MOBILE INC.
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
(in thousands, except per share data)
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Three Months Ended |
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March 31, |
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2008 |
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2007 |
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Revenues |
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$ |
20,592 |
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$ |
15,698 |
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Cost of revenues: |
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Royalties |
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5,488 |
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4,292 |
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Amortization of intangible assets |
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1,708 |
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552 |
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Total cost of revenues |
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7,196 |
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4,844 |
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Gross profit |
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13,396 |
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10,854 |
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Operating expenses: |
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Research and development |
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6,520 |
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4,713 |
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Sales and marketing |
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5,782 |
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3,075 |
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General and administrative |
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5,395 |
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4,009 |
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Amortization of intangible assets |
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68 |
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67 |
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Acquired in-process research and development |
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1,039 |
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Restructuring charge |
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75 |
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Gain on sale of assets |
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(1,040 |
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Total operating expenses |
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18,879 |
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10,824 |
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Income/(loss) from operations |
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(5,483 |
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30 |
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Interest and other income/(expense), net: |
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Interest income |
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527 |
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166 |
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Interest expense |
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(10 |
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(847 |
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Other income, net |
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91 |
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159 |
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Interest and other income/(expense), net |
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608 |
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(522 |
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Loss before income taxes and minority interest |
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(4,875 |
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(492 |
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Income tax provision |
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(1,130 |
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(272 |
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Minority interest in consolidated subsidiaries |
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3 |
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Net loss |
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(6,002 |
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(764 |
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Accretion to preferred stock |
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(17 |
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Deemed dividend |
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(3,130 |
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Net loss attributable to common stockholders |
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$ |
(6,002 |
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$ |
(3,911 |
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Net loss per
share attributable to common stockholders basic and diluted: |
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Net loss |
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$ |
(0.21 |
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$ |
(0.12 |
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Accretion to preferred stock |
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Deemed dividend |
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(0.47 |
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Net loss per share attributable to common stockholders basic and diluted |
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$ |
(0.21 |
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$ |
(0.59 |
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Weighted average common shares outstanding basic and diluted |
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29,146 |
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6,682 |
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Stock-based compensation included in: |
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Research and development |
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$ |
77 |
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$ |
95 |
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Sales and marketing |
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1,301 |
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97 |
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General and administrative |
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594 |
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416 |
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The
accompanying Notes to Unaudited Condensed Consolidated Financial Statements are an integral part of these financial statements.
4
GLU MOBILE INC.
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)
(in thousands)
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Three Months Ended March 31, |
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2008 |
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2007 |
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Cash flows from operating activities: |
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Net loss |
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$ |
(6,002 |
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$ |
(764 |
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Adjustments to reconcile net loss to net cash used in operating activities: |
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Depreciation and accretion |
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630 |
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454 |
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Amortization of intangible assets |
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1,776 |
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619 |
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Stock-based compensation |
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1,972 |
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608 |
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Change in carrying value of preferred stock warrant liability |
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10 |
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Amortization of value of warrants issued in connection with loan |
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477 |
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Amortization of loan agreement costs |
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10 |
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71 |
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Non-cash foreign currency translation gain |
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(318 |
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(149 |
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Acquired in-process research and development |
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1,039 |
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Impairment of auction rate securities |
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235 |
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Gain on sale of assets |
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(1,040 |
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Changes in allowance for doubtful accounts |
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62 |
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(19 |
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Changes in operating assets and liabilities, net of effect of acquisitions: |
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Increase in accounts receivable |
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(81 |
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(907 |
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Increase in prepaid royalties |
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(1,885 |
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(688 |
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(Increase)/decrease in prepaid expenses and other assets |
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30 |
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(364 |
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Increase in accounts payable |
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1,114 |
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1,011 |
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Increase/(decrease) in other accrued liabilities |
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880 |
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(808 |
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Increase/(decrease) in accrued compensation |
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600 |
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(387 |
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Increase/(decrease) in accrued royalties |
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(213 |
) |
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1,169 |
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Increase/(decrease) in deferred revenues |
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(146 |
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104 |
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Increase/(decrease) in accrued restructuring |
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78 |
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(36 |
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Increase in other long-term liabilities |
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1,250 |
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111 |
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Net cash provided by (used in) operating activities |
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1,031 |
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(528 |
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Cash flows from investing activities: |
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Purchase of short-term investments |
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(600 |
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Sale of short-term investments |
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3,850 |
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Purchase of property and equipment |
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(2,265 |
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(623 |
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Proceeds from sale of assets, net of selling costs |
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1,040 |
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Acquisition of MIG, net of cash acquired |
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(693 |
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Acquisition of Superscape, net of cash acquired |
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(26,651 |
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Net cash provided by (used in) investing activities |
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(29,609 |
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3,667 |
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Cash flows from financing activities: |
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Proceeds from initial public offering, net of issuance costs |
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76,501 |
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Proceeds from exercise of stock options |
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93 |
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80 |
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Proceeds from exercise of stock warrants |
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101 |
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Debt payments |
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(12,047 |
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Net cash provided by financing activities |
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194 |
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64,534 |
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Effect of exchange rate changes on cash |
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91 |
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5 |
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Net increase/(decrease) in cash and cash equivalents |
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(28,293 |
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67,678 |
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Cash and cash equivalents at beginning of period |
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57,816 |
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3,823 |
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Cash and cash equivalents at end of period |
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$ |
29,523 |
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$ |
71,501 |
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Supplemental disclosure of non-cash information |
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Accrued
acquisition costs |
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$ |
1,012 |
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Accrued IPO costs |
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$ |
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$ |
1,757 |
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The
accompanying Notes to Unaudited Condensed Consolidated Financial Statements are an integral part of these financial statements.
5
GLU MOBILE INC.
NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(in thousands, except per share data)
Note 1 The Company, Basis of Presentation and Summary of Significant Accounting Policies
Glu Mobile Inc. (the Company or Glu) was incorporated as Cyent Studios, Inc. in Nevada in
May 2001 and changed its name to Sorrent, Inc. In November 2001, New Sorrent, Inc., a wholly owned
subsidiary of the Company was incorporated in California. The Company and New Sorrent, Inc. merged
in December 2001 to form Sorrent, Inc., a California corporation. In May 2005, the Company changed
its name to Glu Mobile Inc. In November 2006 the Company reincorporated in the state of Delaware.
The Company is a leading global publisher of mobile games and has developed and published a
portfolio of casual and traditional games to appeal to a broad cross section of subscribers served
by the Companys wireless carriers and other distributors. Glu creates games and related
applications based on third-party licensed brands and other intellectual property, as well as
developing its own original brands and intellectual property.
In March 2007, the Company completed its initial public offering (IPO) of common stock in
which it sold and issued 7,300 shares at an issue price of $11.50 per share. The Company raised a
total of $83,950 in gross proceeds from the IPO, or approximately $74,758 in net proceeds after
deducting underwriting discounts and commissions of $5,877 and other offering costs of $3,315. Upon
the closing of the IPO, all shares of redeemable convertible preferred stock outstanding
automatically converted into 15,680 shares of common stock.
In connection with the IPO, in March 2007, the Company affected a 3-for-1 reverse stock split
of its outstanding capital stock and derivative securities. All share numbers and exercises prices
in these financial statements give effect to the reverse stock split.
Basis of Presentation
The accompanying condensed consolidated financial statements have been prepared pursuant to
the rules and regulations of the Securities and Exchange Commission regarding interim financial
reporting. Accordingly, they do not include all of the information and footnotes required by
generally accepted accounting principles for complete financial statements and should be read in
conjunction with the consolidated financial statements and notes thereto included in the Companys
Annual Report on Form 10-K, File Number 001-33368, filed with the Securities and Exchange
Commission. In the opinion of management, the accompanying condensed consolidated financial
statements contain all adjustments, consisting only of normal recurring adjustments, which the
Company believes are necessary for a fair statement of the Companys financial position as of March
31, 2008 and its results of operations for the three months ended March 31, 2008 and 2007,
respectively. These condensed consolidated financial statements are not necessarily indicative of
the results to be expected for the entire year. The consolidated balance sheet presented as of
December 31, 2007 has been derived from the audited consolidated financial statements as of that
date, and the consolidated balance sheet presented as of March 31, 2008 has been derived from the
unaudited condensed consolidated financial statements as of that date.
Basis of Consolidation
The condensed consolidated financial statements include the accounts of the Company and its
majority-owned subsidiaries. All material intercompany balances and transactions have been
eliminated.
Use of Estimates
The preparation of financial statements and related disclosures in conformity with U.S.
generally accepted accounting principles requires the Companys management to make judgments,
assumptions and estimates that affect the amounts reported in its consolidated financial statements
and accompanying notes. Management bases its estimates on historical experience and on various
other assumptions it believes to be reasonable under the circumstances, the results of which form
the basis for making judgments about the carrying values of assets and liabilities. Actual results
may differ from these estimates and these differences may be material.
6
Revenue Recognition
The Companys revenues are derived primarily by licensing software products in the form of
mobile games. License arrangements with the end user can be on a perpetual or subscription basis. A
perpetual license gives an end user the right to use the licensed game on the registered handset on
a perpetual basis. A subscription license gives an end user the right to use the licensed game on
the registered handset for a limited period of time, ranging from a few days to as long as one
month. All games that require ongoing delivery of content from the Company or connectivity through
its network for multi-player functionality are only billed on a monthly subscription basis. The
Company distributes its products primarily through mobile telecommunications service providers
(carriers), which market the games to end users. License fees for perpetual and subscription
licenses are usually billed by the carrier upon download of the game by the end user. In the case
of subscriber licenses, many subscriber agreements provide for automatic renewal until the
subscriber opts-out, while the others provide opt-in renewal. In either case, subsequent billings
for subscription licenses are generally billed monthly. The Company applies the provisions of
Statement of Position 97-2, Software Revenue Recognition, as amended by Statement of Position 98-9,
Modification of SOP 97-2, Software Revenue Recognition, With Respect to Certain Transactions, to
all transactions.
Revenues are recognized from our games when persuasive evidence of an arrangement exists, the
game has been delivered, the fee is fixed or determinable, and the collection of the resulting
receivable is probable. For both perpetual and subscription licenses, management considers a signed
license agreement to be evidence of an arrangement with a carrier and a clickwrap agreement to be
evidence of an arrangement with an end user. For these licenses, the Company defines delivery as
the download of the game by the end user. The Company estimates revenues from carriers in the
current period when reasonable estimates of these amounts can be made. Several carriers provide
reliable interim preliminary reporting and others report sales data within a reasonable time frame
following the end of each month, both of which allow the Company to make reasonable estimates of
revenues and therefore to recognize revenues during the reporting period when the end user licenses
the game. Determination of the appropriate amount of revenue recognized involves judgments and
estimates that the Company believes are reasonable, but it is possible that actual results may
differ from the Companys estimates. The Companys estimates for revenues include consideration of
factors such as preliminary sales data, carrier-specific historical sales trends, the age of games
and the expected impact of newly launched games, successful introduction of new handsets,
promotions during the period and economic trends. When the Company receives the final carrier
reports, to the extent not received within a reasonable time frame following the end of each month,
the Company records any differences between estimated revenues and actual revenues in the reporting
period when the Company determines the actual amounts. Historically, the revenues on the final
revenue report have not differed by more than one half of 1% of the reported revenues for the
period, which the Company deemed to be immaterial. Revenues earned from certain carriers may not be
reasonably estimated. If the Company is unable to reasonably estimate the amount of revenues to be
recognized in the current period, the Company recognizes revenues upon the receipt of a carrier
revenue report and when the Companys portion of a games licensed revenues are fixed or
determinable and collection is probable. To monitor the reliability of the Companys estimates,
management, where possible, reviews the revenues by carrier and by game on a weekly basis to
identify unusual trends such as differential adoption rates by carriers or the introduction of new
handsets. If the Company deems a carrier not to be creditworthy, the Company defers all revenues
from the arrangement until the Company receives payment and all other revenue recognition criteria
have been met.
In accordance with Emerging Issues Task Force, or EITF Issue No. 99-19, Reporting Revenue
Gross as a Principal Versus Net as an Agent, the Company recognizes as revenues the amount the
carrier reports as payable upon the sale of the Companys games. The Company has evaluated its
carrier agreements and has determined that it is not the principal when selling its games through
carriers. Key indicators that it evaluated to reach this determination include:
|
|
|
wireless subscribers directly contract with the carriers, which have most of the service
interaction and are generally viewed as the primary obligor by the subscribers; |
|
|
|
|
carriers generally have significant control over the types of games that they offer to
their subscribers; |
|
|
|
|
carriers are directly responsible for billing and collecting fees from their subscribers,
including the resolution of billing disputes; |
|
|
|
|
carriers generally pay the Company a fixed percentage of their revenues or a fixed fee
for each game; |
|
|
|
|
carriers generally must approve the price of the Companys games in advance of their sale
to subscribers, and the Companys more significant carriers generally have the ability to
set the ultimate price charged to their subscribers; and |
|
|
|
|
the Company has limited risks, including no inventory risk and limited credit risk. |
7
Short-Term Investments
The Company invests in auction-rate securities that are bought and sold in the marketplace
through a bidding process sometimes referred to as a Dutch Auction. After the initial issuance of
the securities, the interest rate on the securities is reset periodically, at intervals set at the
time of issuance (e.g., every seven, 28 or 35 days or every six months), based on the market demand
at the reset period. The stated or contractual maturities for these securities, however,
generally are 20 to 30 years.
The Company has classified these investments as available-for-sale securities under Statement
of Financial Accounting Standards No. 115, Accounting for Certain Investments in Debt and Equity
Securities (SFAS No. 115). In accordance with SFAS No. 115, these securities are reported at fair
value with any temporary changes in market value reported as a part of comprehensive income/(loss). No
unrealized gains or losses were recognized during the three months ended March 31, 2008 or 2007.
The Company periodically reviews these investments for impairment. In the event the carrying
value of an investment exceeds its fair value and the decline in fair value is determined to be
other-than-temporary, the Company writes down the value of the investment to its fair value. The
Company recorded an $235 impairment due to a decline in fair value of two failed auctions as of
March 31, 2008 that was determined to be other-than-temporary based on quantitative and qualitative
assumptions and estimates using valuation models including a firm liquidation quote provided by the
sponsoring broker and an analysis of other-than-temporary impairment factors including the use of
cash for the two recent acquisitions, the ratings of the underlying securities, the Companys
intent to continue to hold these securities and further deterioration in the auction-rate
securities market. No realized gains or losses were recognized during the three months ended March
31, 2007.
Concentration of Credit Risk
Financial instruments that potentially subject the Company to a concentration of credit risk
consist of cash, cash equivalents, short-term investments and accounts receivable.
The Company derives its accounts receivable from revenues earned from customers located in the
U.S. and other locations outside of the U.S. The Company performs ongoing credit evaluations of its
customers financial condition and, generally, requires no collateral from its customers. The
Company bases its allowance for doubtful accounts on managements best estimate of the amount of
probable credit losses in the Companys existing accounts receivable. The Company reviews past due
balances over a specified amount individually for collectibility on a monthly basis. It reviews all
other balances quarterly. The Company charges off accounts receivable balances against the
allowance when it determines that the amount will not be recovered.
The following table summarizes the revenues from customers in excess of 10% of the Companys
revenues:
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
March 31, |
|
|
2008 |
|
2007 |
Verizon Wireless |
|
|
22.0 |
% |
|
|
21.5 |
% |
Vodafone |
|
|
10.3 |
% |
|
|
* |
|
|
|
|
* |
|
Revenues from the customer were less than 10% during the period. |
At March 31, 2008, Verizon Wireless accounted for 24.4% of total accounts receivable. At
December 31, 2007, Verizon Wireless accounted for 23.5% of total accounts receivable. No other
customer represented greater than 10% of the Companys revenues or accounts receivable in these
periods or as of these dates.
The following table summarizes the revenues from specific titles in excess of 10% of the
Companys revenues:
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
March 31, |
|
|
2008 |
|
2007 |
Monopoly Here & Now |
|
|
* |
|
|
|
13.2 |
% |
|
|
|
* |
|
Revenues from the title were less than 10% during the period. |
8
Freestanding Preferred Stock Warrants
Freestanding warrants and other similar instruments related to shares that are redeemable are
accounted for in accordance with Statement of Financial Accounting Standards No. 150, Accounting
for Certain Financial Instruments with Characteristics of Both Liabilities and Equity (SFAS No.
150). Under SFAS No. 150, the freestanding warrants that were related to the Companys redeemable
convertible preferred stock were recorded as liabilities on the consolidated balance sheet. The
warrants were subject to re-measurement at each balance sheet date and any change in fair value was
recognized as a component of other income (expense), net. Subsequent to the Companys IPO and the
associated conversion of the Companys outstanding redeemable convertible preferred stock into
common stock, the warrants to exercise the redeemable convertible preferred stock converted into
common stock warrants; accordingly, the liability related to the redeemable convertible preferred
stock warrants at the closing of the IPO of $1,985 was transferred to common stock and additional
paid-in-capital and the common stock warrants are no longer subject to re-measurement.
Prepaid or Guaranteed Licensor Royalties
The Companys royalty expenses consist of fees that it pays to branded content owners for the
use of their intellectual property, including trademarks and copyrights, in the development of the
Companys games. Royalty-based obligations are either paid in advance and capitalized on our
balance sheet as prepaid royalties or accrued as incurred and subsequently paid. These
royalty-based obligations are expensed to cost of revenues at the greater of the revenues derived
from the relevant game multiplied by the applicable contractual rate or an effective royalty rate
based on expected net product sales. Advanced license payments that are not recoupable against
future royalties are capitalized and amortized over the lesser of the estimated life of the branded
title or the term of the license agreement.
The Companys contracts with some licensors include minimum guaranteed royalty payments, which
are payable regardless of the ultimate volume of sales to end users. Effective January 1, 2006, the
Company adopted FSP FIN 45-3, Application of FASB Interpretation No. 45 to Minimum Revenue
Guarantees Granted to a Business or Its Owners. The Company has recorded a minimum guaranteed
liability of approximately $12,137 and $7,876 as of March 31, 2008 and December 31, 2007,
respectively. When no significant performance remains with the licensor, the Company initially
records each of these guarantees as an asset and as a liability at the contractual amount. The
Company believes that the contractual amount represents the fair value of the liability. When
significant performance remains with the licensor, the Company records royalty payments as an asset
when actually paid and as a liability when incurred, rather than upon execution of the contract.
The Company classifies minimum royalty payment obligations as current liabilities to the extent
they are contractually due within the next twelve months.
Each quarter, the Company evaluates the realization of its prepaid royalties as well as any
guarantees not yet paid to determine amounts that it deems unlikely to be realized through product
sales. The Company uses estimates of revenues, cash flows and net margins to evaluate the future
realization of prepaid royalties and guarantees. This evaluation considers multiple factors,
including the term of the agreement, forecasted demand, game life cycle status, game development
plans, and current and anticipated sales levels, as well as other qualitative factors such as the
success of similar games and similar genres on mobile devices for the Company and its competitors
and/or other game platforms (e.g., consoles, personal computers and Internet) utilizing the
intellectual property and whether there are any future planned theatrical releases or television
series based on the intellectual property. To the extent that this evaluation indicates that the
remaining prepaid and guaranteed royalty payments are not recoverable, the Company records an
impairment charge to cost of revenues in the period that impairment is indicated. The Company
recorded no such impairments during the three months ended March 31, 2008 and 2007, respectively.
Research and Development Costs
The Company charges costs related to research, design and development of products to research
and development expense as incurred. The types of costs included in research and development
expense includes salaries, contractor fees and allocated facilities costs.
Software Development Costs
The Company applies the principles of Statement of Financial Accounting Standards No. 86,
Accounting for the Costs of Computer Software to Be Sold, Leased, or Otherwise Marketed (SFAS No.
86). SFAS No. 86 requires that software development costs incurred in conjunction with product
development be charged to research and development expense until technological feasibility is
established. Thereafter, until the product is released for sale, software development costs must be
capitalized and reported at the lower of unamortized cost or net realizable value of the related
product. The Company has adopted the tested working model approach to establishing technological
feasibility for its games. Under this approach, the Company does not consider a game in
9
development to have passed the technological feasibility milestone until the Company has
completed a model of the game that contains essentially all the functionality and features of the
final game and has tested the model to ensure that it works as expected. To date, the Company has
not incurred significant costs between the establishment of technological feasibility and the
release of a game for sale; thus, the Company has expensed all software development costs as
incurred. The Company considers the following factors in determining whether costs can be
capitalized: the emerging nature of the mobile game market; the gradual evolution of the wireless
carrier platforms and mobile phones for which it develops games; the lack of pre-orders or sales
history for its games; the uncertainty regarding a games revenue-generating potential; its lack of
control over the carrier distribution channel resulting in uncertainty as to when, if ever, a game
will be available for sale; and its historical practice of canceling games at any stage of the
development process.
Internal Use Software
The Company recognizes internal use software development costs in accordance with the
Statement of Position (SOP) No. 98-1, Accounting for the Costs of Computer Software Developed or
Obtained for Internal Use. Thus, the Company capitalizes software development costs, including
costs incurred to purchase third-party software, beginning when it determines certain factors are
present including, among others, that technology exists to achieve the performance requirements
and/or buy versus internal development decisions have been made. The Company has capitalized
certain internal use software costs totaling approximately $170 and $345 during the three months
ended March 31, 2008 and 2007, respectively. The estimated useful life of costs capitalized is
generally three years. During the three months ended March 31, 2008 and 2007, the amortization of
capitalized costs totaled approximately $187 and $140, respectively. Capitalized internal use
software development costs are included in property and equipment, net.
Income Taxes
The Company accounts for income taxes in accordance with Statement of Financial Accounting
Standards No. 109, Accounting for Income Taxes (SFAS 109), which requires recognition of deferred
tax assets and liabilities for the expected future tax consequences of events that have been
included in its financial statements or tax returns. Under SFAS 109, the Company determines
deferred tax assets and liabilities based on the temporary difference between the financial
statement and tax bases of assets and liabilities using the enacted tax rates in effect for the
year in which it expects the differences to reverse. The Company establishes valuation allowances
when necessary to reduce deferred tax assets to the amount it expects to realize.
On January 1, 2007, the Company adopted Financial Accounting Standards Board (FASB)
Interpretation No. 48, Accounting for Uncertainty in Income Taxes an interpretation of FASB
Statement No. 109 (FIN 48), which supplements SFAS 109 by defining the confidence level that a
tax position must meet in order to be recognized in the financial statements. FIN 48 requires that
the tax effects of a position be recognized only if it is more-likely-than-not to be sustained
based solely on its technical merits as of the reporting date. The Company considers many factors
when evaluating and estimating its tax positions and tax benefits, which may require periodic
adjustments and which may not accurately anticipate actual outcomes.
With the adoption of FIN 48, companies are required to adjust their financial statements to
reflect only those tax positions that are more-likely-than-not to be sustained. Any necessary
adjustment would be recorded directly to retained earnings and reported as a change in accounting
principle as of the date of adoption. FIN 48 prescribes a comprehensive model for the financial
statement recognition, measurement, presentation and disclosure of uncertain tax positions taken or
expected to be taken in income tax returns. The total amount of unrecognized tax benefits as of the
adoption date was $575. The Companys policy is to recognize interest and penalties related to
unrecognized tax benefits in income tax expense. See Note 11 for additional information, including
the effects of adoption on the Companys consolidated financial position, results of operations and
cash flows.
Stock-Based Compensation
Prior to January 1, 2006, the Company accounted for stock-based employee compensation
arrangements in accordance with the provisions of Accounting Principles Board Opinion No. 25,
Accounting for Stock Issued to Employees (APB No. 25), and related interpretations, and followed
the disclosure provisions of Statement of Financial Accounting Standards No. 123, Accounting for
Stock-Based Compensation (SFAS No. 123). Under APB No. 25, compensation expense for an option is
based on the difference, if any, on the date of the grant, between the fair value of a companys
common stock and the exercise price of the option. Employee stock-based compensation determined
under APB No. 25 is recognized using the multiple option method prescribed by the Financial
Accounting Standards Board Interpretation No. 28, Accounting for Stock Appreciation Rights and
Other Variable Stock Option or Award Plans (FIN 28), over the option vesting period.
10
Effective January 1, 2006, the Company adopted the fair value provisions of Statement of
Financial Accounting Standards No. 123(R), Share-Based Payment (SFAS No. 123R), which supersedes
its previous accounting under APB No. 25. SFAS No. 123R requires the recognition of compensation
expense, using a fair-value based method, for costs related to all share-based payments including
stock options. SFAS No. 123R requires companies to estimate the fair value of share-based payment
awards on the grant date using an option pricing model. The Company adopted SFAS No. 123R using the
prospective transition method, which requires, that for nonpublic entities that used the minimum
value method for either pro forma or financial statement recognition purposes, SFAS No. 123R shall
be applied to option grants on and after the required effective date. For options granted prior to
the SFAS No. 123R effective date that remain unvested on that date, the Company continues to
recognize compensation expense under the intrinsic value method of APB No. 25. In addition, the
Company continues to amortize those awards valued prior to January 1, 2006 utilizing an accelerated
amortization schedule, while it expenses all options granted or modified after January 1, 2006 on a
straight-line basis.
The Company has elected to use the with and without approach as described in EITF Topic No.
D-32 in determining the order in which tax attributes are utilized. As a result, the Company will
only recognize a tax benefit from stock-based awards in additional paid-in capital if an
incremental tax benefit is realized after all other tax attributes currently available to the
Company have been utilized. In addition, the Company has elected to account for the indirect
effects of stock-based awards on other tax attributes, such as the research tax credit, through its
statement of operations.
The Company accounts for equity instruments issued to non-employees in accordance with the
provisions of SFAS No. 123, EITF Issue No. 96-18, Accounting for Equity Instruments that are Issued
to Other than Employees for Acquiring, or in Conjunction with Selling, Goods or Services, and FIN
28.
Net Loss Per Share
The Company computes basic net income/(loss) per share attributable to common stockholders by
dividing its net loss attributable to common stockholders for the period by the weighted average
number of common shares outstanding during the period less the weighted average unvested common
shares subject to repurchase by the Company. Net loss attributable to common stockholders is
calculated using the two-class method; however, preferred stock dividends were not included in the
Companys diluted net loss per share calculations because to do so would be anti-dilutive for all
periods presented.
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
March 31, |
|
|
|
2008 |
|
|
2007 |
|
Net loss attributable to common stockholders |
|
$ |
(6,002 |
) |
|
$ |
(3,911 |
) |
|
|
|
|
|
|
|
Basic and diluted shares: |
|
|
|
|
|
|
|
|
Weighted average common shares outstanding |
|
|
29,189 |
|
|
|
6,785 |
|
Weighted average unvested common shares subject to repurchase |
|
|
(43 |
) |
|
|
(103 |
) |
|
|
|
|
|
|
|
Weighted average shares used to compute basic and diluted net loss per share |
|
|
29,146 |
|
|
|
6,682 |
|
|
|
|
|
|
|
|
Net loss per share attributable to common stockholders basic and diluted |
|
$ |
(0.21 |
) |
|
$ |
(0.59 |
) |
|
|
|
|
|
|
|
The following weighted average options, warrants to purchase common stock and unvested shares
of common stock subject to repurchase have been excluded from the computation of diluted net loss
per share of common stock for the periods presented because including them would have had an
anti-dilutive effect:
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
March 31, |
|
|
|
2008 |
|
|
2007 |
|
Warrants to purchase common stock |
|
|
155 |
|
|
|
229 |
|
Unvested common shares subject to repurchase |
|
|
43 |
|
|
|
103 |
|
Options to purchase common stock |
|
|
4,060 |
|
|
|
2,964 |
|
|
|
|
|
|
|
|
|
|
|
4,258 |
|
|
|
3,296 |
|
|
|
|
|
|
|
|
Recent Accounting Pronouncements
Effective January 1, 2008, the Company adopted SFAS No. 157, Fair Value Measurements (FAS
157). In February 2008, the FASB issued a staff position, FSP No. 157-2, that delays the effective
date of SFAS 157 for all non-financial assets and liabilities except for those recognized or
disclosed at least annually. Therefore, the Company has adopted the provision of FAS 157 with
respect to its financial assets and liabilities only. FAS 157 defines fair value, establishes a
framework for measuring fair value and expands
11
disclosures about fair value measurements. Fair value is defined under FAS 157 as the exchange
price that would be received for an asset or paid to transfer a liability (an exit price) in the
principal or most advantageous market for the asset or liability in an orderly transaction between
market participants on the measure date. Valuation techniques used to measure fair value under FAS
157 must maximize the use of observable inputs and minimize the use of unobservable inputs. The
standard describes a fair value hierarchy based on three levels of inputs, of which the first two
are considered observable and the last unobservable, that may be used to measure fair value which
are the following:
Level 1 Quoted prices in active markets for identical assets or liabilities
Level 2 Inputs other than Level 1 that are observable, either directly or indirectly, such as
quoted prices for similar assets or liabilities; quoted prices in markets that are not active; or
other inputs that are observable or can be corroborated by observable market data for
substantially the full term of the assets or liabilities.
Level 3 Unobservable inputs that are supported by little or no market activity and that are
significant to the fair value of the assets or liabilities.
The adoption of this statement required additional disclosures of assets and liabilities
measured at fair value (see Note 3); it did not have a material impact on the Companys
consolidated results of operations and financial condition.
Effective January 1, 2008, the Company adopted FAS No. 159, The Fair Value Option for
Financial Assets and Financial Liabilities (FAS 159) which permits entities to choose to measure
many financial instruments and certain other items at fair value that are not currently required to
be measured at fair value. The Company did not elect to adopt the
fair value option under FAS 159 as this Statement is not expected to
have a material impact on the Companys consolidated
results of operations and financial condition.
In December 2007, the FASB issued FAS No. 141R, Business Combinations (FAS 141R) which
replaces FAS No. 141 and establishes principles and requirements for how the acquirer of a business
recognizes and measures in its financial statements the identifiable assets acquired, the
liabilities assumed, and any non-controlling interest in the acquiree. FAS 141R also provides
guidance for recognizing and measuring the goodwill acquired in the business combination and
determines what information to disclose to enable users of the financial statements to evaluate the
nature and financial effects of the business combination. FAS 141R applies prospectively to
business combinations for which the acquisition date is on or after the beginning of the first
annual reporting period beginning on or after December 15, 2008. Early adoption of FAS 141R is
prohibited. The Company is currently evaluating the impact, if any, of adopting FAS 141R on its
results of operations and financial position.
In December 2007, the FASB issued SFAS No. 160, Non-controlling Interests in Consolidated
Financial Statements (FAS 160) which amends Accounting Research Bulletin No. 51, Consolidated
Financial Statements (ARB 51), to establish accounting and reporting standards for the
non-controlling interest in a subsidiary and for the deconsolidation of a subsidiary. It clarifies
that a non-controlling interest in a subsidiary is an ownership interest in the consolidated entity
that should be reported as equity separate and apart from the parents equity in the consolidated
financial statements. In addition to the amendments to ARB 51, this Statement amends FASB Statement
No. 128, Earnings per Share; so that earnings-per-share data will continue to be calculated the
same way those data were calculated before this Statement was issued. FAS 160 is effective for
fiscal years, and interim periods within those fiscal years, beginning on or after December 15,
2008. The Company is currently evaluating the impact, if any, of adopting FAS 160 on its results of
operations and financial position.
Note 2 Acquisitions
Acquisition of Superscape Group plc
On March 7, 2008, the Company declared its cash tender offer for all of the outstanding shares
of Superscape Group plc (Superscape) wholly unconditional in all respects when it had received
80.95% of the issued share capital of Superscape. The Company offered 10 pence (pound sterling) in
cash for each issued share of Superscape (Superscape Shares), valuing the acquisition at
approximately £18,300 (or $36,500) based on 183,098,860 Superscape Shares outstanding.
The Company acquired the net assets of Superscape in order to deepen and broaden its game
library, gain access to 3-D game development and to augment its internal production and publishing
resources with a studio in Moscow, Russia. These factors
contributed to a purchase price in excess of the fair value of the net tangible and intangible
assets acquired, and as a result, the Company recorded goodwill in connection with this
transaction.
12
On March 21, 2008, the date the recommended cash tender offer expired, the Company owned or
had received valid acceptances representing approximately 93.57% of the Superscape Shares. Under
UK law, the Company will acquire all remaining Superscape shares on the same terms as the
recommended cash offer. The cost to acquire the remaining 6.43% outstanding shares of Superscape
at March 31, 2008 is estimated at approximately $2,366 and will be recorded in goodwill when paid.
The Companys consolidated financial statements include the results of operations of
Superscape from the date of acquisition, March 7, 2008. Under the purchase method of accounting,
the Company allocated the total purchase price of $36,256 to the net tangible and intangible assets
acquired and liabilities assumed based upon their respective estimated fair values as of the
acquisition date.
|
|
|
|
|
Assets acquired: |
|
|
|
|
Cash |
|
$ |
8,593 |
|
Accounts receivable |
|
|
4,169 |
|
Prepaid and other current assets |
|
|
1,655 |
|
Property and equipment |
|
|
182 |
|
Intangible assets (see Note 5): |
|
|
|
|
Titles, content and technology |
|
|
6,831 |
|
Carrier contracts and relationships |
|
|
6,924 |
|
Patents and core technology |
|
|
1,900 |
|
Trade Name |
|
|
309 |
|
In-process research and development |
|
|
1,039 |
|
Goodwill (see Note 5) |
|
|
11,484 |
|
|
|
|
|
Total assets acquired |
|
|
43,086 |
|
Liabilities assumed: |
|
|
|
|
Accounts payable |
|
|
(2,493 |
) |
Accrued liabilities |
|
|
(349 |
) |
Restructuring liabilities |
|
|
(3,009 |
) |
Minority interest in net assets acquired |
|
|
(979 |
) |
|
|
|
|
Total liabilities acquired |
|
|
(6,830 |
) |
|
|
|
|
Net acquired assets |
|
$ |
36,256 |
|
|
|
|
|
The Company has recorded an estimate for costs to terminate certain activities associated with
the Superscape operations in accordance with the guidance of Emerging Issues Task Force Issue No.
95-3, Recognition of Liabilities in Connection with a Purchase Business Combination. This
restructuring accrual of $3,009 principally related to the termination of 25 Superscape employees
of $1,792, restructuring of facilities of $1,192 and other agreement termination fees of $25.
The valuation of the identifiable intangible assets acquired was based on managements
estimates, currently available information and reasonable and supportable assumptions. The
allocation was generally based on the fair value of these assets determined using the income and
market approaches. Of the total purchase price, $15,964 was allocated to amortizable intangible
assets. The amortizable intangible assets are being amortized using a straight-line method over
their respective estimated useful lives of one to six years.
In conjunction with the acquisition of Superscape, the Company recorded a $1,039 expense for
acquired in-process research and development (IPR&D) during the first quarter of 2008 because
feasibility of the acquired technology had not been established and no future alternative uses
existed. The IPR&D expense is included in operating expenses in its consolidated statements of
operation in the quarter ended March 31, 2008.
The IPR&D is related to the development of new game titles. The Company determined the value
of acquired IPR&D using the discounted cash flow approach. The Company calculated the present value
of the expected future cash flows attributable to the in-process technology using a 22% discount
rate.
The Company based the valuation of identifiable intangible assets and IPR&D acquired on
managements estimates, currently available information and reasonable and supportable assumptions.
The Company based the allocation of the purchase price on the fair value of these net assets
acquired determined using the income and market valuation approaches.
The Company allocated the residual value of $11,484 to goodwill. Goodwill represents the
excess of the purchase price over the fair value of the net tangible and intangible assets
acquired. In accordance with SFAS No. 142, goodwill will not be amortized but will be tested for
impairment at least annually. Goodwill is not deductible for tax purposes.
13
Acquisition of Beijing Zhangzhong MIG Information Technology Co. Ltd.
On December 19, 2007, the Company acquired the net assets of Awaken Limited group affiliates.
Awaken Limiteds principal operations are through Beijing Zhangzhong MIG Information Technology
(MIG), a domestic limited liability company organized under the laws of the Peoples Republic of
China (the PRC). The Company will refer to the acquired companies collectively as MIG. The
Company acquired MIG in order to accelerate the Companys presence in China, to deepen Glus
relationship with China Mobile, the largest wireless carrier in China, to acquire access and rights
to leading franchises for the Chinese market, and to augment its internal production and publishing
resources with a studio in China. These factors contributed to a purchase price in excess of the
fair value of net tangible and intangible assets acquired, and, as a result, the Company recorded
goodwill in connection with this transaction.
The Company purchased all of the issued and outstanding shares of MIG for a total purchase
price of $15,228 which consisted of cash consideration paid to MIG shareholders of $14,655 and
transaction costs of $573. In addition, subject to MIGs achievement of revenue and operating
income milestones for the year ended December 31, 2008, the Company committed to pay additional
consideration of $20,000 to the MIG shareholders and bonus payment of $5,000 to two officers of
MIG, who are also shareholders. If earned, one half of the bonus (or $2,500) will be paid on the
earn-out payment date and one half will be paid on December 31, 2009, if the officers continue
their employment with the Company. As of the acquisition date, these two officers owned 27% of the
outstanding shares of MIG. Per their employment agreements, these two shareholders will be entitled
to one half of their proportionate share of the earned additional consideration (or $2,700) on the
earn-out payment date and one half of their proportionate share of the earned additional
consideration on December 31, 2009, if they continue their employment with the Company. In
accordance with Statement of Financial Accounting Standards No. 141, Business Combinations
(SFAS 141), the Company has not recorded the additional consideration or bonus in the initial
purchase price as these amounts are contingent on MIGs future earnings. In accordance with
Emerging Issues Task Force Issue No. 98-5, Accounting for Contingent Consideration Paid to the
Shareholders of an Acquired Enterprise in a Purchase Business Combination, the Company will record
the estimated contingent consideration and bonus earned by the two officers (totaling $10,400) as
compensation over the two year vesting period ending
December 31, 2009. The Company accrued $1,700 of expense during
the three months ended March 31, 2008 related to the stock-based
and non-equity compensation of the earnout.
The Companys consolidated financial statements include the results of operations of MIG from
the date of acquisition. Under the purchase method of accounting, the Company allocated the total
purchase price of $15,228 to the net tangible and intangible assets acquired and liabilities
assumed based upon their respective estimated fair values as of the acquisition date. The following
summarizes the preliminary purchase price allocation of the MIG acquisition:
|
|
|
|
|
Assets acquired: |
|
|
|
|
Cash |
|
$ |
1,899 |
|
Accounts receivable |
|
|
848 |
|
Prepaid and other current assets |
|
|
20 |
|
Property and equipment |
|
|
71 |
|
Intangible assets: |
|
|
|
|
Content and technology |
|
|
490 |
|
Existing Titles |
|
|
2,200 |
|
Carrier contracts and relationships |
|
|
8,510 |
|
Service providers license |
|
|
400 |
|
Trade names |
|
|
110 |
|
In-process research and development |
|
|
59 |
|
Goodwill |
|
|
7,880 |
|
|
|
|
|
Total assets acquired |
|
|
22,487 |
|
Liabilities assumed: |
|
|
|
|
Accounts payable |
|
|
(21 |
) |
Accrued liabilities |
|
|
(650 |
) |
Accrued compensation |
|
|
(106 |
) |
|
|
|
|
Total current liabilities |
|
|
(777 |
) |
Long-term deferred tax liabilities |
|
|
(2,652 |
) |
Other long-term liabilities |
|
|
(3,830 |
) |
|
|
|
|
Total liabilities |
|
|
(7,259 |
) |
|
|
|
|
Net acquired assets |
|
$ |
15,228 |
|
|
|
|
|
14
The valuation of the identifiable intangible assets acquired was based on managements
estimates, currently available information and reasonable and supportable assumptions. The
allocation was generally based on the fair value of these assets determined using the income and
market approaches. Of the total purchase price, $11,710 was allocated to amortizable intangible
assets. The amortizable intangible assets are being amortized over their respective estimated
useful lives of two to nine years.
In conjunction with the acquisition of MIG, the Company recorded a $59 expense for acquired
in-process research and development (IPR&D) during the fourth quarter of 2007 because feasibility
of the acquired technology had not been established and no future alternative uses existed. The
IPR&D expense is included in operating expenses in our consolidated statements of operation in the
year ended December 31, 2007.
The IPR&D is related to the development of a new title. The Company determined the value of
acquired IPR&D using the discounted cash flow approach. The Company calculated the present value of
the expected future cash flows attributable to the in-process technology using a 21% discount rate.
The Company expects the cash flows generated from this new title to begin in 2008. This rate takes
into account the percentage of completion of the development effort of approximately 60% and the
risks associated with the Companys developing this technology given changes in trends and
technology in the industry. As of February 29, 2008, this acquired IPR&D project had been completed
at costs similar to the original projections.
The Company allocated the residual value of $7,880 to goodwill. Goodwill represents the excess
of the purchase price over the fair value of the net tangible and intangible assets acquired. Any
changes in consideration, transaction costs or fair value of MIGs net assets may change the
preliminary purchase price allocation and amount of goodwill recorded by the Company. In accordance
with SFAS No. 142, goodwill will not be amortized but will be tested for impairment at least
annually. Goodwill is not deductible for tax purposes.
The Company has included the results of operations of MIG and Superscape in its consolidated
financial statements subsequent to the date of each respective acquisition. The unaudited financial
information required under FAS 141 was impracticable and immaterial for MIG. The unaudited
financial information in the table below summarizes the combined results of operations of the
Company and Superscape, on a pro forma basis, as though the companies had been combined as of the
beginning of the period presented:
|
|
|
|
|
|
|
|
|
|
|
Three |
|
|
Three |
|
|
|
Months |
|
|
Months |
|
|
|
Ended |
|
|
Ended |
|
|
|
March 31, |
|
|
March 31, |
|
|
|
2008 |
|
|
2007 |
|
Total pro forma revenues |
|
$ |
23,305 |
|
|
$ |
19,281 |
|
Gross profit |
|
|
15,296 |
|
|
|
12,976 |
|
Pro forma net loss |
|
|
(6,361 |
) |
|
|
(1,873 |
) |
Pro forma net loss per share basic and diluted |
|
|
(0.22 |
) |
|
|
(0.28 |
) |
The pro forma financial information above includes a charge of $1,039 for IPR&D during the three months ended March 31, 2008.
Note 3 Short-Term Investments and Fair Value Measurements
Short-Term Investments
Marketable securities, which are classified as available-for-sale, are summarized below as of
March 31, 2008 and December 31, 2007:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Classified on Balance Sheet |
|
|
|
Purchased |
|
|
Realized |
|
|
Aggregate |
|
|
Cash and Cash |
|
|
Short-term |
|
|
|
Cost |
|
|
Loss |
|
|
Fair Value |
|
|
Equivalents |
|
|
Investments |
|
As of March 31, 2008: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Auction-rate securities |
|
$ |
2,800 |
|
|
$ |
(1,041 |
) |
|
$ |
1,759 |
|
|
$ |
|
|
|
$ |
1,759 |
|
Money market funds |
|
|
12,718 |
|
|
|
|
|
|
|
12,718 |
|
|
|
12,718 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$ |
15,518 |
|
|
$ |
(1,041 |
) |
|
$ |
14,477 |
|
|
$ |
12,718 |
|
|
$ |
1,759 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of December 31, 2007: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Auction-rate securities |
|
$ |
2,800 |
|
|
$ |
(806 |
) |
|
$ |
1,994 |
|
|
$ |
|
|
|
$ |
1,994 |
|
Money market funds |
|
|
50,968 |
|
|
|
|
|
|
|
50,968 |
|
|
|
50,968 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$ |
53,768 |
|
|
$ |
(806 |
) |
|
$ |
52,962 |
|
|
$ |
50,968 |
|
|
$ |
1,994 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At March 31, 2008, the Company had $2,800 of principal invested in auction-rate securities.
The auction-rate securities held by the Company are private placement securities with long-term
nominal maturities for which the interest rates are reset through a Dutch auction each month. The
monthly auctions historically have provided a liquid market for these securities. The Companys
investments in auction-rate securities represent interests in corporate bonds.
15
The auction-rate security investments held by the Company all had AAA credit ratings at the
time of purchase. With the liquidity issues experienced in global credit and capital markets, the
auction-rate securities held by the Company at March 31, 2008 have experienced multiple failed
auctions as the amount of securities submitted for sale has exceeded the amount of purchase orders.
The estimated market value of the Companys auction-rate securities holdings at December 31,
2007 was $1,994, which reflects a $806 impairment to the principal value of $2,800. The estimated
market value of the Companys auction-rate securities holdings at March 31, 2008 was $1,759, which
reflects an additional impairment of $235 to the principal value of $2,800. Although the
auction-rate securities continue to pay interest according to their stated terms, based on
valuation models including a firm liquidation quote provided by the sponsoring broker and an
analysis of other-than-temporary impairment factors including the use of cash for the two recent
acquisitions and the continued and further deterioration in the auction-rate securities market, the
Company has recorded a pre-tax impairment charge of $235 in the first quarter of 2008, reflecting
the auction-rate securities holdings that the Company has concluded have an other-than-temporary
decline in value.
As of March 31, 2008 and December 31, 2007 the contractual maturities of the Companys
remaining two auction-rate securities were 2017. Although the Company may not have the ability to
liquidate these investments within one year of the balance sheet date it may need to sell the
securities within the next year to fund operations. Accordingly, the investments were classified as
current assets on the consolidated balance sheets.
Fair Value Measurements
The Companys cash and investment instruments are classified within Level 1 or Level 2 of the
fair value hierarchy because they are valued using quoted market prices, broker or dealer
quotations, or alternative pricing sources with reasonable levels of price transparency. The types
of instruments valued based on quoted market prices in active markets include most U.S. government
and agency securities, sovereign government obligations, and money market securities. Such
instruments are generally classified within Level 1 of the fair value hierarchy. The types of
instruments valued based on other observable inputs include investment-grade corporate bonds,
mortgage-backed and asset-backed products, state, municipal and provincial obligations. Such
instruments are generally classified within Level 2 of the fair value hierarchy.
In accordance with FAS 157, the following table represents the Companys fair value hierarchy
for its financial assets (cash, cash equivalents and available for sale investments) as of March
31, 2008:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Aggregate |
|
|
|
|
|
|
|
|
|
Fair Value |
|
|
Level 1 |
|
|
Level 2 |
|
Auction-rate securities |
|
$ |
1,759 |
|
|
$ |
|
|
|
$ |
1,759 |
|
Money market funds |
|
|
12,718 |
|
|
|
12,718 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total cash equivalents and marketable securities |
|
|
14,477 |
|
|
$ |
12,718 |
|
|
$ |
1,759 |
|
|
|
|
|
|
|
|
|
|
|
Cash |
|
|
16,805 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total cash, cash equivalents and marketable securities |
|
$ |
31,282 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note 4
Balance Sheet Components
Property and Equipment
|
|
|
|
|
|
|
|
|
|
|
March 31, |
|
|
December 31, |
|
|
|
2008 |
|
|
2007 |
|
Computer equipment |
|
$ |
4,307 |
|
|
$ |
3,200 |
|
Furniture and fixtures |
|
|
1,736 |
|
|
|
1,368 |
|
Software |
|
|
2,367 |
|
|
|
2,196 |
|
Leasehold improvements |
|
|
3,958 |
|
|
|
1,694 |
|
|
|
|
|
|
|
|
|
|
|
12,368 |
|
|
|
8,458 |
|
Less: Accumulated depreciation and amortization |
|
|
(6,174 |
) |
|
|
(4,641 |
) |
|
|
|
|
|
|
|
|
|
$ |
6,194 |
|
|
$ |
3,817 |
|
|
|
|
|
|
|
|
Depreciation and amortization for the three months ended March 31, 2008 and 2007 were $630 and
$454, respectively.
16
Accounts Receivable
|
|
|
|
|
|
|
|
|
|
|
March 31, |
|
|
December 31, |
|
|
|
2008 |
|
|
2007 |
|
Accounts receivable |
|
$ |
23,240 |
|
|
$ |
18,737 |
|
Less: Allowance for doubtful accounts |
|
|
(430 |
) |
|
|
(368 |
) |
|
|
|
|
|
|
|
|
|
$ |
22,810 |
|
|
$ |
18,369 |
|
|
|
|
|
|
|
|
Accounts receivable includes amounts billed and unbilled as of the respective balance sheet
dates. The Company had no significant write-offs or recoveries during the three months ended March
31, 2008 and 2007.
Note 5
Goodwill and Intangible Assets
The Companys intangible assets were acquired in connection with the acquisitions of
Macrospace in 2004, iFone in 2006, MIG in 2007 and Superscape in 2008. The carrying amounts and
accumulated amortization expense of the acquired intangible assets at March 31, 2008 and December
31, 2007 were as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
March 31, 2008 |
|
|
|
|
|
|
|
|
|
|
December 31, 2007 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated |
|
|
|
|
|
|
|
|
|
|
Accumulated |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Amortization |
|
|
|
|
|
|
|
|
|
|
Amortization |
|
|
|
|
|
|
|
|
|
|
Gross |
|
|
Expense |
|
|
|
|
|
|
Gross |
|
|
Expense |
|
|
|
|
|
|
|
|
|
|
Carrying |
|
|
(Including |
|
|
|
|
|
|
Carrying |
|
|
(Including |
|
|
|
|
|
|
Estimated |
|
|
Value (Including |
|
|
Impact of |
|
|
Net |
|
|
Value (Including |
|
|
Impact of |
|
|
Net |
|
|
|
Useful |
|
|
Impact of Foreign |
|
|
Foreign |
|
|
Carrying |
|
|
Impact of Foreign |
|
|
Foreign |
|
|
Carrying |
|
|
|
Life |
|
|
Exchange |
|
|
Exchange) |
|
|
Value |
|
|
Exchange |
|
|
Exchange) |
|
|
Value |
|
Intangible assets amortized
to cost of revenues: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Titles, content and technology |
|
2.5 yrs |
|
$ |
13,765 |
|
|
$ |
(5,065 |
) |
|
$ |
8,700 |
|
|
$ |
5,018 |
|
|
$ |
(4,172 |
) |
|
$ |
846 |
|
Catalogs |
|
1 yr |
|
|
1,551 |
|
|
|
(1,551 |
) |
|
|
|
|
|
|
1,553 |
|
|
|
(1,553 |
) |
|
|
|
|
ProvisionX Technology |
|
6 yrs |
|
|
255 |
|
|
|
(129 |
) |
|
|
126 |
|
|
|
256 |
|
|
|
(118 |
) |
|
|
138 |
|
Carrier contract and related
relationships |
|
5 yrs |
|
|
18,202 |
|
|
|
(1,683 |
) |
|
|
16,519 |
|
|
|
10,922 |
|
|
|
(1,117 |
) |
|
|
9,805 |
|
Licensed content |
|
5 yrs |
|
|
2,743 |
|
|
|
(398 |
) |
|
|
2,345 |
|
|
|
2,651 |
|
|
|
(183 |
) |
|
|
2,468 |
|
Service provider license |
|
9 yrs |
|
|
421 |
|
|
|
(14 |
) |
|
|
407 |
|
|
|
404 |
|
|
|
(2 |
) |
|
|
402 |
|
Trademarks |
|
3 yrs |
|
|
532 |
|
|
|
(133 |
) |
|
|
399 |
|
|
|
218 |
|
|
|
(96 |
) |
|
|
122 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
37,469 |
|
|
|
(8,973 |
) |
|
|
28,496 |
|
|
|
21,022 |
|
|
|
(7,241 |
) |
|
|
13,781 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other intangible assets
amortized to operating
expenses: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Emux Technology |
|
6 yrs |
|
|
1,654 |
|
|
|
(908 |
) |
|
|
746 |
|
|
|
1,656 |
|
|
|
(840 |
) |
|
|
816 |
|
Noncompete agreement |
|
2 yrs |
|
|
724 |
|
|
|
(724 |
) |
|
|
|
|
|
|
725 |
|
|
|
(725 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2,378 |
|
|
|
(1,632 |
) |
|
|
746 |
|
|
|
2,381 |
|
|
|
(1,565 |
) |
|
|
816 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total intangibles assets |
|
|
|
|
|
$ |
39,847 |
|
|
$ |
(10,605 |
) |
|
$ |
29,242 |
|
|
$ |
23,403 |
|
|
$ |
(8,806 |
) |
|
$ |
14,597 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Additions to intangible assets during the three months ended March 31, 2008 of $15,964 are a
result of the Superscape acquisition and the additions during the year ended December 31, 2007 of
$11,710 are a result of the MIG acquisition (see note 2).
The Company has included amortization of acquired intangible assets directly attributable to
revenue-generating activities in cost of revenues. The Company has included amortization of
acquired intangible assets not directly attributable to revenue-generating activities in operating
expenses. During the three months ended March 31, 2008 and 2007, the Company recorded amortization
expense in the amounts of $1,708 and $552, respectively, in cost of revenues. During the three
months ended March 31, 2008 and 2007, the Company recorded amortization expense in the amounts of
$68 and $67, respectively, in operating expenses.
17
As of March 31, 2008, the total expected future amortization related to intangible assets was
as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Amortization |
|
|
Amortization |
|
|
|
|
|
|
Included in |
|
|
Included in |
|
|
Total |
|
|
|
Cost of |
|
|
Operating |
|
|
Amortization |
|
Fiscal Years: |
|
Revenues |
|
|
Expenses |
|
|
Expense |
|
2008 (remaining nine months) |
|
$ |
9,172 |
|
|
$ |
207 |
|
|
$ |
9,379 |
|
2009 |
|
|
6,839 |
|
|
|
276 |
|
|
|
7,115 |
|
2010 |
|
|
4,136 |
|
|
|
263 |
|
|
|
4,399 |
|
2011 |
|
|
2,752 |
|
|
|
|
|
|
|
2,752 |
|
2012 |
|
|
2,633 |
|
|
|
|
|
|
|
2,633 |
|
2013 and thereafter |
|
|
2,964 |
|
|
|
|
|
|
|
2,964 |
|
|
|
|
|
|
|
|
|
|
|
|
|
$ |
28,496 |
|
|
$ |
746 |
|
|
$ |
29,242 |
|
|
|
|
|
|
|
|
|
|
|
Goodwill
The Company attributes all of the goodwill resulting from the Macrospace acquisition to its
EMEA reporting unit. The goodwill resulting from the iFone acquisition is evenly attributed to the
Americas and EMEA reporting units. The goodwill allocated to the Americas reporting unit is
denominated in United States Dollars, and the goodwill allocated to the EMEA reporting unit is
denominated in pounds sterling. As a result, the goodwill attributed to the EMEA reporting unit is
subject to foreign currency fluctuations. The Company attributes all of the goodwill resulting from
the MIG acquisition to its APAC reporting unit. The goodwill resulting from the acquisition of MIG
is denominated in Chinese Renminbi (RMB) and will be subject to foreign currency fluctuations.
The Company attributes all of the goodwill resulting from the Superscape acquisition to its
Americas reporting unit.
Goodwill by geographic region is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effects of |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effects of |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Foreign |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Foreign |
|
|
|
|
|
|
January 1, |
|
|
Goodwill |
|
|
|
|
|
|
Currency |
|
|
December 31, |
|
|
Goodwill |
|
|
|
|
|
|
Currency |
|
|
March 31, |
|
|
|
2007 |
|
|
Acquired |
|
|
Adjustments |
|
|
Exchange |
|
|
2007 |
|
|
Acquired |
|
|
Adjustments |
|
|
Exchange |
|
|
2008 |
|
Americas |
|
$ |
11,414 |
|
|
$ |
|
|
|
$ |
12 |
|
|
$ |
|
|
|
$ |
11,426 |
|
|
$ |
11,484 |
|
|
$ |
|
|
|
$ |
|
|
|
$ |
22,910 |
|
EMEA |
|
|
27,313 |
|
|
|
|
|
|
|
13 |
|
|
|
534 |
|
|
|
27,860 |
|
|
|
|
|
|
|
|
|
|
|
(33 |
) |
|
|
27,827 |
|
APAC |
|
|
|
|
|
|
7,880 |
|
|
|
|
|
|
|
96 |
|
|
|
7,976 |
|
|
|
|
|
|
|
1,064 |
|
|
|
325 |
|
|
|
9,365 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total |
|
$ |
38,727 |
|
|
$ |
7,880 |
|
|
$ |
25 |
|
|
$ |
630 |
|
|
$ |
47,262 |
|
|
$ |
11,484 |
|
|
$ |
1,064 |
|
|
$ |
292 |
|
|
$ |
60,102 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Goodwill was acquired during 2008 as a result of the purchase of Superscape and during 2007 as
a result of the purchase of MIG (see Note 2). The adjustment to the APAC goodwill related to
additional professional fees incurred during the first quarter of 2008 and an adjustment to the
opening deferred tax liabilities.
Note 6
Commitments and Contingencies
Leases
The Company leases office space under noncancelable operating facility leases with various
expiration dates through July 2012. Rent expense for the three months ended March 31, 2008 and 2007
was $949 and $410, respectively. The terms of the facility leases provide for rental payments on a
graduated scale. The Company recognizes rent expense on a straight-line basis over the lease
period, and has accrued for rent expense incurred but not paid. The deferred rent balance was $958
and $571 at March 31, 2008 and December 31, 2007, respectively, and was included within other
long-term liabilities.
At March 31, 2008, future minimum lease payments under noncancelable operating leases were as
follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Future |
|
|
|
Minimum |
|
|
|
|
|
|
|
|
|
|
Operating |
|
|
|
|
|
|
Net |
|
|
|
Lease |
|
|
Sub-lease |
|
|
Lease |
|
Fiscal Years: |
|
Payments |
|
|
Income |
|
|
Payments |
|
2008 (remaining nine months) |
|
$ |
3,110 |
|
|
$ |
363 |
|
|
$ |
2,747 |
|
2009 |
|
|
3,359 |
|
|
|
362 |
|
|
|
2,997 |
|
2010 |
|
|
2,199 |
|
|
|
|
|
|
|
2,199 |
|
2011 |
|
|
1,636 |
|
|
|
|
|
|
|
1,636 |
|
2012 |
|
|
695 |
|
|
|
|
|
|
|
695 |
|
2013 and thereafter |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$ |
10,999 |
|
|
$ |
725 |
|
|
$ |
10,274 |
|
|
|
|
|
|
|
|
|
|
|
18
Capital Lease
The Company has one lease that it accounts for as a capital lease. It capitalized a total of
$114 as computer equipment under this lease during the year ended December 31, 2005. The Company
recorded no capital lease obligations during the years ended December 31, 2006, 2007 or during the
three months ended March 31, 2008. Accumulated depreciation associated with this capital lease was
$95 and $85 at March 31, 2008 and December 31, 2007, respectively. As of March 31, 2008, the
Company had no remaining capital lease obligations.
Minimum Guaranteed Royalties
The Company has entered into license and development agreements with various owners of brands
and other intellectual property so that it could develop and publish games for mobile handsets.
Pursuant to some of these agreements, the Company is required to pay minimum royalties over the
term of the agreements regardless of actual game sales. Future minimum royalty payments for those
agreements as of March 31, 2008 were as follows:
|
|
|
|
|
|
|
Minimum |
|
|
|
Guaranteed |
|
Fiscal Year: |
|
Royalties |
|
2008 (remaining nine months) |
|
$ |
6,572 |
|
2009 |
|
|
3,657 |
|
2010 |
|
|
2,413 |
|
2011 |
|
|
350 |
|
2012 |
|
|
425 |
|
2013 and thereafter |
|
|
|
|
|
|
|
|
|
|
$ |
13,417 |
|
|
|
|
|
Commitments in the above table include $12,137 of guaranteed royalties to licensors that are
included in the Companys consolidated balance sheet as of March 31, 2008 because the licensors do
not have any significant performance obligations. These commitments are included in both current
and long-term prepaid and accrued royalties.
Acquisition Related Commitments
As of March 31, 2008, the Company was obligated under UK law to purchase the remaining 6.43%
of the outstanding Superscape Shares for approximately $2,366. This payment will take place in the
second quarter of 2008. Additionally, the Company may be obligated to pay additional consideration
to the MIG shareholders and bonuses to two officers of MIG if certain financial milestones are
achieved in 2008.
Indemnification Arrangements
The Company has entered into agreements under which it indemnifies each of its officers and
directors during his or her lifetime for certain events or occurrences while the officer or
director is or was serving at the Companys request in that capacity. The maximum potential amount
of future payments the Company could be required to make under these indemnification agreements is
unlimited; however, the Company has a director and officer insurance policy that limits its
exposure and enables the Company to recover a portion of any future amounts paid. As a result of
its insurance policy coverage, the Company believes the estimated fair value of these
indemnification agreements is minimal. Accordingly, the Company had recorded no liabilities for
these agreements as of March 31, 2008 or December 31, 2007.
In the ordinary course of its business, the Company includes standard indemnification
provisions in most of its license agreements with carriers and other distributors. Pursuant to
these provisions, the Company indemnifies these parties for losses suffered or incurred in
connection with its games, including as a result of intellectual property infringement and viruses,
worms and other malicious software. The term of these indemnity provisions is generally perpetual
after execution of the corresponding license agreement, and the maximum potential amount of future
payments the Company could be required to make under these indemnification provisions is generally
unlimited. The Company has never incurred costs to defend lawsuits or settle indemnified claims of
these types. As a result, the Company believes the estimated fair value of these indemnity
provisions is minimal. Accordingly, the Company had recorded no liabilities for these provisions as
of March 31, 2008 or December 31, 2007.
Contingencies
The Company is subject to claims and assessments from time to time in the ordinary course of
business. The Companys management does not believe that any of these matters, individually or in
the aggregate, will have a materially adverse effect on the Companys business, financial condition
or results of operation, and thus no amounts were accrued for these exposures at March 31, 2008.
19
Note
7 Debt
Loan Agreement
In May 2006, the Company entered into a loan agreement (the Loan) with a principal in the
amount of $12,000. The Loan had an interest rate of 11%. The Company was obligated to pay only
interest through December 31, 2006. Beginning January 1, 2007, the Company became obligated to pay
30 equal payments of principal and accrued interest until the entire principal is paid. As of March
31, 2007, all borrowings were repaid in full. As a result of the repayment, the remaining
unamortized debt issuance costs of $66 were amortized to interest expense during the first quarter
of 2007.
In conjunction with the Loan, the Company issued to entities affiliated with the lender
warrants to purchase 106 shares of Series D Preferred Stock with an exercise price of $9.03 per
share and a contractual life of seven years. The Company calculated the fair value of each warrant
using the Black-Scholes option pricing model with the following assumptions: volatility of 73%,
term of seven years, risk-free interest rate of 5.1% and dividend yield of 0%. The Company recorded
the fair value of the warrants of $607 as a discount to the carrying value of the Loan. Upon
repayment of the Loan in March 2007, the remaining unamortized debt discount of $477 was amortized
in full to interest expense. These warrants converted into warrants to purchase an equal number of
shares of common stock upon the closing of the IPO and remained outstanding at March 31, 2008.
Line of Credit Facility
In February 2007, the Company entered into an agreement to secure a revolving line of credit
that allows the Company to borrow up to $8,000. The facility is restricted to 80% of the Companys
eligible domestic accounts receivable. The line carries an interest rate equal to the prime rate
plus 1% and matures in 24 months. Payments on any borrowings would be interest only with any
remaining borrowings due at maturity. The line is collateralized by all of the assets of the
Company, including intellectual property. The Company is required to maintain a minimum tangible
net worth of $3,000. Also, if the Companys net cash balance, excluding any borrowings under this
line of credit, declines below $3,500, then the Companys accounts receivable must be collected by
means of a lock box, the interest rate on any borrowings would be increased to the prime rate plus
2% and the Company would have to pay a one-time fee to the lender of $50. To date, there have been
no borrowings under this facility. The Company was in compliance with all covenants as of March 31,
2008.
Note 8 Sale of ProvisionX Software
In January 2007, the Company signed an agreement with a third party for the sale of its
ProvisionX software for $1.1 million. Under the terms of the agreement, the Company will co-own the
intellectual property rights to the ProvisionX software, excluding any alterations or modifications
following completion of the sale, by the third party. The Company recognized a net gain on the sale
of assets of $1,040 which includes approximately $60 of selling costs incurred during the
transition.
Note 9 Stockholders Equity
Common Stock
In March 2007, the Company completed its IPO of common stock in which it sold and issued 7,300
shares of common stock at an issue price of $11.50 per share. The Company raised a total of $83,950
in gross proceeds from the IPO, or approximately $74,758 in net proceeds after deducting
underwriting discounts and commissions of $5,877 and other offering costs of $3,315. Upon the
closing of the IPO, all shares of redeemable convertible preferred stock outstanding automatically
converted into 15,680 shares of common stock.
In April 2007, the underwriters exercised a portion of the over-allotment option as to 199
shares, all of which were sold by stockholders and not by the Company.
Early Exercise of Employee Options
Stock options granted under the Companys stock option plan provide certain employee option
holders the right to elect to exercise unvested options in exchange for shares of restricted common
stock. Unvested shares, in the amounts of 35 and 50 at March 31, 2008 and December 31, 2007,
respectively, were subject to a repurchase right held by the Company at the original issuance price
in the event the optionees employment is terminated either voluntarily or involuntarily. For
exercises of employee options, this right generally lapses as to 25% of the shares subject to the
option on the first anniversary of the vesting start date and as to 1/48th of the
20
shares monthly thereafter. These repurchase terms are considered to be a forfeiture provision
and do not result in variable accounting. The restricted shares issued upon early exercise of stock
options are legally issued and outstanding and have been reflected in stockholders
equity/(deficit). The Company treats cash received from employees for exercise of unvested options
as a refundable deposit shown as a liability in its consolidated financial statements. As of March
31, 2008 and December 31, 2007, the Company included cash received for early exercise of options of
$33 and $45, respectively, in accrued liabilities. Amounts from accrued liabilities are transferred
into common stock and additional paid-in capital as the shares vest.
Warrants to Purchase Common Stock
Upon the effective date of the IPO, warrants to purchase 229 shares of redeemable convertible
preferred stock converted into warrants to purchase 229 shares of common stock. As discussed in
Note 1, the Company classified the freestanding redeemable convertible preferred stock warrants as
a liability and adjusted the warrants to fair value at each reporting period until the completion
of the IPO. Upon closing of the IPO, the preferred stock warrant liability of $1,985 was reclassed
to additional paid-in capital.
In February 2007, the Company issued warrants to purchase an aggregate of 272 shares of common
stock with an exercise price of $0.0003 per share to certain holders of Series D or D-1 redeemable
convertible preferred stock as an inducement for these holders to convert their preferred stock
into common stock upon the consummation of the Companys IPO. These warrants expire 30 days
following the completion of the Companys IPO, provided that, if the date of effectiveness of that
offering was not March 31, 2007 or earlier, the warrants would expire. In connection with the
issuance of the warrants, the Company received an agreement to convert all shares of preferred
stock to common stock upon completion of the Companys IPO from holders of the requisite number of
shares to cause that conversion, provided that the registration statement for the initial public
offering was effective on or before March 31, 2007. The Company recorded a deemed dividend of $3.1
million in connection with the issuance of the warrants during the three months ending March 31,
2007. The deemed dividend represented the fair value of the warrants and was calculated using the
share price at the date of the IPO closing of $11.50 per share and the strike price of the warrants
of $0.0003 per share. These warrants were exercised in April 2007.
In March 2008, a holder of warrants elected to net exercise warrants to purchase 18 shares of
our common stock, which were converted to 10 shares of common stock. Also in March 2008, a holder
of warrants elected to exercise warrants to purchase 53 shares of our common stock at $1.92 per
share for total cash consideration of $101.
Warrants outstanding at March 31, 2008 were as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Number |
|
|
|
|
|
|
Exercise |
|
of Shares |
|
|
|
|
|
|
Price |
|
Outstanding |
|
|
Term |
|
per |
|
Under |
Issue Date |
|
(Years) |
|
Share |
|
Warrant |
May 2006 |
|
|
7 |
|
|
$ |
9.03 |
|
|
|
106 |
|
Note 10 Stock Option and Other Benefit Plans
2001 Stock Plan
In December 2001, the Company adopted the 2001 Stock Option Plan (the 2001 Plan), which
terminated in March 2007 when the Company adopted the 2007 Equity Incentive Plan (the 2007 Plan).
The 2001 Plan provides for the granting of stock options to employees, directors, consultants,
independent contractors and advisors of the Company. Options granted under the 2001 Plan could be
either incentive stock options or nonqualified stock options. Incentive stock options (ISO) may
be granted only to Company employees (including officers and directors who are also employees).
Nonqualified stock options (NSO) could be granted to Company employees, directors, consultants,
independent contractors and advisors. As of March 31, 2008, the Company had authorized 4,498 shares
of common stock for issuance of options outstanding under the 2001 Plan.
2007 Equity Incentive Plan
In January 2007, the Companys Board of Directors adopted, and in March 2007 the stockholders
approved, the 2007 Plan. In addition, shares not issued or subject to outstanding grants under the
2001 Plan on the date of adoption of the 2007 Plan and any shares issued under the 2001 Plan that
are forfeited or repurchased by the Company or that are issuable upon exercise of options that
expire or become unexercisable for any reason without having been exercised in full, will be
available for grant and issuance under the
21
2007 Plan. At the time of adoption, there were 1,766 shares of common stock authorized for
issuance under the 2007 Plan plus 195 shares of common stock from the 2001 Plan that were unissued.
The number of shares available for grant and issuance under the 2007 Plan will be increased on
January 1 of each of 2008 through 2011, by the lesser of (i) 3% of the number of shares of the
Companys common stock issued and outstanding on each December 31 immediately prior to the date of
increase or (ii) such number of shares determined by the Board of Directors. On January 1, 2008,
the number of shares under the 2007 Plan was increased by 871 shares.
The Company may grant options under the 2007 Plan at prices no less than 85% of the estimated
fair value of the shares on the date of grant as determined by its Board of Directors, provided,
however, that (i) the exercise price of an ISO or NSO may not be less than 100% or 85%,
respectively, of the estimated fair value of the underlying shares of common stock on the grant
date, and (ii) the exercise price of an ISO or NSO granted to a 10% stockholder may not be less
than 110% of the estimated fair value of the shares on the grant date. Prior to the Companys IPO,
the Board determined the fair value of common stock in good faith based on the best information
available to the Board and Companys management at the time of the grant. Following the IPO, the
fair value of the Companys common stock is determined by the last sale price of such stock on the
Nasdaq Global Market on the date of determination. The stock options generally vest 25% at one year
from the vesting commencement date and an additional 1/48 per month thereafter. Stock options
granted during 2007 prior to October 25, 2007 have a contractual term of ten years and stock
options granted on or after October 25, 2007 have a contractual term of six years. The Board of
Directors may terminate the 2007 Plan at any time at its discretion.
The 2007 Plan also provides the Board of Directors the ability to grant restricted stock
awards, stock appreciation rights, restricted stock units, performance shares and stock bonuses.
As
of March 31, 2008, 1,337 shares were reserved for future grants under the 2007 Plan.
2007 Employee Stock Purchase Plan
In January 2007, the Companys Board of Directors adopted, and in March 2007 the stockholders
approved, the 2007 Employee Stock Purchase Plan (the 2007 Purchase Plan). The Company has reserved
667 shares of its common stock for issuance under the 2007 Purchase Plan. On each January 1 for the
first eight calendar years after the first offering date, the aggregate number of shares of the
Companys common stock reserved for issuance under the 2007 Purchase Plan will be increased
automatically by the number of shares equal to 1% of the total number of outstanding shares of the
Companys common stock on the immediately preceding December 31, provided that the Board of
Directors may reduce the amount of the increase in any particular year and provided further that
the aggregate number of shares issued over the term of the 2007 Purchase Plan may not exceed 5,333.
The 2007 Purchase Plan permits eligible employees to purchase common stock at a discount through
payroll deductions during defined offering periods. The price at which the stock is purchased is
equal to the lower of 85% of the fair market value of the common stock at the beginning of an
offering period or after a purchase period ends. On January 1, 2008, the number of shares under
the 2007 Purchase Plan was increased by 290 shares.
As
of March 31, 2008, 827 shares were reserved for future grants under the 2007 Purchase Plan.
2008 Equity Inducement Plan
In March 2008, the Companys Board of Directors adopted the 2008 Equity Inducement Plan (the
Inducement Plan). The Inducement Plan does not require the approval of the Companys
stockholders. The Company has reserved 600 shares of its common stock for grant and issuance under
the Inducement Plan. The Company may only grant NSOs under the Inducement Plan. Grants under the
Inducement Plan may only be made to persons not previously an employee or director of the Company,
or following a bona fide period of non-employment, as an inducement material to such individuals
entering into employment with the Company and to provide incentives for such persons to exert
maximum efforts for the Companys success. The Company may grant NSOs under the Inducement Plan at
prices less than 100% of the fair value of the shares on the date of grant, at the discretion of
its Board of Directors. The fair value of the Companys common stock is determined by the last sale
price of such stock on the Nasdaq Global Market on the date of determination. The Inducement Plan
does not provide the Board of Directors the ability to grant restricted stock awards, stock
appreciation rights, restricted stock units, performance shares and stock bonuses.
As
of March 31, 2008, 213 shares were reserved for future grants under the 2008 Inducement
Plan.
22
Stock Option Activity
The following table summarizes the Companys stock option activity for the three months ended
March 31, 2008:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shares |
|
|
|
|
|
|
Weighted |
|
|
Weighted |
|
|
|
|
|
|
Available |
|
|
Number of |
|
|
Average |
|
|
Average |
|
|
Aggregate |
|
|
|
for |
|
|
Options |
|
|
Exercise |
|
|
Contractual |
|
|
Intrinsic |
|
|
|
Grant |
|
|
Outstanding |
|
|
Price |
|
|
Term (Years) |
|
|
Value |
|
Balances, December 31, 2007 |
|
|
817 |
|
|
|
4,036 |
|
|
$ |
6.75 |
|
|
|
|
|
|
|
|
|
Additional Authorized |
|
|
871 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Granted |
|
|
(830 |
) |
|
|
830 |
|
|
|
4.73 |
|
|
|
|
|
|
|
|
|
Exercised |
|
|
|
|
|
|
(115 |
) |
|
|
0.81 |
|
|
|
|
|
|
|
|
|
Forfeited, cancelled or expired |
|
|
93 |
|
|
|
(93 |
) |
|
|
7.52 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balances, March 31, 2008 |
|
|
951 |
|
|
|
4,658 |
|
|
$ |
6.53 |
|
|
|
6.48 |
|
|
$ |
2,236 |
|
Options vested and expected to vest at March 31, 2008 |
|
|
|
|
|
|
3,878 |
|
|
$ |
6.35 |
|
|
|
6.36 |
|
|
$ |
2,152 |
|
Options exercisable at March 31, 2008 |
|
|
|
|
|
|
1,520 |
|
|
$ |
4.92 |
|
|
|
5.46 |
|
|
$ |
1,895 |
|
The aggregate intrinsic value in the preceding table is calculated as the difference between
the exercise price of the underlying awards and the quoted closing price of the Companys common
stock of $4.49 per share as of March 31, 2008. During the three months ended March 31, 2008, the
aggregate intrinsic value of options exercised under the Companys stock option plans was $28. As
of March 31, 2008, the Company had $9,155 of total unrecognized compensation expense under SFAS No.
123R, net of estimated forfeitures, that will be recognized over a weighted average period of 3.03
years. As permitted by SFAS No. 123R, the Company has deferred the recognition of its excess tax
benefit from non-qualified stock option exercises.
The Company adopted SFAS No. 123R on January 1, 2006. Under SFAS No. 123R, the Company
estimated the fair value of each option award on the grant date using the Black-Scholes option
valuation model and the weighted average assumptions noted in the following table.
|
|
|
|
|
|
|
|
|
|
|
Three Months |
|
|
Ended March 31, |
|
|
2008 |
|
2007 |
Dividend yield |
|
|
0 |
% |
|
|
0 |
% |
Risk-free interest rate |
|
|
2.46 |
% |
|
|
4.65 |
% |
Expected term (years) |
|
|
4.08 |
|
|
|
6.08 |
|
Expected volatility |
|
|
44.2 |
% |
|
|
59.2 |
% |
The Company based expected volatility on the historical volatility of a peer group of publicly
traded entities. The expected term of options gave consideration to early exercises, post-vesting
cancellations and the options contractual term, which was extended for all options granted
subsequent to September 12, 2005 but prior to October 25, 2007 from five to ten years. Stock
options granted on or after October 25, 2007 have a contractual term of six years. The risk-free
interest rate for the expected term of the option is based on the U.S. Treasury Constant Maturity
Rate as of the date of grant.
SFAS No. 123R requires nonpublic companies that used the minimum value method under SFAS No.
123 to apply the prospective transition method of SFAS No. 123R. Prior to adoption of SFAS No.
123R, the Company used the minimum value method, and it therefore has not restated its financial
results for prior periods. Under the prospective method, stock-based compensation expense for the
year ended December 31, 2006 and the three months ended March 31, 2007 includes compensation
expense for (i) all new stock-based compensation awards granted after January 1, 2006 based on the
grant-date fair value estimated in accordance with the provisions of SFAS No. 123R, (ii) unmodified
awards granted prior to but not vested as of December 31, 2005 accounted for under APB No. 25 and
(iii) awards outstanding as of December 31, 2005 that were modified after the adoption of SFAS No.
123R.
The Company calculated employee stock-based compensation expense recognized in the three
months ended March 31, 2007 based on awards ultimately expected to vest and reduced it for
estimated forfeitures. SFAS No. 123R requires forfeitures to be estimated at the time of grant and
revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates.
23
The following table summarizes the consolidated stock-based compensation expense by line items
in the consolidated statement of operations:
|
|
|
|
|
|
|
|
|
|
|
Three Months |
|
|
|
Ended March 31, |
|
|
|
2008 |
|
|
2007 |
|
Research and development |
|
$ |
77 |
|
|
$ |
95 |
|
Sales and marketing |
|
|
1,301 |
|
|
|
97 |
|
General and administrative |
|
|
594 |
|
|
|
416 |
|
|
|
|
|
|
|
|
Total stock-based compensation expense |
|
$ |
1,972 |
|
|
$ |
608 |
|
|
|
|
|
|
|
|
Consolidated net cash proceeds from option exercises were $93 and $80 for the three months
ended March 31, 2008 and 2007, respectively. The Company realized no income tax benefit from stock
option exercises during the three months ended March 31, 2008 or 2007. As required, the Company
presents excess tax benefits from the exercise of stock options, if any, as financing cash flows
rather than operating cash flows.
During the three months ended March 31, 2007, the Company modified one option agreement. The
modifications involved the acceleration of the vesting of one grant totaling 1 share of common
stock. The Company recorded a charge of $5 in connection with this modification for the three
months ended March 31, 2007. The Company did not have any stock option modifications during the
three months ended March 31, 2008.
Restricted Stock
During the three months ended March 31, 2007, the Company granted 4 shares of restricted stock
to a director of the Company who had elected to receive restricted stock in lieu of an option
grant. The restricted stock vest as to 50% of the shares after six months and thereafter will vest
pro rata monthly for the next six months. The Company did not grant any restricted stock during the
three months ended March 31, 2008.
401(k) Defined Contribution Plan
The Company sponsors a 401(k) defined contribution plan covering all employees. In December
2007, the Board of Directors approved the matching of employee contributions beginning in April
2008. Matching contributions to the plan are in the form of cash and at the discretion of the
Company. As of March 31, 2008, there have been no employer contributions under this plan.
Note 11 Income Taxes
The
Company recorded an income tax provision of $1,130 and $272 for the three months ended March
31, 2008 and 2007, respectively. The income tax rates vary from the Federal and State statutory
rates due to the valuation allowances on our net operating losses, foreign tax rate differences,
and withholding taxes.
On
January 1, 2007, the Company adopted the provisions of FASB Interpretation No. 48 ,
Accounting for Uncertainty in Income Tax (FIN 48). The total amount of unrecognized tax benefits
as of the date of adoption was $575 and $2,208 as of December 31, 2007 and March 31, 2008. As of
March 31, 2008, approximately $135 of unrecognized tax benefits,
if recognized, would impact our effective tax rate. The remaining
balance, if recognized, would adjust our goodwill from acquisitions
or would adjust our deferred tax assets which are subject to a
valuation allowance.
The Companys policy is to recognize interest and penalties related to unrecognized tax
benefits in income tax expense. The Company recorded $26 of interest on uncertain tax positions
during the three months ended March 31, 2008. As of March 31, 2008, the Company had a liability of
$2,676 related to interest and penalties for uncertain tax positions.
The Company is subject to taxation in the U.S. and various foreign jurisdictions. The material
jurisdictions subject to examination by tax authorities are primarily the U.S., California, United
Kingdom and the Peoples Republic of China (PRC). The Companys Federal tax return is open by
statute for tax years 2001 and forward and could be subject to examination by the tax authorities.
The Companys California income tax returns are open by statute for tax years 2001 and forward. The
statute of limitations for the Companys 2005 tax return in the United Kingdom will close in 2008.
The Companys PRC tax returns are open by statute for tax years 2002 and forward.
24
Note 12 Segment Reporting
Statement of Financial Accounting Statements No. 131, Disclosures about Segments of an
Enterprise and Related Information, establishes standards for reporting information about operating
segments. It defines operating segments as components of an enterprise about which separate
financial information is available that is evaluated regularly by the chief operating
decision-maker, or
decision-making group, in deciding how to allocate resources and in assessing performance. The
Companys chief operating decision-maker is its Chief Executive Officer. The Companys Chief
Executive Officer reviews financial information on a geographic basis, however these aggregate into
one operating segment for purposes of allocating resources and evaluating financial performance.
Accordingly, the Company reports as a single operating segment mobile games. It attributes
revenues to geographic areas based on the country in which the carriers principal operations are
located.
The Company generates its revenues in the following geographic regions:
|
|
|
|
|
|
|
|
|
|
|
Three Months |
|
|
|
Ended March 31, |
|
|
|
2008 |
|
|
2007 |
|
United States of America |
|
$ |
9,508 |
|
|
$ |
8,438 |
|
United Kingdom |
|
|
1,613 |
|
|
|
1,684 |
|
Americas, excluding the USA |
|
|
1,853 |
|
|
|
1,044 |
|
EMEA, excluding the United Kingdom |
|
|
5,079 |
|
|
|
3,451 |
|
APAC |
|
|
2,539 |
|
|
|
1,081 |
|
|
|
|
|
|
|
|
|
|
$ |
20,592 |
|
|
$ |
15,698 |
|
|
|
|
|
|
|
|
The
Company attributes its long-lived assets, which primarily consist of property and
equipment, to a country primarily based on the physical location of the assets. Property and
equipment, net of accumulated depreciation and amortization, summarized by geographic location was
as follows:
|
|
|
|
|
|
|
|
|
|
|
March 31, |
|
|
December 31, |
|
|
|
2008 |
|
|
2007 |
|
Americas |
|
$ |
4,132 |
|
|
$ |
1,806 |
|
EMEA |
|
|
981 |
|
|
|
1,146 |
|
APAC |
|
|
1,081 |
|
|
|
865 |
|
|
|
|
|
|
|
|
|
|
$ |
6,194 |
|
|
$ |
3,817 |
|
|
|
|
|
|
|
|
25
ITEM 2. MANAGEMENTS DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
Forward-Looking Statements and Factors That May Affect Future Results
The following discussion an analysis of our financial condition and results of operations should be
read in conjunction with the unaudited condensed consolidated financial statements and the related
notes thereto included elsewhere in this Report on Form 10-Q and the audited consolidated financial
statements and notes thereto and managements discussion and analysis of financial condition and
results of operations for the year ended December 31, 2007 included in the Annual Report on Form
10-K filed with the Securities and Exchange Commission, or SEC, on March 31, 2008. This quarterly
report on Form 10-Q contains forward-looking statements within the meaning of Section 21E of the
Securities Exchange Act of 1934, as amended. These statements are often identified by the use of
words such as may, will, expect, believe, anticipate, intend, could, estimate, or
continue, and similar expressions or variations. Such forward-looking statements are subject to
risks, uncertainties and other factors that could cause actual results and the timing of certain
events to differ materially from future results expressed or implied by such forward-looking
statements. Factors that could cause or contribute to such differences include, but are not limited
to, those identified below, and those discussed in the section titled Risk Factors, set forth in
Part II, Item 1A of this Form 10-Q. We disclaim any obligation to update any forward-looking
statements to reflect events or circumstances after the date of this report or to conform these
forward-looking statements to actual results.
Overview
Glu Mobile is a leading global publisher of mobile games. We have developed and published a
portfolio of casual and traditional games to appeal to a broad cross section of the subscribers
served by our wireless carriers and other distributors. We create games and related applications
based on third-party licensed brands and other intellectual property, as well as on our own
original brands and intellectual property. Our games based on licensed intellectual property
include Call of Duty 4, Deer Hunter 2, Diner Dash 2, Sonic the Hedgehog, Transformers, World Series
of Poker and Zuma. Our original games based on our own intellectual property include Brain Genius,
Frantic Factory, My Hangman, Shadowalker, Space Monkey and Super K.O. Boxing.
Our revenue growth rate will depend significantly on continued growth in the mobile game
market and our ability to continue to attract new end users in that market. Our ability to attain
profitability will be affected by the extent to which we must incur additional expenses to expand
our sales, marketing, development, and general and administrative capabilities to grow our
business. The largest component of our expenses is personnel costs, which consist of salaries,
benefits and incentive compensation, including bonuses and stock-based compensation, for our
employees. Our operating expenses will continue to grow in absolute dollars as our revenues
continue to grow.
In March 2007, we completed our initial public offering, or IPO, of common stock in which we
sold and issued 7,300,000 shares of common stock at a price of $11.50 per share to the public. We
raised a total of $84.0 million in gross proceeds from the IPO, or approximately $74.8 million in
net proceeds after deducting underwriting discounts and commissions of $5.9 million and other
offering costs of $3.3 million. Upon the closing of the IPO, all shares of redeemable convertible
preferred stock outstanding automatically converted into 15,680,292 shares of common stock.
We were incorporated in May 2001 and introduced our first mobile games to the market in July
2002. In December 2004 and in March 2006, we acquired Macrospace and iFone, respectively, each a
mobile game developer and publisher based in the United Kingdom. In December 2007, we acquired MIG,
a leading publisher of mobile games in China, and in March 2008, we acquired Superscape, a global
publisher of mobile games. We acquired MIG in order to accelerate our presence in China, to deepen
our relationship with China Mobile, the largest wireless carrier in China, to acquire access and
rights to leading franchises for the Chinese market, and to augment our internal production and
publishing resources with a studio in China. We acquired Superscape in order to deepen and broaden
our game library, gain access to 3-D game development and to augment our internal production and
publishing resources with a studio in Moscow, Russia.
We are headquartered in San Mateo, California and have offices in San Clemente, California,
Beijing, China, Brazil, Canada, Chile, France, Germany, Hefei, China,
Hong Kong, Italy, Poland, Russia, Spain,
Sweden and the United Kingdom.
26
Revenues
We generate the vast majority of our revenues from wireless carriers that market and
distribute our games. These carriers generally charge a one-time purchase fee or a monthly
subscription fee on their subscribers phone bills when the subscribers download our games to their
mobile phones. The carriers perform the billing and collection functions and generally remit to us
a contractual fee or a contractual percentage of their collected fee for each game. We recognize as
revenues the percentage of the fees due to us from the carrier (see Critical Accounting Policies
and Estimates Revenue Recognition below). End users may also initiate the purchase of our games
through various Internet portal sites or through other delivery mechanisms, with carriers generally
continuing to be responsible for billing, collecting and remitting to us a portion of their fees.
To date, eliminating the impact of our acquisitions, our domestic revenues have grown more rapidly
than our international revenues, and this trend may continue.
Our revenues are dependent on a variety of factors including our relationships with our
carriers and licensors. Even if mobile games based on licensed content or brands remain popular,
any of our licensors could decide not to renew our existing license or not to license additional
intellectual property and instead license to our competitors or develop and publish its own mobile
games or other applications, competing with us in the marketplace. The loss of any key relationships with our carriers or licensors could impact our revenue
trends in the future.
Cost of Revenues
Our cost of revenues consists primarily of royalties that we pay to content owners from which
we license brands and other intellectual property and, to a limited extent, to certain external
developers. Our cost of revenues also includes non-cash expenses amortization of certain acquired
intangible assets, any impairment of those intangible assets, and any impairment of prepaid
royalties and guarantees. We record advance royalty payments made to content licensors as prepaid
royalties on our balance sheet when payment is made to the licensor. We recognize royalties in cost
of revenues based upon the revenues derived from the relevant game multiplied by the applicable
royalty rate. If our licensors earn royalties in excess of their advance royalties, we also
recognize these excess royalties as cost of revenues in the period they are earned by the licensor.
If applicable, we will record an impairment of prepaid royalties or accrue for future guaranteed
royalties that are in excess of anticipated demand or net realizable value. At each balance sheet
date, we perform a detailed review of prepaid royalties and guarantees that considers multiple
factors, including forecasted demand, game life cycle status, game development plans, and current
and anticipated sales levels.
We pay some of our external developers royalties in addition to payments for game development
costs. We recognize these royalties as cost of revenues in the period the developer earns the
royalties based upon the revenues derived from the relevant game multiplied by the applicable
royalty rate. We expense the costs for development of our games prior to technological feasibility
as we incur them throughout the development process, and we include these costs in research and
development expenses (see Critical Accounting Policies and Estimates Software Development
Costs below). To date, royalties paid to developers have not been significant, but we expect them
to increase in aggregate amount based on our existing contracts with developers.
Absent further impairments of existing intangible assets, we expect amortization of intangible
assets included in cost of revenues to be $9.4 million for the remaining nine months of 2008, $7.1
million in 2009, $4.4 million in 2010, $2.8 million in 2011, $2.6 million in 2012 and $3.0 million
in 2013 and thereafter. These amounts would likely increase if we make future acquisitions.
Gross Margin
Our gross margin is determined principally by the mix of games that we license. Our games
based on licensed intellectual property require us to pay royalties to the licensor and the royalty
rates in our licenses vary significantly; our original Glu-branded games, which are based on our
own intellectual property, require no royalty payments to licensors. There are multiple internal
and external factors that affect the mix of revenues from licensed games and Glu-branded games,
including the overall number of licensed games and Glu-branded games available for sale during a
particular period, the extent of our and our carriers marketing efforts for each game, and the
deck placement of each game on our carriers mobile handsets. We believe the success of any
individual game during a particular period is affected by its quality and third-party ratings, its
marketing and media exposure, its consumer recognizability, its overall acceptance by end users and
the availability of competitive games. If our product mix shifts more to licensed games or games
with higher royalty rates, our gross margin would decline. Our gross margin is also adversely
affected by ongoing amortization of acquired intangible assets, such as licensed content, games,
trademarks and carrier contracts, that are directly related to revenue-generating activities and by
periodic charges for impairment of these assets and of prepaid royalties and guarantees. These
charges can cause gross margin variations, particularly from quarter to quarter.
Operating Expenses
Our operating expenses primarily include research and development expenses, sales and
marketing expenses and general and administrative expenses. They also include amortization of
acquired intangible assets not directly related to revenue-generating activities, restructuring
charges, charges for acquired in-process research and development and in one period, a gain on
sale of assets.
27
Research and Development. Our research and development expenses consist primarily of salaries
and benefits for employees working on creating, developing, porting, quality assurance, carrier
certification and deployment of our games, on technologies related to interoperating with our
various wireless carriers and on our internal platforms, payments to third parties for developing
and porting of our games, and allocated facilities costs.
We devote substantial resources to the development, porting and quality assurance of our games
and expect this to continue in the future. We believe that developing games internally through our
own development studios allows us to increase operating margins, leverage the technology we have
developed and better control game delivery. During 2006, as a result of our acquisition of iFone,
we substantially increased our use of external development resources. We currently do not expect
further significant increases in expenses for external development due to the additions of two
studios in China in 2007 and the addition of a studio in Moscow, Russia as a result of the
Superscape acquisition. Our games generally require six months to one year to produce, based on the
complexity and feature set of the game developed, the number of carrier wireless platforms and
mobile handsets covered, and the experience of the internal or external developer. We expect our
research and development expenses will increase in absolute terms as we continue to create new
games and technologies and as a result of our adding research and development headcount in
connection with our MIG and Superscape acquisitions.
Sales and Marketing. Our sales and marketing expenses consist primarily of salaries, benefits
and incentive compensation for sales and marketing personnel, expenses for advertising, trade
shows, public relations and other promotional and marketing activities, expenses for general
business development activities, travel and entertainment expenses and allocated facilities costs.
We expect sales and marketing expenses to increase in absolute terms with the growth of our
business and as we further promote our games and the Glu brand. Although we expect our variable
marketing expenses to increase at least as rapidly as our revenues, we expect that our sales and
marketing headcount will not increase as rapidly as revenues.
General and Administrative. Our general and administrative expenses consist primarily of
salaries and benefits for general and administrative personnel, consulting fees, legal, accounting
and other professional fees, information technology costs and allocated facilities costs. We expect
that general and administrative expenses will increase in absolute terms as we hire additional
personnel and incur costs related to the anticipated growth of our business and our operation as a
public company. We also expect that these expenses will increase because of the additional costs to
comply with the Sarbanes-Oxley Act and related regulation, our efforts to expand our international
operations and, in the near term, additional accounting costs related to our status as a publicly
traded company.
Based on our current revenue and expense projections, we expect that our various operating
expense categories will decline as a percentage of revenues. We could fail to increase our revenues
as anticipated, and we could decide to increase expenses in one or more categories to respond to
competitive pressures or for other reasons. In these cases and others, it is possible that one or
more of our operating expense categories would not decline as a percentage of revenues.
Amortization of Intangible Assets. We record amortization of acquired intangible assets that
are directly related to revenue-generating activities as part of our cost of revenues and
amortization of the remaining acquired intangible assets, such as non-compete agreements, as part
of our operating expenses. We record intangible assets on our balance sheet based upon their fair
value at the time they are acquired. We determine the fair value of the intangible assets using a
discounted cash flows approach. We amortize the amortizable intangible assets using the
straight-line method over their estimated useful lives of two to six years. Absent impairments of
existing intangible assets, we expect amortization of existing intangible assets to be $207,000 for
the remaining nine months of 2008, $276,000 in 2009 and $264,000 in 2010. These amounts would
likely increase if we make future acquisitions.
Restructuring Charge. In March 2007, we undertook a restructuring activity to relocate our
France operations from Nice to Paris. The resulting restructuring charge principally consisted of
costs associated with employee termination benefits. We recorded these costs as an operating
expense when we communicated the benefit arrangement to the employee and no significant future
services, other than a minimum retention period, were required of the employee in order to earn the
termination benefits.
Acquired In-Process Research and Development. We classify all development projects acquired in
business combinations as acquired in-process research and development, or IPR&D, if the feasibility
of the acquired technology has not been established and no future alternative uses exist. We
expense the fair value of IPR&D at the time it is acquired. We determine the fair value of the
IPR&D using a discounted cash flows approach. In estimating the appropriate discount rate, we
consider, among other things, the risks to developing technology given changes in trends and
technology in our industry. In the fourth quarter of 2007, we expensed the fair value of IPR&D
acquired in the MIG transaction and in the first quarter of 2008, we expensed the fair value of
IPR&D acquired in the Superscape transaction.
28
Gain on Sale of Assets. Our gain on sale of assets relates entirely to the net proceeds from
the sale of our ProvisionX software to a third party in the first quarter of 2007. We do not
anticipate additional gains on asset sales in the foreseeable future.
Interest and Other Income (Expense), Net
Interest and other income (expense), net, includes interest income, interest expense,
accretion of the debt discount related to the warrants issued to the lender in conjunction with its
March 2006 loan to us, changes in our preferred stock warrant liability and foreign currency
transaction gains and losses. Following the completion of our IPO, our outstanding warrants to
purchase redeemable convertible preferred stock converted into warrants to purchase common stock,
and we are no longer required to record changes in our preferred stock warrant liability under
Staff Position No. 150-5, Issuers Accounting under FASB Statement No. 150 for Freestanding
Warrants and Other Similar Instruments on Shares That Are Redeemable, or FSP 150-5, or accretion in
the debt discount related to the lenders warrants. Following the IPO, we had additional cash, cash
equivalents and short-term investments of approximately $74.8 million resulting from the net
proceeds of the IPO causing a substantial increase in our interest income in 2007. As a result of
the cash paid for the acquisitions of MIG in December 2007 and Superscape in March 2008, at March
31, 2008, we had lower cash and investment balances which will cause a substantial decrease in our
interest income.
Accounting for Income Taxes
We are subject to tax in the United States as well as other tax jurisdictions or countries in
which we conduct business. Earnings from our non-U.S. activities are subject to local country
income tax and may be subject to current United States income tax depending on whether these
earnings are subject to U.S. income tax based upon U.S. anti-deferral rules, such as Subpart F of
the Internal Revenue Code of 1986, as amended, or the Code. In addition, some revenues generated
outside of the United States and the United Kingdom may be subject to withholding taxes. In some
cases, these withholding taxes may be deductible on a current basis or may be available as a credit
to offset future income taxes depending on a variety of factors.
We record a valuation allowance to reduce any deferred tax asset to the amount that is more
likely than not to be realized. We consider historical levels of income, expectations and risks
associated with estimates of future taxable income and ongoing prudent and feasible tax planning
strategies in assessing the need for a valuation allowance. If we were to determine that we would
be able to realize deferred tax assets in the future in excess of the net recorded amount, we would
record an adjustment to the deferred tax asset valuation allowance. Such an adjustment would
increase our income or goodwill in the period the determination is made. Historically, we have
incurred operating losses and have generated significant net operating loss carryforwards. At
December 31, 2007, we had net operating loss carryforwards of approximately $23.8 million and
$23.3 million for federal and state tax purposes, respectively. These carryforwards will expire
from 2011 to 2026. Our ability to use our net operating loss carryforwards to offset any future
taxable income may be subject to restrictions attributable to equity transactions that result in
changes of ownership as defined by section 382 of the Code. As of December 31, 2007, total net
operating losses of $5.9 million are available in the United Kingdom, however, $5.1 million of
those losses are limited and can only offset a portion of the annual combined profits in the United
Kingdom until the net operating losses are fully utilized.
On January 1, 2007, we adopted the provisions of FIN 48, which clarifies the accounting for
uncertainty in income taxes recognized in financial statements in accordance with SFAS No. 109,
Accounting for Income Taxes. FIN 48 prescribes a recognition threshold and measurement attribute
of tax positions taken or expected to be taken on a tax return. The interpretation also provides
guidance on de-recognition, classification, interest and penalties, accounting in interim periods,
disclosure and transition. The total amount of unrecognized tax benefits as of the adoption date
was $575,000. Our policy is to recognize interest and penalties related to unrecognized tax
benefits in income tax expense.
Accretion of Preferred Stock and Deemed Dividend
Our Series A, B, C, D and D-1 mandatorily redeemable convertible preferred stock, which were
converted into common stock in connection with our IPO, had a mandatory redemption provision. In
each quarterly and annual period, we accreted the amount that is necessary to adjust the recorded
balance of this preferred stock to an amount equal to its estimated redemption value at its
redemption date using the effective interest method. The redemption value is the par value of the
preferred stock plus any dividends declared and unpaid. Each share of our outstanding preferred
stock was converted into common stock upon completion of the IPO, and we ceased accreting upon this
conversion. In February 2007, the requisite holders of our preferred stock agreed to convert all
shares of our preferred stock into common stock upon completion of our IPO as long as the
registration statement was effective on or prior to March 31, 2007. In connection with this
agreement, we issued warrants to purchase an aggregate of 272,204 shares of common stock at an
29
exercise price of $0.0003 per share exercisable for a period of 30 days following completion
of our IPO, provided that the registration statement was effective on or prior to March 31, 2007.
We recorded a deemed dividend related to these warrants in the three months ending March 31, 2007
of $3.1 million as a charge to net loss attributable to common stockholders. The deemed dividend
represented the fair value of the warrants and was calculated using the share price at the date of
the IPO closing of $11.50 per share and the strike price of the warrants of $0.0003 per share.
Critical Accounting Policies and Estimates
Our consolidated financial statements are prepared in accordance with United States generally
accepted accounting principles, or GAAP. These accounting principles require us to make certain
estimates and judgments that can affect the reported amounts of assets and liabilities as of the
dates of the consolidated financial statements, the disclosure of contingencies as of the dates of
the consolidated financial statements, and the reported amounts of revenues and expenses during the
periods presented. Although we believe that our estimates and judgments are reasonable under the
circumstances existing at the time these estimates and judgments are made, actual results may
differ from those estimates, which could affect our consolidated financial statements.
We believe the following to be critical accounting policies because they are important to the
portrayal of our financial condition or results of operations and they require critical management
estimates and judgments about matters that are uncertain:
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revenue recognition; |
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advance or guaranteed licensor royalty payments; |
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short-term investments; |
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software development costs; |
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stock-based compensation; and |
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income taxes. |
Revenue Recognition
We derive our revenues primarily by licensing software products in the form of mobile games.
License arrangements with our end users can be on a perpetual or subscription basis. A perpetual
license gives an end user the right to use the licensed game on the registered mobile handset on a
perpetual basis. A subscription license gives an end user the right to use the licensed game on the
registered handset for a limited period of time, ranging from a few days to as long as one month.
All games that require ongoing delivery of content from us or connectivity through our network for
multi-player functionality are only billed on a monthly subscription basis. We distribute our
products primarily through wireless carriers, which market our games to end users. Carriers usually
bill license fees for perpetual and subscription licenses upon download of the game software by the
end user. In the case of subscription licenses, many subscriber agreements provide for automatic
renewal until the subscriber opts-out, while the others provide for opt-in renewal. In either case,
subsequent billings for subscription licenses are generally billed monthly. We apply the provisions
of Statement of Position 97-2, Software Revenue Recognition, as amended by Statement of Position
98-9, Modification of SOP 97-2, Software Revenue Recognition, With Respect to Certain Transactions,
to all transactions.
We recognize revenues from our games when persuasive evidence of an arrangement exists, the
game has been delivered, the fee is fixed or determinable, and the collection of the resulting
receivable is probable. For both perpetual and subscription licenses, we consider a signed license
agreement to be evidence of an arrangement with a carrier and a clickwrap agreement to be
evidence of an arrangement with an end user. For these licenses, we define delivery as the download
of the game by the end user.
We estimate revenues from carriers in the current period when reasonable estimates of these
amounts can be made. Several carriers provide reliable interim preliminary reporting and others
report sales data within a reasonable time frame following the end of each month, both of which
allow us to make reasonable estimates of revenues and therefore to recognize revenues during the
reporting period when the end user licenses the game. Determination of the appropriate amount of
revenue recognized involves judgments and estimates that we believe are reasonable, but it is
possible that actual results may differ from our estimates. Our estimates for revenues include
consideration of factors such as preliminary sales data, carrier-specific historical sales trends,
the age of games and the
30
expected impact of newly launched games, successful introduction of new handsets, promotions
during the period and economic trends. When we receive the final carrier reports, to the extent not
received within a reasonable time frame following the end of each month, we record any differences
between estimated revenues and actual revenues in the reporting period when we determine the actual
amounts. Historically, the revenues on the final revenue report have not differed by more than
one-half of 1% of the reported revenues for the period, which we deemed to be immaterial. Revenues
earned from certain carriers may not be reasonably estimated. If we are unable to reasonably
estimate the amount of revenue to be recognized in the current period, we recognize revenues upon
the receipt of a carrier revenue report and when our portion of a games licensed revenues is fixed
or determinable and collection is probable. To monitor the reliability of our estimates, our
management, where possible, reviews the revenues by carrier and by game on a weekly basis to
identify unusual trends such as differential adoption rates by carriers or the introduction of new
handsets. If we deem a carrier not to be creditworthy, we defer all revenues from the arrangement
with that carrier until we receive payment and all other revenue recognition criteria have been
met.
In accordance with Emerging Issues Task Force, or EITF, Issue No. 99-19, Reporting Revenue
Gross as a Principal Versus Net as an Agent, we recognize as revenues the amount the carrier
reports as payable to us upon the sale of our games. We have evaluated our carrier agreements and
have determined that we are not the principal when selling our games through carriers. Key
indicators that we evaluated in reaching this determination included:
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wireless subscribers directly contract with their carriers, which have most of the
service interaction and are generally viewed as the primary obligor by the subscribers; |
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carriers generally have significant control over the types of games that they offer to
their subscribers; |
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carriers are directly responsible for billing and collecting fees from their subscribers,
including the resolution of billing disputes; |
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carriers generally pay us a fixed percentage of their revenues or a fixed fee for each
game; |
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carriers generally must approve the price of our games in advance of their sale to
subscribers, and our more significant carriers generally have the ability to set the
ultimate price charged to their subscribers; and |
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we have limited risks, including no inventory risk and limited credit risk. |
Advance or Guaranteed Licensor Royalty Payments
Our royalty expenses consist of fees that we pay to branded content owners for the use of
their intellectual property, including trademarks and copyrights, in the development of our games.
Royalty-based obligations are either paid in advance and capitalized on our balance sheet as
prepaid royalties or accrued as incurred and subsequently paid. These royalty-based obligations are
expensed to cost of revenues at the greater of the revenues derived from the relevant game
multiplied by the applicable contractual rate or an effective royalty rate based on expected net
product sales. Advanced license payments that are not recoupable against future royalties are
capitalized and amortized over the lesser of the estimated life of the branded title or the term of
the license agreement.
Our contracts with some licensors include minimum guaranteed royalty payments, which are
payable regardless of the ultimate volume of sales to end users. Effective January 1, 2006, we
adopted FSP FIN 45-3, Application of FASB Interpretation No. 45 to Minimum Revenue Guarantees
Granted to a Business or Its Owners. As a result, we recorded a minimum guaranteed liability of
approximately $12.1 million at March 31, 2008 and $7.9 million as of December 31, 2007. When no
significant performance remains with the licensor, we initially record each of these guarantees as
an asset and as a liability at the contractual amount. We believe that the contractual amount
represents the fair value of our liability. When significant performance remains with the licensor,
we record royalty payments as an asset when actually paid and as a liability when incurred, rather
than upon execution of the contract. We classify minimum royalty payment obligations as current
liabilities to the extent they are contractually due within the next twelve months.
Each quarter, we also evaluate the realization of our prepaid royalties, as well as any
guarantees not yet paid to determine amounts that we deem unlikely to be realized through product
sales. We use estimates of revenues, cash flows and net margins to evaluate the future realization
of prepaid royalties and guarantees. This evaluation considers multiple factors, including the term
of the agreement, forecasted demand, game life cycle status, game development plans and current and
anticipated sales levels. To the extent that this evaluation indicates that the remaining prepaid
and guaranteed royalty payments are not recoverable, we record an impairment charge
31
in the period such impairment is indicated. Subsequently, if actual market conditions are more
favorable than anticipated, amounts of prepaid royalties previously written down may be utilized,
resulting in lower cost of revenues and higher income from operations than previously expected in
that period. We believe that the combination of the evolving market for licensing other companies
intellectual property and our improved license pre-qualification process will reduce risk of future
impairments. The impairments that we have recorded to date are predominantly related to license
agreements entered into prior to 2005 and had significant guarantees for which the success was tied
to a third-party product release. In 2005 and 2006, the market for licensed intellectual property
stabilized, resulting in lower upfront commitment fees. We believe our improved visibility
regarding forecasted demand and gaming trends supports our ability to reasonably determine the
realizability of the assets on our consolidated balance sheet.
Short-Term Investments
We have invested in auction-rate securities that are bought and sold in the marketplace
through a bidding process sometimes referred to as a Dutch Auction. After the initial issuance of
the securities, the interest rate on the securities is reset periodically, at intervals set at the
time of issuance (e.g., every seven, 28 or 35 days or every six months), based on the market demand
at the reset period. The stated or contractual maturities for these securities, however,
generally are 20 to 30 years. As of March 31, 2008, we had $2.8 million of principal invested in
two auction-rate securities, each of which were rated AAA as of the date of this report, with
contractual maturities of 2017.
We have classified these investments as available-for-sale securities under Statement of
Financial Accounting Standards No. 115, Accounting for Certain Investments in Debt and Equity
Securities (SFAS 115). In accordance with SFAS 115, these securities are reported at fair value
with any changes in market value reported as a part of comprehensive income/(loss).
We periodically review these investments for impairment. In the event the carrying value of an
investment exceeds its fair value and the decline in fair value is determined to be
other-than-temporary, we write down the value of the investment to its fair value. We recorded a
cumulative $1.0 million write down due to a decline in fair value of two failed auctions as of
March 31, 2008 that was determined to be other-than-temporary based on quantitative and qualitative
assumptions and estimates using a firm liquidation quote provided by the
sponsoring broker and an analysis of other-than-temporary impairment factors including the use of
cash for the two recent acquisitions, the ratings of the underlying securities, our intent to
continue to hold these securities and the continued and further deterioration in the auction-rate
securities market.
Software Development Costs
We apply the principles of SFAS No. 86, Accounting for the Costs of Computer Software to Be
Sold, Leased, or Otherwise Marketed. SFAS No. 86 requires that software development costs incurred
in conjunction with product development be charged to research and development expense until
technological feasibility is established. Thereafter, until the product is released for sale,
software development costs must be capitalized and reported at the lower of unamortized cost or net
realizable value of the related product. We have adopted the tested working model approach to
establishing technological feasibility for our games. Under this approach, we do not consider a
game in development to have passed the technological feasibility milestone until we have completed
a model of the game that contains essentially all the functionality and features of the final game
and have tested the model to ensure that it works as expected. To date, we have not incurred
significant costs between the establishment of technological feasibility and the release of a game
for sale; thus, we have expensed all software development costs as incurred. We also will consider
the following factors in determining whether costs should be capitalized: the emerging nature of
the mobile game market; the gradual evolution of the wireless carrier platforms and mobile handsets
for which we develop games; the lack of pre-orders or sales history for our games; the uncertainty
regarding a games revenue-generating potential; our lack of control over the carrier distribution
channel resulting in uncertainty as to when, if ever, a game will be available for sale; and our
historical practice of canceling games at any stage of the development process.
Stock-Based Compensation
Prior to January 1, 2006, we accounted for stock-based employee compensation arrangements in
accordance with the provisions of Accounting Principles Board Opinion No. 25, Accounting for Stock
Issued to Employees, or APB No. 25, and related interpretations, and followed the disclosure
provisions of SFAS No. 123, Accounting for Stock-Based Compensation. Under APB No. 25, compensation
expense for an option was based on the difference, if any, on the date of the grant between the
fair value of a companys common stock and the exercise price of the option. APB No. 25 required
companies to record deferred stock-based compensation on their balance sheets and amortize it to
expense over the vesting periods of the individual options. We amortize deferred stock-based
32
compensation using the multiple option method as prescribed by FASB Interpretation No. 28,
Accounting for Stock Appreciation Rights and Other Variable Stock Option or Award Plans, or FIN 28,
over the option vesting period using an accelerated amortization schedule.
Effective January 1, 2006, we adopted the fair value provisions of SFAS No. 123R, Share-Based
Payment, which supersedes our previous accounting under APB No. 25. SFAS No. 123R requires the
recognition of compensation expense, using a fair-value based method, for costs related to all
share-based payments including stock options. SFAS No. 123R requires companies to estimate the fair
value of share-based payment awards on the grant date using an option pricing model. We adopted
SFAS No. 123R using the prospective transition method, which required us to apply SFAS No. 123R to
option grants on and after the required effective date. For options granted prior to the January 1,
2006 effective date that remained unvested on that date, we continue to recognize compensation
expense under the intrinsic value method of APB No. 25. In addition, we are continuing to amortize
those awards granted prior to January 1, 2006 utilizing an accelerated amortization schedule, while
we will expense all options granted or modified on and after January 1, 2006 on a straight-line
basis. To value awards granted on or after January 1, 2006, we used the Black-Scholes option
pricing model, which requires, among other inputs, an estimate of the fair value of the underlying
common stock on the date of grant and assumptions as to volatility of our stock over the term of
the related options, the expected term of the options, the risk-free interest rate and the option
forfeiture rate. We determined the assumptions used in this pricing model at each grant date. We
concluded that it was not practicable to calculate the volatility of our share price since our
securities are not publicly traded and therefore there is no readily determinable market value for
our stock. Therefore, we based expected volatility on the historical volatility of a peer group of
publicly traded entities. We determined the expected term of our options based upon historical
exercises, post-vesting cancellations and the options contractual term. We based the risk-free
rate for the expected term of the option on the U.S. Treasury Constant Maturity Rate as of the
grant date. We determined the forfeiture rate based upon our historical experience with option
cancellations adjusted for unusual or infrequent events.
In the three months ended March 31, 2008, we recorded total employee non-cash stock-based
compensation expense of $2.0 million, of which $28,000 represented continued amortization of
deferred stock-based compensation for options granted prior to 2006 and $1.9 million represented
expense recorded in accordance with SFAS 123R. In future periods, stock-based compensation expense
may increase as we issue additional equity-based awards to continue to attract and retain key
employees. Additionally, SFAS 123R requires that we recognize compensation expense only for the
portion of stock options that are expected to vest. Our estimated forfeiture rate for the three
months ended March 31, 2008 was 12%. If the actual number of forfeitures differs from that
estimated by management, we will be required to record adjustments to stock-based compensation
expense in future periods.
At March 31, 2008, we had $9.1 million of total unrecognized compensation expense under SFAS
No. 123R, net of estimated forfeitures, that will be recognized over a weighted average period of
3.03 years. Based on the market closing price on March 31, 2008 of $4.49 per share, the aggregate
intrinsic value of outstanding options and exercisable options at March 31, 2008, was $2.2 million
and $1.9 million, respectively.
Income Taxes
We account for income taxes in accordance with SFAS No. 109, Accounting for Income Taxes. As
part of the process of preparing our consolidated financial statements, we are required to estimate
our income tax benefit (provision) in each of the jurisdictions in which we operate. This process
involves estimating our current income tax benefit (provision) together with assessing temporary
differences resulting from differing treatment of items for tax and accounting purposes. These
differences result in deferred tax assets and liabilities, which are included within our
consolidated balance sheet using the enacted tax rates in effect for the year in which we expect
the differences to reverse.
We record a valuation allowance to reduce our deferred tax assets to an amount that more
likely than not will be realized. As of December 31, 2007, our valuation allowance on our net
deferred tax assets was $13.6 million. While we have considered future taxable income and ongoing
prudent and feasible tax planning strategies in assessing the need for the valuation allowance, in
the event we were to determine that we would be able to realize our deferred tax assets in the
future in excess of our net recorded amount, we would need to make an adjustment to the allowance
for the deferred tax asset, which would increase income in the period that determination was made.
On January 1, 2007 we adopted the provisions of FASB Interpretation No. 48, Accounting for
Uncertainty in Income Taxes an Interpretation of FASB Statement No. 109 (FIN 48), which
clarifies the accounting for uncertainty in income taxes recognized in financial statements in
accordance with SFAS No. 109, Accounting for Income Taxes. FIN 48 prescribes a recognition
threshold
33
and measurement attribute of tax positions taken or expected to be taken on a tax return. The
interpretation also provides guidance on de-recognition, classification, interest and penalties,
accounting in interim periods, disclosure and transition. The total amount of unrecognized tax
benefits as of the adoption date was $575,000 and $2.2 million as of December 31, 2007 and March
31, 2008. Our policy is to recognize interest and penalties related to unrecognized tax benefits in
income tax expense. We do not expect that the amount of unrecognized tax benefits will change
significantly within the next 12 months.
We have not provided federal income taxes on the unremitted earnings of foreign subsidiaries
because these earnings are intended to be reinvested permanently.
Results of Operations
Comparison of the Three Months Ended March 31, 2008 and 2007
Revenues
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Three Months Ended |
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March 31, |
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2008 |
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2007 |
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(in thousands) |
Revenues |
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$ |
20,592 |
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$ |
15,698 |
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Our revenues increased $4.9 million, or 31.2%, from $15.7 million for the three months ended
March 31, 2007 to $20.6 million for the three months ended March 31, 2008, due primarily to
revenues from MIG, increased revenue per title, including our top ten titles, new titles, our
growing catalog of titles and broader distribution reach in our international markets. The increase also resulted from sales of
new titles, defined as games that have been in release for twelve months or less, including Call of
Duty 4, Diner Dash 2, Pro Evolution Soccer and Who Wants to be a Millionaire 3. No revenues from
MIG or Superscape titles were recorded during the three months ended March 31, 2007 compared to a
total of $2.4 million recorded during the three months ended March 31, 2008. International
revenues, defined as revenues generated from carriers whose principal operations are located
outside the United States, increased $3.8 million from $7.3 million in the three months ended March
31, 2007 to $11.1 million in the three months ended March 31, 2008, primarily as a result of
increased sales in APAC and other developing markets, including Latin America. Additionally,
revenues from carriers located in the United States increased $1.1 million from $8.4 million in the
three months ended March 31, 2007 to $9.5 million in the three months ended March 31, 2008.
Cost of Revenues
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Three Months Ended |
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March 31, |
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2008 |
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2007 |
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(In thousands) |
|
Cost of revenues: |
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Royalties |
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$ |
5,488 |
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$ |
4,292 |
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Amortization of intangible assets |
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1,708 |
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552 |
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Total cost of revenues |
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$ |
7,196 |
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$ |
4,844 |
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Revenues |
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$ |
20,592 |
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$ |
15,698 |
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Gross margin |
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65.1 |
% |
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69.1 |
% |
Our cost of revenues increased $2.4 million, or 48.6%, from $4.8 million in the three months
ended March 31, 2007 to $7.2 million in the three months ended March 31, 2008. The increase
resulted from an increase in royalties and an increase in amortization of acquired intangible
assets. Royalties increased $1.2 million principally because of higher revenues with associated
royalties, including those associated with titles acquired from iFone. Revenues attributable to
games based upon branded intellectual property decreased as a percentage of revenues from 87.3% in
the three months ended March 31, 2007 to 81.3% in the three months ended March 31, 2008 primarily
due to sales of games developed by MIG based on MIGs original intellectual property. The average
royalty rate that we paid on games based on licensed intellectual
property increased from 31.3% in
the three months ended March 31, 2007 to 33.2% in the three months ended March 31, 2008 due to
increased sales of titles with higher royalty rates. Although we had
an increase in the average royalty rate from branded titles, overall royalties as a percentage of total revenues decreased from 27.3%
to 26.7% due to the increase in revenue from games based on our
intellectual property, especially sales by MIG.
34
Amortization of intangible assets increased by $1.2 million due primarily to the amortization
of intangible assets acquired in December 2007 from MIG and March 2008 from Superscape.
Gross Margin
Our gross margin decreased from 69.1% in the three months ended March 31, 2007 to 65.1% in the
three months ended March 31, 2008 primarily because of the increase in the amortization of
intangible assets.
Research and Development Expenses
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Three Months Ended |
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March 31, |
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2008 |
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2007 |
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(In thousands) |
Research and development expenses |
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$ |
6,520 |
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$ |
4,713 |
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Percentage of revenues |
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31.7 |
% |
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30.0 |
% |
Our research and development expenses increased $1.8 million, or 38.3%, from $4.7 million in
the three months ended March 31, 2007 to $6.5 million in the three months ended March 31, 2008. The
increase in research and development costs was primarily due to increases in salaries and benefits
of $957,000, facility and overhead costs to support our increased headcount of $731,000 and outside
services costs for porting and external development of $184,000.
Research and development staff increased by 238 employees through March 31, 2008 as compared
to the same period in 2007 and salaries and benefits increased as a result. This growth in
headcount was due primarily to the opening of our development studio in Beijing, China during 2007,
the addition of a studio in Hefei, China as result of the MIG acquisition and the addition of the
development studio in Moscow, Russia as a result of the Superscape acquisition. Research and
development expenses included $95,000 of stock-based compensation expense in the three months ended
March 31, 2007 and $77,000 in the three months ended March 31, 2008. As a percentage of revenues,
research and development expenses increased from 30.0% in the three months ended March 31, 2007 to
31.7% in the three months ended March 31, 2007 due to the increase in headcount resulting from the
addition of the China and Russia studios.
Sales and Marketing Expenses
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Three Months Ended |
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March 31, |
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2008 |
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2007 |
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|
(In thousands) |
Sales and marketing expenses |
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$ |
5,782 |
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$ |
3,075 |
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Percentage of revenues |
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28.1 |
% |
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19.6 |
% |
Our sales and marketing expenses increased $2.7 million, or 88.0%, from $3.1 million in the
three months ended March 31, 2007 to $5.8 million in the three months ended March 31, 2008. The
increase was primarily due to increase in salaries and benefits of $733,000, as we increased our
sales and marketing headcount from 44 at March 31, 2007 to 76 at March 31, 2008, $1.2 million
increase in stock based compensation due primarily to the quarterly accrual related to the MIG
stock-based compensation earnout, $622,000 increase due to the quarterly cash-based component of
the MIG earnout and a $300,000 increase in allocated facility costs to support our increased
headcount. We recorded the stock and cash-based compensation related to the MIG earnout as we
believe the financial metrics stipulated in the purchase agreement will be attained given the
current quarters performance. We increased staffing and marketing program spending to expand our
marketing efforts for our games and the Glu brand, to increase sales efforts to our new and
existing wireless carriers and to expand our sales and marketing operations into the Asia-Pacific
and Latin America regions. Aside from the increase in headcount in our sales and marketing
functions, the increase in salaries and benefits cost was due to an increase in variable
compensation of $55,000, primarily an increase in commissions paid to our sales employees as a
result of higher revenues. As a percentage of revenues, sales and marketing expenses increased from
19.6% in the three months ended March 31, 2007 to 28.5% in the three months ended March 31, 2008
primarily due to the accrual of the MIG cash and stock-based earnout. Sales and marketing expenses
included $97,000 of stock-based compensation expense in the three months ended March 31, 2007 and
$1.3 million in the three months ended March 31, 2008.
35
General and Administrative Expenses
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|
Three Months Ended |
|
|
March 31, |
|
|
2008 |
|
2007 |
|
|
(In thousands) |
General and administrative expenses |
|
$ |
5,395 |
|
|
$ |
4,009 |
|
Percentage of revenues |
|
|
26.2 |
% |
|
|
25.5 |
% |
Our general and administrative expenses increased $1.4 million, or 34.6%, from $4.0 million in
the three months ended March 31, 2007 to $5.4 million in the three months ended March 31, 2008. The
increase in general and administrative expenses was primarily the result of a $404,000 increase in
salaries and benefits, a $305,000 increase in professional fees, an increase in facility and
overhead costs of $260,000 to support our increased headcount, a $244,000 increase in business and
franchise taxes, a $178,000 increase in stock-based compensation and a $151,000 increase in
director and officer liability insurance. We increased our general and administrative headcount
from 49 at March 31, 2007 to 79 at March 31, 2008. As a percentage of revenues, general and
administrative expenses increased from 25.5% in the three months ended March 31, 2007 to 26.2% in
the three months ended March 31, 2008 as a result of increased salaries and benefits and spending
in professional fees related to our first year of public company costs. General and administrative
expenses included $416,000 of stock-based compensation expense in the three months ended March 31,
2007 and $594,000 in the three months ended March 31, 2008. We expect to incur additional general
and administrative expenses in 2008 as we comply with Section 404 of the Sarbanes-Oxley Act.
Other Operating Expenses
Our amortization of intangible assets, such as non-competition agreements, acquired from
Macrospace and iFone was $67,000 in the three months ended March 31, 2007 and $68,000 in the three
months ended March 31, 2008.
Our acquired in-process research and development increased from zero in the three months ended
March 31, 2007 to $1.0 million in the three months ended March 31, 2008. The IPR&D charge recorded
in 2008 was related to the development of new games by Superscape. The IPR&D charge recorded in 2008 related to the in-process development of new 2D and 3D games
by Superscape at the date of acquisition. We determined the value of acquired IPR&D using a
discounted cash flows approach and a discount rate of 20%. This rate took into account the
percentage of completion of the development effort for each title and the risks associated with our
developing technology given changes in trends and technology in our industry. Revenues from these
titles will be generated in the months subsequent to their completion in the third and fourth
quarters of 2008.
Our gain on sale of assets decreased from $1.0 million during the three months ended March 31,
2007 to zero during the three months ended March 31, 2008 due to the sale of ProvisionX software to
a third party. Under the terms of the agreement, we will co-own the intellectual property rights to
the ProvisionX software, excluding any alterations or modifications following the sale, by the
third party.
Our restructuring charge increased from zero during the three months ended March 31, 2007 to
$75,000 during the three months ended March 31, 2008 as we undertook activities to relocate our
France operations from Nice to Paris. The resulting restructuring charge principally consisted of
costs associated with employee termination benefits.
Other Expenses
Interest and other income/(expense), net, changed from a net expense of $522,000 during the
three months ended March 31, 2007 to income of $602,000 in the three months ended March 31, 2008.
This change was primarily due to a decrease in interest expense of $837,000, an increase in
interest income of $361,000 due to higher cash balances resulting from our IPO, an increase of
foreign currency gains of $162,000, but offset by additional write-down of our two remaining failed
auction-rate securities of $235,000. We expect interest income to decrease in 2008 as a result of
lower cash balances due to our use of cash for our acquisitions of
MIG and Superscape and the lower interest rates we expect on our
investments.
Income Tax Provision
Income tax provision increased from $272,000 in the three months ended March 31, 2007 to
$1.1 million in the three months ended March 31, 2008 primarily as a result of increased foreign
withholding taxes resulting from increased sales in countries with withholding tax requirements and
taxes on income in certain foreign entities.
36
Liquidity and Capital Resources
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Three Months Ended |
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|
March 31, |
|
|
2008 |
|
2007 |
|
|
(in thousands) |
Consolidated Statement of Cash Flows Data: |
|
|
|
|
|
|
|
|
Capital expenditures |
|
$ |
2,265 |
|
|
$ |
623 |
|
Depreciation and amortization |
|
|
2,406 |
|
|
|
1,073 |
|
Cash flows provided by (used in) operating activities |
|
|
1,031 |
|
|
|
(528 |
) |
Cash flows provided by (used in) investing activities |
|
|
(29,609 |
) |
|
|
3,667 |
|
Cash flows provided by financing activities |
|
|
194 |
|
|
|
64,534 |
|
Since our inception, we have incurred recurring losses and negative annual cash flows from
operating activities, and we had an accumulated deficit of $58.0 million and $52.4 million as of
March 31, 2008 and December 31, 2007, respectively. Our primary sources of liquidity have
historically been private placements of shares of our preferred stock with aggregate proceeds of
$57.4 million and borrowings under our credit facilities with aggregate proceeds of $12.0 million.
In the quarter ended March 31, 2007, we raised $74.8 million of proceeds, net of underwriting
discounts and estimated expenses, in our IPO. In the future, we anticipate that our primary sources
of liquidity will be cash generated from our operating activities.
Operating Activities
In the three months ended March 31, 2008, net cash provided by operating activities was $1.0
million as compared to $528,000 of net cash used in operating activities in the three months ended
March 31, 2007. This increase was primarily due to an increase in accrued liabilities of $1.7
million, an increase in non-current liabilities of $1.1 million primarily related to the quarterly
accrual of the MIG earnout, and an increase in accrued compensation of $928,000. Cash provided by
accounts receivable and prepaid and other assets increased by $669,000 and $606,000, respectively,
in the three months ended March 31, 2008 as compared to the same period in 2007.
This was offset by a increased payments of third-party royalties of $2.6 million, increase
payments of accounts payables of $309,000 and a decrease in deferred revenues of $250,000.
We may decide to enter into new licensing arrangements for existing or new licensed
intellectual properties that may require us to make royalty payments at the outset of the
agreement. If we do sign these agreements, this could significantly increase our future use of cash
in operating activities.
Investing Activities
In the three months ended March 31, 2008 we used $29.6 million of cash for investing
activities. This net cash resulted from the acquisition of Superscape net of cash acquired, of
$26.7 million, additional cash payments of $693,000 for professional fees related to the
acquisition of MIG and purchases of property and equipment of
$2.3 million primarily related to moving our corporate
headquarters.
In the three months ended March 31, 2007, we generated $3.7 million of net cash from investing
activities. This net cash resulted from net sales of short-term investments of $3.3 million, $1.0
million proceeds from the sale of assets offset by purchases of property and equipment of $623,000.
Financing Activities
In the three months ended March 31, 2008, net cash provided by financing activities was
$194,000, substantially all of which came from the proceeds from the exercise of stock options and
warrants.
In the three months ended March 31, 2007, our financing activities provided $64.5 million of
cash primarily from $76.5 million of IPO proceeds net of underwriters fees and offering costs
offset by $12.0 million to pay off an outstanding loan.
Sufficiency of Current Cash, Cash Equivalents and Short-Term Investments
Our cash, cash equivalents and short-term investments were $31.3 million as of March 31, 2008.
We believe that our cash, cash equivalents and short-term investments and any cash flow from
operations will be sufficient to meet our anticipated cash needs, including for working capital
purposes, capital expenditures and various contractual obligations, for at least the next 12
months. We may, however, require additional cash resources due to changed business conditions or
other future developments, including any investments or acquisitions we may decide to pursue. If
these sources are insufficient to satisfy our cash requirements, we may seek to sell debt
securities or additional equity securities or to obtain a credit facility. The sale of convertible
debt securities or additional equity securities could result in additional dilution to our
stockholders. The incurrence of indebtedness would result in debt service
37
obligations and could result in operating and financial covenants that would restrict our
operations. In addition, there can be no assurance that any additional financing will be available
on acceptable terms, if at all. We anticipate that, from time to time, we may evaluate acquisitions
of complementary businesses, technologies or assets. However, there are no current understandings,
commitments or agreements with respect to any acquisitions.
Contractual Obligations
The following table is a summary of our contractual obligations as of March 31, 2008:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Payments Due by Period |
|
|
|
|
|
|
Less than |
|
|
|
|
|
|
|
|
Total |
|
1 Year |
|
1-3 Years |
|
3-5 Years |
|
Thereafter |
|
|
(In thousands) |
Operating lease obligations, net of sublease income |
|
$ |
10,274 |
|
|
$ |
2,747 |
|
|
$ |
6,832 |
|
|
$ |
695 |
|
|
|
|
|
Guaranteed royalties(1) |
|
|
13,417 |
|
|
|
6,572 |
|
|
|
6,070 |
|
|
|
775 |
|
|
|
|
|
FIN 48 obligations, including interest and penalties(2) |
|
|
3,944 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,944 |
|
|
|
|
(1) |
|
We have entered into license and development arrangements with various
owners of brands and other intellectual property so that we can create
and publish games for mobile handsets based on that intellectual
property. Pursuant to some of these agreements, we are required to pay
guaranteed royalties over the term of the contracts regardless of
actual game sales. Certain of these minimum payments totaling
$12.1 million have been recorded as liabilities in our consolidated
balance sheet because payment is not contingent upon performance by
the licensor. |
|
(2) |
|
As of March 31, 2008, unrecognized tax benefits and potential interest
and penalties are classified within Other long-term liabilities on
our consolidated balance sheets. As of March 31, 2008, the settlement
of our income tax liabilities cannot be determined, however, the
liabilities are not expected to become due within the next twelve
months. |
As of March 31, 2008, we were obligated under UK law to purchase the remaining 6.43% of the
outstanding Superscape Shares for approximately $2.4 million. This payment will take place in the
second quarter of 2008. Additionally, we may be obligated to pay additional consideration to the
MIG shareholders and bonuses to two officers of MIG if certain financial milestones are achieved in
2008.
Off-Balance Sheet Arrangements
We do not have any relationships with unconsolidated entities or financial partners, such as
entities often referred to as structured finance or special purpose entities, which would have been
established for the purpose of facilitating off-balance sheet arrangements or other contractually
narrow or limited purposes. In addition, we do not have any undisclosed borrowings or debt, and we
have not entered into any synthetic leases. We are, therefore, not materially exposed to any
financing, liquidity, market or credit risk that could arise if we had engaged in such
relationships.
Recent Accounting Pronouncements
Information with respect to Recent Accounting Pronouncements may be found in Note 1 of Notes
to Unaudited Condensed Consolidated Financial Statements in this quarterly report, which
information is incorporated herein by reference.
ITEM 3. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
Interest Rate and Credit Risk
We have exposure to interest rate risk that relates primarily to our investment portfolio. All
of our current investments are classified as cash equivalents or short-term investments. We do not
currently use or plan to use derivative financial instruments in our investment portfolio. The risk
associated with fluctuating interest rates is limited to our investment portfolio, and we do not
believe that a 10% change in interest rates would have a significant impact on our interest income,
operating results or liquidity.
As of March 31, 2008, we had $2.8 million of principal invested in auction-rate securities,
all of which were rated AAA at the time of purchase. Auction-rate securities are long-term variable
rate bonds tied to short-term interest rates. After the initial issuance of the securities, the
interest rate on the securities is reset periodically, at intervals established at the time of
issuance (e.g., every seven, 28, or 35 days; every six months; etc.), based on market demand for a
reset period. The stated or contractual maturities for these
38
securities, however, generally are 20 to 30 years. Auction-rate securities are bought and sold
in the marketplace through a competitive bidding process often referred to as a Dutch auction. If
there is insufficient interest in the securities at the time of an auction, the auction may not be
completed and the rates may be reset to predetermined penalty or maximum rates. The monthly
auctions historically have provided a liquid market for these securities. Following a failed
auction, we would not be able to access our funds that are invested in the corresponding
auction-rate securities until a future auction of these investments is successful or new buyers
express interest in purchasing these securities in between reset dates.
Given the current negative liquidity conditions in the global credit and capital markets, the
auction-rate securities held by us at March 31, 2008 have experienced multiple failed auctions as
the amount of securities submitted for sale has exceeded the amount of purchase orders. The
underlying assets of our auction-rate securities are corporate bonds. If the underlying issuers are
unable to successfully clear future auctions or if their credit rating deteriorates and the
deterioration is deemed to be other-than-temporary, we would be required to adjust the carrying
value of the auction-rate securities through an impairment charge to earnings. Any of these events
could materially affect our results of operations and our financial condition. For example, in the
fourth quarter of 2007, we recorded a pre-tax impairment charge of $806,000, and in the first
quarter of 2008, we recorded an additional pre-tax impairment charge of $235,000 reflecting the
decrease in estimated value of our auction-rate securities as of March 31, 2008 that were
determined to be other-than-temporary as a result of two failed auctions.
As of March 31, 2008, the contractual maturities of our remaining two auction-rate securities
were 2017. Although we may not have the ability to liquidate these investments within one year of
the balance sheet date, we may need to sell the securities within the next year to fund operations.
Accordingly, the investments were classified as current assets on the consolidated balance sheets.
The credit and capital markets have continued to deteriorate in 2008. If uncertainties in
these markets continue, these markets deteriorate further or we experience any additional ratings
downgrades on any investments in its portfolio (including on auction-rate securities), we may incur
additional impairments to our investment portfolio, which could negatively affect our financial
condition, cash flow and reported earnings.
As of March 31, 2008, our cash and cash equivalents were maintained by financial institutions
in the United States, the United Kingdom, Brazil, Chile, China, France, Germany, Hong Kong, Italy,
Russia and Spain and our current deposits are likely in excess of insured limits. We believe that
the financial institutions that hold our investments are financially sound and, accordingly,
minimal credit risk exists with respect to these investments.
Our accounts receivable primarily relate to revenues earned from domestic and international
wireless carriers. We perform ongoing credit evaluations of our carriers financial condition but
generally require no collateral from them. As of March 31, 2008, Verizon Wireless accounted for
24.4% of our total accounts receivable and no other carrier represented more than 10% of our total
accounts receivable. As of December 31, 2007, Verizon Wireless accounted for 23.5% of our total
accounts receivable and no other carrier represented more than 10% of our total accounts
receivable.
Foreign Currency Risk
The functional currencies of our United States and United Kingdom operations are the United
States Dollar, or USD, and the pound sterling, respectively. A significant portion of our business
is conducted in currencies other than the USD or the pound sterling. Our revenues are usually
denominated in the functional currency of the carrier. Operating expenses are usually in the local
currency of the operating unit, which mitigates a portion of the exposure related to currency
fluctuations. Intercompany transactions between our domestic and foreign operations are denominated
in either the USD or the pound sterling. At month-end, foreign currency-denominated accounts
receivable and intercompany balances are marked to market and unrealized gains and losses are
included in other income (expense), net.
Our foreign currency exchange gains and losses have been generated primarily from fluctuations
in the pound sterling versus the USD and in the Euro versus the pound sterling. It is uncertain
whether these currency trends will continue. In the future, we may experience foreign currency
exchange losses on our accounts receivable and intercompany receivables and payables. Foreign
currency exchange losses could have a material adverse effect on our business, operating results
and financial condition.
There is also additional risk if the currency is not freely or actively traded. Some
currencies, such as the Chinese Renminbi, in which our Chinese operations principally transact
business, are subject to limitations on conversion into other currencies, which can limit out
ability to react to foreign currency devaluations.
39
Inflation
We do not believe that inflation has had a material effect on our business, financial
condition or results of operations. If our costs were to become subject to significant inflationary
pressures, we might not be able to offset these higher costs fully through price increases. Our
inability or failure to do so could harm our business, operating results and financial condition.
ITEM 4. CONTROLS AND PROCEDURES
Evaluation of Disclosure Controls and Procedures
Regulations under the Securities Exchange Act of 1934, or the Exchange Act, require public
companies, including us, to maintain disclosure controls and procedures, which are defined to
mean a companys controls and other procedures that are designed to ensure that information
required to be disclosed in the reports that it files or submits under the Exchange Act is
recorded, processed, summarized and reported, within the time periods specified in the Commissions
rules and forms. Disclosure controls and procedures include, without limitation, controls and
procedures designed to ensure that information required to be disclosed in our reports filed under
the Exchange Act is accumulated and communicated to management, including our principal executive
officer and principal financial officer, or persons performing similar functions, as appropriate to
allow timely decisions regarding required or necessary disclosures. Our chief executive officer and
chief financial officer have concluded, based on the evaluation of the effectiveness of the
disclosure controls and procedures by our management as of the end of the period covered by this
report, that our disclosure controls and procedures were effective for this purpose.
Changes in Internal Control over Financial Reporting
Regulations under the Exchange Act require public companies, including us, to evaluate any
change in our internal control over financial reporting as such term is defined in Rule 13a-15(f)
and Rule 15d-15(f) of the Exchange Act. In connection with their evaluation of our disclosure
controls and procedures as of the end of the period covered by this report, our chief executive
officer and chief financial officer did not identify any change in our internal control over
financial reporting during the fiscal quarter covered by this report that materially affected, or
is reasonably likely to materially affect, our internal control over financial reporting.
At the end of fiscal 2008, Section 404 of the Sarbanes-Oxley Act will require our management
to provide an assessment of the effectiveness of our internal control over financial reporting. We
are in the process of performing the system and process documentation, evaluation and testing
required for management to make this assessment and for our independent auditors to provide its
attestation report. We have not completed this process or its assessment, and this process will
require significant amounts of management time and resources. In the course of evaluation and
testing, management may identify deficiencies that will need to be addressed and remediated.
PART II. OTHER INFORMATION
ITEM 1. LEGAL PROCEEDINGS
From time to time, we are subject to various claims, complaints and legal actions in the
normal course of business. We do not believe we are party to any currently pending litigation, the
outcome of which will have a material adverse effect on our operations or financial position.
ITEM 1A. RISK FACTORS
Our business is subject to many risks and uncertainties, which may affect our future financial
performance. If any of the events or circumstances described below occurs, our business and
financial performance could be harmed, our actual results could differ materially from our
expectations and the market value of our stock could decline. The risks and uncertainties discussed
below are not the only ones we face. There may be additional risks and uncertainties not currently
known to us or that we currently do not believe are material that may harm our business and
financial performance. Because of the risks and uncertainties discussed below, as well as other
variables affecting our operating results, past financial performance should not be considered as a
reliable indicator of future performance and investors should not use historical trends to
anticipate results or trends in future periods.
40
Risks Related to Our Business
We have a history of net losses, may incur substantial net losses in the future and may not achieve
profitability.
We have incurred significant losses since inception, including a net loss of $17.9 million in
2005, a net loss of $12.3 million in 2006 and a net loss of $3.3 million in 2007. As of December
31, 2007 we had an accumulated deficit of $52.4 million, which had increased to $58.4 million as of
March 31, 2008. We expect to continue to increase expenses as we implement initiatives designed to
continue to grow our business, including, among other things, the development and marketing of new
games, further international expansion, expansion of our infrastructure, acquisition of content,
and general and administrative expenses associated with being a public company. If our revenues do
not increase to offset these expected increases in operating expenses, we will continue to incur
significant losses and will not become profitable. Our revenue growth in recent periods should not
be considered indicative of our future performance. In fact, in future periods, our revenues could
decline. Accordingly, we may not be able to achieve profitability in the future.
We have a limited operating history in an emerging market, which may make it difficult to evaluate
our business.
We were incorporated in May 2001 and began selling mobile games in July 2002. Accordingly, we
have only a limited history of generating revenues, and the future revenue potential of our
business in this emerging market is uncertain. As a result of our short operating history, we have
limited financial data that can be used to evaluate our business. Any evaluation of our business
and our prospects must be considered in light of our limited operating history and the risks and
uncertainties encountered by companies in our stage of development. As an early stage company in
the emerging mobile entertainment industry, we face increased risks, uncertainties, expenses and
difficulties. To address these risks and uncertainties, we must do the following:
|
|
|
maintain our current, and develop new, wireless carrier relationships, particularly in
international markets; |
|
|
|
|
maintain and expand our current, and develop new, relationships with third-party branded
content owners; |
|
|
|
|
retain or improve our current revenue-sharing arrangements with carriers and third-party
branded content owners; |
|
|
|
|
maintain and enhance our own brands; |
|
|
|
|
continue to develop new high-quality mobile games that achieve significant market
acceptance; |
|
|
|
|
continue to port existing mobile games to new mobile handsets; |
|
|
|
|
continue to develop and upgrade our technology; |
|
|
|
|
continue to enhance our information processing systems; |
|
|
|
|
increase the number of end users of our games; |
|
|
|
|
maintain and grow our non-carrier, or off-deck, distribution, including through our
website and third-party direct-to-consumer distributors; |
|
|
|
|
expand our development capacity in countries with lower costs; |
|
|
|
|
execute our business and marketing strategies successfully; |
|
|
|
|
respond to competitive developments including new platforms and pricing and distribution
models; and |
|
|
|
|
attract, integrate, retain and motivate qualified personnel. |
We may be unable to accomplish one or more of these objectives, which could cause our business
to suffer. In addition, accomplishing many of these efforts might be very expensive, which could
adversely impact our operating results and financial condition.
41
Our financial results could vary significantly from quarter to quarter and are difficult to
predict.
Our revenues and operating results could vary significantly from quarter to quarter because of
a variety of factors, many of which are outside of our control. As a result, comparing our
operating results on a period-to-period basis may not be meaningful. In addition, we may not be
able to predict our future revenues or results of operations. We base our current and future
expense levels on our internal operating plans and sales forecasts, and our operating costs are to
a large extent fixed. As a result, we may not be able to reduce our costs sufficiently to
compensate for an unexpected shortfall in revenues, and even a small shortfall in revenues could
disproportionately and adversely affect financial results for that quarter. Individual games and
carrier relationships represent meaningful portions of our revenues and net loss in any quarter. We
may incur significant or unanticipated expenses when licenses are renewed, or we may experience a
significant reduction in revenue if licenses are not renewed. In addition, some payments from
carriers that we recognize as revenue on a cash basis may be delayed unpredictably.
We are also subject to macroeconomic fluctuations in the U.S. economy, including those that
impact discretionary consumer spending. Recent macroeconomic issues such as those involving
sub-prime mortgages and liquidity issues, as well as liquidity issues in the auction-rate
securities that we invest in, may negatively impact the economy and our growth. If these issues
persist, or if the economy enters a prolonged period of decelerating growth or recession, our
results of operations may be harmed.
In addition to other risk factors discussed in this section, factors that may contribute to
the variability of our quarterly results include:
|
|
|
the number of new mobile games released by us and our competitors; |
|
|
|
|
the timing of release of new games by us and our competitors, particularly those that may
represent a significant portion of revenues in a period; |
|
|
|
|
the popularity of new games and games released in prior periods; |
|
|
|
|
changes in prominence of deck placement for our leading games and those of our
competitors; |
|
|
|
|
the expiration of existing content licenses for particular games; |
|
|
|
|
the timing of charges related to impairments of goodwill, intangible assets, prepaid
royalties and guarantees; |
|
|
|
|
changes in pricing policies by us, our competitors or our carriers and other
distributors; |
|
|
|
|
changes in the mix of original and licensed games, which have varying gross margins; |
|
|
|
|
the timing of successful mobile handset launches; |
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|
|
|
the timeliness of reporting from carriers; |
|
|
|
|
the seasonality of our industry; |
|
|
|
|
fluctuations in the size and rate of growth of overall consumer demand for mobile games
and related content; |
|
|
|
|
strategic decisions by us or our competitors, such as acquisitions, divestitures,
spin-offs, joint ventures, strategic investments or changes in business strategy; |
|
|
|
|
our success in entering new geographic markets; |
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|
foreign exchange fluctuations; |
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|
|
accounting rules governing recognition of revenue; |
|
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|
|
the timing of compensation expense associated with equity compensation grants; and |
|
|
|
|
decisions by us to incur additional expenses, such as increases in marketing or research
and development. |
42
As a result of these and other factors, our operating results may not meet the expectations of
investors or public market analysts who choose to follow our company. Failure to meet market
expectations would likely result in decreases in the trading price of our common stock.
The markets in which we operate are highly competitive, and many of our competitors have
significantly greater resources than we do.
The development, distribution and sale of mobile games is a highly competitive business. For
end users, we compete primarily on the basis of brand, game quality and price. For wireless
carriers, we compete for deck placement based on these factors, as well as historical performance
and perception of sales potential and relationships with licensors of brands and other intellectual
property. For content and brand licensors, we compete based on royalty and other economic terms,
perceptions of development quality, porting abilities, speed of execution, distribution breadth and
relationships with carriers. We also compete for experienced and talented employees.
Our primary competitors include Electronic Arts (EA Mobile) and Gameloft, with Electronic Arts
having the largest market share of any company in the mobile games market. In the future, likely
competitors include major media companies, traditional video game publishers, content aggregators,
mobile software providers and independent mobile game publishers. Carriers may also decide to
develop, internally or through a managed third-party developer, and distribute their own mobile
games. If carriers enter the mobile game market as publishers, they might refuse to distribute some
or all of our games or might deny us access to all or part of their networks.
Some of our competitors and our potential competitors advantages over us, either globally or
in particular geographic markets, include the following:
|
|
|
significantly greater revenues and financial resources; |
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|
|
stronger brand and consumer recognition regionally or worldwide; |
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|
the capacity to leverage their marketing expenditures across a broader portfolio of
mobile and non-mobile products; |
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|
more substantial intellectual property of their own from which they can develop games
without having to pay royalties; |
|
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|
|
pre-existing relationships with brand owners or carriers that afford them access to
intellectual property while blocking the access of competitors to that same intellectual
property; |
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|
greater resources to make acquisitions; |
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|
lower labor and development costs; and |
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|
broader global distribution and presence. |
If we are unable to compete effectively or we are not as successful as our competitors in our
target markets, our sales could decline, our margins could decline and we could lose market share,
any of which would materially harm our business, operating results and financial condition.
Failure to renew our existing brand and content licenses on favorable terms or at all and to obtain
additional licenses would impair our ability to introduce new mobile games or to continue to offer
our current games based on third-party content.
Revenues derived from mobile games and other applications based on or incorporating brands or
other intellectual property licensed from third parties accounted for 80.5%, 88.4% and 88.1% of our
revenues in 2005, 2006 and 2007, respectively. In 2007, revenues derived under various licenses
from our four largest licensors, Atari, Harrahs, Hasbro and PopCap Games, together accounted for
approximately 49.5% of our revenues. Even if mobile games based on licensed content or brands
remain popular, any of our licensors could decide not to renew our existing license or not to
license additional intellectual property and instead license to our competitors or develop and
publish its own mobile games or other applications, competing with us in the marketplace. For
example, one of our
43
licenses with Hasbro under which we create our Battleship, Clue, Game of Life and Monopoly
games, which in the past have accounted for a significant portion of our revenue, expired in March
2008. Many of these licensors already develop games for other platforms, and may have significant
experience and development resources available to them should they decide to compete with us rather
than license to us. Additionally, licensors may elect to work with publishers who can develop and
publish products across multiple platforms, such as mobile, online and console, which we currently
cannot offer.
We have both exclusive and non-exclusive licenses and both licenses that are global and
licenses that are limited to specific geographies, often with other mobile game publishers having
rights to geographies not covered by our licenses. Our licenses generally have terms that range
from two to five years, with the primary exceptions being our six-year licenses covering World
Series of Poker and Deer Hunter 2 and our seven-year license covering Kasparov Chess. Some of the
licenses that we have inherited through acquisitions provide that the licensor owns the
intellectual property that we develop in the mobile version of the game and that, when our license
expires, the licensor can transfer that intellectual property to a new licensee. Increased
competition for licenses may lead to larger guarantees, advances and royalties that we must pay to
our licensors, which could significantly increase our cost of revenues and cash usage. We may be
unable to renew these licenses or to renew them on terms favorable to us, and we may be unable to
secure alternatives in a timely manner. Failure to maintain or renew our existing licenses or to
obtain additional licenses would impair our ability to introduce new mobile games or to continue to
offer our current games, which would materially harm our business, operating results and financial
condition. Some of our existing licenses impose, and licenses that we obtain in the future might
impose, development, distribution and marketing obligations on us. If we breach our obligations,
our licensors might have the right to terminate the license or change an exclusive license to a
non-exclusive license, which would harm our business, operating results and financial condition.
Even if we are successful in gaining new licenses or extending existing licenses, we may fail
to anticipate the entertainment preferences of our end users when making choices about which brands
or other content to license. If the entertainment preferences of end users shift to content or
brands owned or developed by companies with which we do not have relationships, we may be unable to
establish and maintain successful relationships with these developers and owners, which would
materially harm our business, operating results and financial condition. In addition, some rights
are licensed from licensors that have or may develop financial difficulties, and may enter into
bankruptcy protection under U.S. federal law or the laws of other countries. If any of our
licensors files for bankruptcy, our licenses might be impaired or voided, which could materially
harm our business, operating results and financial condition.
We currently rely on wireless carriers to market and distribute our games and thus to generate our
revenues. In particular, subscribers of Verizon Wireless represented 23.0% of our revenues in 2007.
The loss of or a change in any significant carrier relationships could cause us to lose access to
their subscribers and thus materially reduce our revenues.
Our future success is highly dependent upon maintaining successful relationships with the
wireless carriers with which we currently work and establishing new carrier relationships in
geographies where we have not yet established a significant presence. A significant portion of our
revenues is derived from a very limited number of carriers. In 2007, we derived approximately 23.0%
of our revenues from subscribers of Verizon Wireless. No other carrier represented more than 10.0%
of our revenues in 2007. In 2006, we derived approximately 20.6% of our revenues from subscribers
of Verizon Wireless, 12.6% of our revenues from subscribers of Sprint Nextel affiliates, 11.3% of
our revenues from subscribers of AT&T and 10.6% of our revenues from subscribers of Vodafone. We
expect that we will continue to generate a substantial majority of our revenues through
distribution relationships with fewer than 20 carriers for the foreseeable future. Our failure to
maintain our relationships with these carriers would materially reduce our revenues and thus harm
our business, operating results and financial condition.
Our carrier agreements do not establish us as the exclusive provider of mobile games with the
carriers and typically have a term of one or two years with automatic renewal provisions upon
expiration of the initial term, absent a contrary notice from either party. In addition, the
carriers usually can terminate these agreements early and, in some instances, at any time without
cause, which could give them the ability to renegotiate economic or other terms. The agreements
generally do not obligate the carriers to market or distribute any of our games. In many of these
agreements, we warrant that our games do not contain libelous or obscene content, do not contain
material defects or viruses, and do not violate third-party intellectual property rights and we
indemnify the carrier for any breach of a third partys intellectual property. In addition, our
agreements with a substantial minority of our carriers, including Verizon Wireless, allow the
carrier to set the retail price at a level different from the price implied by our negotiated
revenue split, without a corresponding change to our wholesale price to the carrier. If one of
these carriers raises the retail price of one of our games, unit demand for that game might
decline, reducing our revenues, without necessarily reducing, and perhaps increasing, the total
revenues that the carrier receives from sales of that game.
44
Many other factors outside our control could impair our ability to generate revenues through a
given carrier, including the following:
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the carriers preference for our competitors mobile games rather than ours; |
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the carriers decision not to include or highlight our games on the deck of its mobile
handsets; |
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the carriers decision to discontinue the sale of our mobile games or all mobile games
like ours; |
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the carriers decision to offer games to its subscribers without charge or at reduced
prices; |
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the carriers decision to require market development funds from publishers like us; |
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the carriers decision to restrict or alter subscription or other terms for downloading
our games; |
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a failure of the carriers merchandising, provisioning or billing systems; |
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the carriers decision to offer its own competing mobile games; |
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the carriers decision to transition to different platforms and revenue models; and |
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consolidation among carriers. |
If any of our carriers decides not to market or distribute our games or decides to terminate,
not renew or modify the terms of its agreement with us or if there is consolidation among carriers
generally, we may be unable to replace the affected agreement with acceptable alternatives, causing
us to lose access to that carriers subscribers and the revenues they afford us, which could
materially harm our business, operating results and financial condition.
Acquisitions could result in operating difficulties, dilution and other harmful consequences.
We have acquired a number of businesses in the past, including, most recently, Superscape,
which has a significant presence in Russia, in March 2008 and MIG, which is based in China, in
December 2007. We expect to continue to evaluate and consider a wide array of potential strategic
transactions, including business combinations and acquisitions of technologies, services, products
and other assets. At any given time, we may be engaged in discussions or negotiations with respect
to one or more of these types of transactions. Any of these transactions could be material to our
financial condition and results of operations. The process of integrating any acquired business may
create unforeseen operating difficulties and expenditures and is itself risky. The areas where we
may face difficulties include:
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diversion of management time and a shift of focus from operating the businesses to issues
related to integration and administration, particularly given the frequency, size and
varying scope of our recent acquisitions of Superscape and MIG; |
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declining employee morale and retention issues resulting from changes in compensation,
management, reporting relationships, future prospects or the direction of the business; |
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the need to integrate each acquired companys accounting, management, information, human
resource and other administrative systems to permit effective management, and the lack of
control if such integration is delayed or not implemented; |
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the need to implement controls, procedures and policies appropriate for a larger public
company that the acquired companies lacked prior to acquisition; |
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in the case of foreign acquisitions, the need to integrate operations across different
cultures and languages and to address the particular economic, currency, political and
regulatory risks associated with specific countries; |
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liability for activities of the acquired companies before the acquisition, including
violations of laws, rules and regulations, commercial disputes, tax liabilities and other
known and unknown liabilities. |
45
Some or all of these issues may result from our acquisitions, including our acquisitions of
MIG and Superscape. If the anticipated benefits of any of these or future acquisitions do not
materialize, we experience difficulties integrating these businesses or businesses acquired in the
future, or other unanticipated problems arise, our business, operating results and financial
condition may be harmed.
In addition, a significant portion of the purchase price of companies we acquire may be
allocated to acquired goodwill and other intangible assets, which must be assessed for impairment
at least annually. In the future, if our acquisitions do not yield expected returns, we may be
required to take charges to our earnings based on this impairment assessment process, which could
harm our operating results.
End user tastes are continually changing and are often unpredictable; if we fail to develop and
publish new mobile games that achieve market acceptance, our sales would suffer.
Our business depends on developing and publishing mobile games that wireless carriers will
place on their decks and end users will buy. We must continue to invest significant resources in
licensing efforts, research and development, marketing and regional expansion to enhance our
offering of games and introduce new games, and we must make decisions about these matters well in
advance of product release in order to implement them in a timely manner. Our success depends, in
part, on unpredictable and volatile factors beyond our control, including end-user preferences,
competing games and the availability of other entertainment activities. If our games and related
applications are not responsive to the requirements of our carriers or the entertainment
preferences of end users, or they are not brought to market in a timely and effective manner, our
business, operating results and financial condition would be harmed. Even if our games are
successfully introduced and initially adopted, a subsequent shift in our carriers or the
entertainment preferences of end users could cause a decline in our games popularity that could
materially reduce our revenues and harm our business, operating results and financial condition.
Inferior deck placement would likely adversely impact our revenues and thus our operating results
and financial condition.
Wireless carriers provide a limited selection of games that are accessible to their
subscribers through a deck on their mobile handsets. The inherent limitation on the number of games
available on the deck is a function of the limited screen size of handsets and carriers
perceptions of the depth of menus and numbers of choices end users will generally utilize. Carriers
typically provide one or more top level menus highlighting games that are recent top sellers, that
the carrier believes will become top sellers or that the carrier otherwise chooses to feature, in
addition to a link to a menu of additional games sorted by genre. We believe that deck placement on
the top level or featured menu or toward the top of genre-specific or other menus, rather than
lower down or in sub-menus, is likely to result in games achieving a greater degree of commercial
success. If carriers choose to give our games less favorable deck placement, our games may be less
successful than we anticipate, our revenues may decline and our business, operating results and
financial condition may be materially harmed.
We have depended on no more than ten mobile games for a majority of our revenues in recent fiscal
periods.
In our industry, new games are frequently introduced, but a relatively small number of games
account for a significant portion of industry sales. Similarly, a significant portion of our
revenues comes from a limited number of mobile games, although the games in that group have shifted
over time. For example, in 2006 and 2007, we generated approximately 53.3% and 52.7% of our
revenues, respectively, from our top ten games, but no individual game represented more than 10% of
our revenues in any of those periods. We expect to release a relatively small number of new games
each year for the foreseeable future. If these games are not successful, our revenues could be
limited and our business and operating results would suffer in both the year of release and
thereafter.
In addition, the limited number of games that we release in a year may contribute to
fluctuations in our operating results. Therefore, our reported results at quarter and year end may
be affected based on the release dates of our products, which could result in volatility in the
price of our common stock. If our competitors develop more successful games or offer them at lower
prices or based on payment models, such as pay-for-play or subscription-based models, perceived as
offering a better value proposition, or if we do not continue to develop consistently high-quality
and well-received games, our revenues would likely decline and our business, operating results and
financial condition would be harmed.
46
If we are unsuccessful in establishing and increasing awareness of our brand and recognition of our
mobile games or if we incur excessive expenses promoting and maintaining our brand or our games,
our potential revenues could be limited, our costs could increase and our operating results and
financial condition could be harmed.
We believe that establishing and maintaining our brand is critical to retaining and expanding
our existing relationships with wireless carriers and content licensors, as well as developing new
relationships. Promotion of the Glu brand will depend on our success in providing high-quality
mobile games. Similarly, recognition of our games by end users will depend on our ability to
develop engaging games of high quality with attractive titles. However, our success will also
depend, in part, on the services and efforts of third parties, over which we have little or no
control. For instance, if our carriers fail to provide high levels of service, our end users
ability to access our games may be interrupted, which may adversely affect our brand. If end users,
branded content owners and carriers do not perceive our existing games as high-quality or if we
introduce new games that are not favorably received by our end users and carriers, then we may be
unsuccessful in building brand recognition and brand loyalty in the marketplace. In addition,
globalizing and extending our brand and recognition of our games will be costly and will involve
extensive management time to execute successfully. Further, the markets in which we operate are
highly competitive and some of our competitors, such as Electronic Arts (EA Mobile), already have
substantially more brand name recognition and greater marketing resources than we do. If we fail to
increase brand awareness and consumer recognition of our games, our potential revenues could be
limited, our costs could increase and our business, operating results and financial condition could
suffer.
Our business and growth may suffer if we are unable to hire and retain key personnel, who are in
high demand.
We depend on the continued contributions of our senior management and other key personnel. The
loss of the services of any of our executive officers or other key employees could harm our
business. For example, in April 2008, we announced that Albert A. Rocky Pimentel, our Executive
Vice President and Chief Financial Officer, had informed us that he was resigning from the Company
effective in May 2008. The impact of Mr. Pimentels departure on us and our operations remains to
be determined. All of our U.S.-based executive officers and key employees are at-will employees,
which means they may terminate their employment relationship with us at any time. None of our
U.S.-based employees is bound by a contractual non-competition agreement, which could make us
vulnerable to recruitment efforts by our competitors. Internationally, while some employees and
contractors are bound by non-competition agreements, we may experience difficulty in enforcing
these agreements. We do not maintain a key-person life insurance policy on any of our officers or
other employees.
Our future success also depends on our ability to identify, attract and retain highly skilled
technical, managerial, finance, marketing and creative personnel. We face intense competition for
qualified individuals from numerous technology, marketing and mobile entertainment companies. In
addition, competition for qualified personnel is particularly intense in the San Francisco Bay
Area, where our headquarters are located. Further, two of our principal overseas operations are
based in London and Hong Kong, cities that, similar to our headquarters region, have high costs of
living and consequently high compensation standards. Qualified individuals are in high demand, and
we may incur significant costs to attract them. We may be unable to attract and retain suitably
qualified individuals who are capable of meeting our growing creative, operational and managerial
requirements, or may be required to pay increased compensation in order to do so. If we are unable
to attract and retain the qualified personnel we need to succeed, our business would suffer.
Volatility or lack of performance in our stock price may also affect our ability to attract
and retain our key employees. Many of our senior management personnel and other key employees have
become, or will soon become, vested in a substantial amount of stock or stock options. Employees
may be more likely to leave us if the shares they own or the shares underlying their options have
significantly appreciated in value relative to the original purchase prices of the shares or the
exercise prices of the options, or if the exercise prices of the options that they hold are
significantly above the market price of our common stock. If we are unable to retain our employees,
our business, operating results and financial condition would be harmed.
Growth may place significant demands on our management and our infrastructure.
We operate in an emerging market and have experienced, and may continue to experience, growth
in our business through internal growth and acquisitions. This growth has placed, and may continue
to place, significant demands on our management and our operational and financial infrastructure.
Continued growth could strain our ability to:
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develop and improve our operational, financial and management controls; |
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enhance our reporting systems and procedures; |
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recruit, train and retain highly skilled personnel; |
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maintain our quality standards; and |
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maintain branded content owner, wireless carrier and end-user satisfaction. |
Managing our growth will require significant expenditures and allocation of valuable
management resources. If we fail to achieve the necessary level of efficiency in our organization
as it grows, our business, operating results and financial condition would be harmed.
We face added business, political, regulatory, operational, financial and economic risks as a
result of our international operations and distribution, any of which could increase our costs and
hinder our growth.
International sales represented approximately 44.8% and 46.2% of our revenues in 2006 and
2007, respectively. In addition, as part of our international efforts, we acquired U.K.-based
Macrospace in December 2004, opened our Hong Kong office in July 2005, expanded our presence in the
European market with our acquisition of iFone in March 2006, opened an office in France in the
third quarter of 2006, opened additional offices in Brazil and Germany in the fourth quarter of
2006, opened additional offices in China, Italy and Spain in the second quarter of 2007, opened an
office in Chile in the fourth quarter of 2007, acquired China-based MIG in December 2007, opened an
office in Sweden in the first quarter of 2008 and acquired Superscape, which has a significant
presence in Russia, in March 2008. We expect to open additional international offices, and we
expect international sales to continue to be an important component of our revenues. Risks
affecting our international operations include:
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challenges caused by distance, language and cultural differences; |
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multiple and conflicting laws and regulations, including complications due to unexpected
changes in these laws and regulations; |
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the burdens of complying with a wide variety of foreign laws and regulations; |
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higher costs associated with doing business internationally; |
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difficulties in staffing and managing international operations; |
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greater fluctuations in sales to end users and through carriers in developing countries,
including longer payment cycles and greater difficulty collecting accounts receivable; |
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protectionist laws and business practices that favor local businesses in some countries; |
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potential adverse foreign tax consequences; |
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foreign exchange controls that might prevent us from repatriating income earned in
countries outside the United States; |
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price controls; |
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the servicing of regions by many different carriers; |
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imposition of public sector controls; |
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political, economic and social instability; |
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restrictions on the export or import of technology; |
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trade and tariff restrictions; |
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variations in tariffs, quotas, taxes and other market barriers; and |
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difficulties in enforcing intellectual property rights in countries other than the United
States. |
48
In addition, developing user interfaces that are compatible with other languages or cultures
can be expensive. As a result, our ongoing international expansion efforts may be more costly than
we expect. Further expansion into developing countries subjects us to the effects of regional
instability, civil unrest and hostilities, and could adversely affect us by disrupting
communications and making travel more difficult. As a result of our international expansion in
Asia, Europe and Latin America, we must pay income tax in numerous foreign jurisdictions with
complex and evolving tax laws. In the event we become subject to increased taxes or new forms of
taxation imposed by governmental authorities, our results of operations could be materially and
adversely affected.
These risks could harm our international expansion efforts, which, in turn, could materially
and adversely affect our business, operating results and financial condition.
If we fail to deliver our games at the same time as new mobile handset models are commercially
introduced, our sales may suffer.
Our business is dependent, in part, on the commercial introduction of new handset models with
enhanced features, including larger, higher resolution color screens, improved audio quality, and
greater processing power, memory, battery life and storage. We do not control the timing of these
handset launches. Some new handsets are sold by carriers with one or more games or other
applications pre-loaded, and many end users who download our games do so after they purchase their
new handsets to experience the new features of those handsets. Some handset manufacturers give us
access to their handsets prior to commercial release. If one or more major handset manufacturers
were to cease to provide us access to new handset models prior to commercial release, we might be
unable to introduce compatible versions of our games for those handsets in coordination with their
commercial release, and we might not be able to make compatible versions for a substantial period
following their commercial release. If, because of game launch delays, we miss the opportunity to
sell games when new handsets are shipped or our end users upgrade to a new handset, or if we miss
the key holiday selling period, either because the introduction of a new handset is delayed or we
do not deploy our games in time for the holiday selling season, our revenues would likely decline
and our business, operating results and financial condition would likely suffer.
Wireless carriers generally control the price charged for our mobile games and the billing and
collection for sales of our mobile games and could make decisions detrimental to us.
Wireless carriers generally control the price charged for our mobile games either by approving
or establishing the price of the games charged to their subscribers. Some of our carrier agreements
also restrict our ability to change prices. In cases where carrier approval is required, approvals
may not be granted in a timely manner or at all. A failure or delay in obtaining these approvals,
the prices established by the carriers for our games, or changes in these prices could adversely
affect market acceptance of those games. Similarly, for the significant minority of our carriers,
including Verizon Wireless, when we make changes to a pricing plan (the wholesale price and the
corresponding suggested retail price based on our negotiated revenue-sharing arrangement),
adjustments to the actual retail price charged to end users may not be made in a timely manner or
at all (even though our wholesale price was reduced). A failure or delay by these carriers in
adjusting the retail price for our games, could adversely affect sales volume and our revenues for
those games.
Carriers and other distributors also control billings and collections for our games, either
directly or through third-party service providers. If our carriers or their third-party service
providers cause material inaccuracies when providing billing and collection services to us, our
revenues may be less than anticipated or may be subject to refund at the discretion of the carrier.
This could harm our business, operating results and financial condition.
We may be unable to develop and introduce in a timely way new mobile games, and our games may have
defects, which could harm our brand.
The planned timing and introduction of original games and games based on licensed intellectual
property are subject to risks and uncertainties. Unexpected technical, operational, deployment,
distribution or other problems could delay or prevent the introduction of new games, which could
result in a loss of, or delay in, revenues or damage to our reputation and brand. If any of our
games is introduced with defects, errors or failures, we could experience decreased sales, loss of
end users, damage to our carrier relationships and damage to our reputation and brand. Our
attractiveness to branded content licensors might also be reduced. In addition, new
games may not achieve sufficient market acceptance to offset the costs of development,
particularly when the introduction of a game is substantially later than a planned day-and-date
launch, which could materially harm our business, operating results and financial condition.
49
If we fail to maintain and enhance our capabilities for porting games to a broad array of mobile
handsets, our attractiveness to wireless carriers and branded content owners will be impaired, and
our sales could suffer.
Once developed, a mobile game may be required to be ported to, or converted into separate
versions for, more than 1,000 different handset models, many with different technological
requirements. These include handsets with various combinations of underlying technologies, user
interfaces, keypad layouts, screen resolutions, sound capabilities and other carrier-specific
customizations. If we fail to maintain or enhance our porting capabilities, our sales could suffer,
branded content owners might choose not to grant us licenses and carriers might choose to give our
games less desirable deck placement or not to give our games placement on their decks at all.
Changes to our game design and development processes to address new features or functions of
handsets or networks might cause inefficiencies in our porting process or might result in more
labor intensive porting processes. In addition, we anticipate that in the future we will be
required to port existing and new games to a broader array of handsets. If we utilize more labor
intensive porting processes, our margins could be significantly reduced and it might take us longer
to port games to an equivalent number of handsets. This, in turn, could harm our business,
operating results and financial condition.
If our independent, third-party developers cease development of new games for us and we are unable
to find comparable replacements, we may have to reduce the number of games that we intend to
introduce, delay the introduction of some games or increase our internal development staff, which
would be a time-consuming and potentially costly process, and, as a result, our competitive
position may be adversely impacted.
We rely on independent third-party developers to develop a few of our games, which subjects us
to the following risks:
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key developers who worked for us in the past may choose to work for or be acquired by our
competitors; |
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developers currently under contract may try to renegotiate our agreements with them on
terms less favorable to us; and |
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our developers may be unable or unwilling to allocate sufficient resources to complete
our games in a timely or satisfactory manner or at all. |
If our developers terminate their relationships with us or negotiate agreements with terms
less favorable to us, we may have to reduce the number of games that we intend to introduce, delay
the introduction of some games or increase our internal development staff, which would be a
time-consuming and potentially costly process, and, as a result, our business, operating results
and financial condition could be harmed.
If one or more of our games were found to contain hidden, objectionable content, our reputation and
operating results could suffer.
Historically, many video games have been designed to include hidden content and gameplay
features that are accessible through the use of in-game cheat codes or other technological means
that are intended to enhance the gameplay experience. For example, Super K.O. Boxing includes
additional characters and game modes that are available with a code (usually provided to a player
after accomplishing a certain level of achievement in the game). These features have been common in
console and computer games. However, in several recent cases, hidden content or features have been
included in other publishers products by an employee who was not authorized to do so or by an
outside developer without the knowledge of the publisher. From time to time, some of this hidden
content and these hidden features have contained profanity, graphic violence and sexually explicit
or otherwise objectionable material. Our design and porting process and the constraints on the file
size of our games reduce the possibility of hidden, objectionable content appearing in the games we
publish. Nonetheless, these processes and constraints may not prevent this content from being
included in our games. If a game we published were found to contain hidden, objectionable content,
our wireless carriers and other distributors of our games could refuse to sell it, consumers could
refuse to buy it or demand a refund of their money, and, if the game was based on licensed content,
the licensor could demand that we incur significant expense to remove the objectionable content
from the game and all ported versions of the game. This could have a materially negative impact on
our business, operating results and financial condition. In addition, our reputation could be
harmed, which could impact sales of other games we sell and our attractiveness to
content licensors and carriers or other distributors of our games. If any of these
consequences were to occur, our business, operating results and financial condition could be
significantly harmed.
50
If we fail to maintain an effective system of internal controls, we might not be able to report our
financial results accurately or prevent fraud; in that case, our stockholders could lose confidence
in our financial reporting, which could negatively impact the price of our stock.
Effective internal controls are necessary for us to provide reliable financial reports and
prevent fraud. In addition, Section 404 of the Sarbanes-Oxley Act of 2002 will require us to
evaluate and report on our internal control over financial reporting and have our independent
registered public accounting firm attest to our evaluation beginning with our Annual Report on
Form 10-K for the year ending December 31, 2008. We are in the process of preparing and
implementing an internal plan of action for compliance with Section 404 and strengthening and
testing our system of internal controls to provide the basis for our report. The process of
implementing our internal controls and complying with Section 404 will be expensive and time
consuming, and will require significant attention of management. We cannot be certain that these
measures will ensure that we implement and maintain adequate controls over our financial processes
and reporting in the future. Even if we conclude, and our independent registered public accounting
firm concurs, that our internal control over financial reporting provides reasonable assurance
regarding the reliability of financial reporting and the preparation of financial statements for
external purposes in accordance with generally accepted accounting principles, because of its
inherent limitations, internal control over financial reporting may not prevent or detect fraud or
misstatements. Failure to implement required new or improved controls, or difficulties encountered
in their implementation, could harm our operating results or cause us to fail to meet our reporting
obligations. If we or our independent registered public accounting firm discover a material
weakness or a significant deficiency in our internal control, the disclosure of that fact, even if
quickly remedied, could reduce the markets confidence in our financial statements and harm our
stock price. In addition, a delay in compliance with Section 404 could subject us to a variety of
administrative sanctions, including ineligibility for short form resale registration, action by the
SEC, the suspension or delisting of our common stock from The Nasdaq Global Market and the
inability of registered broker-dealers to make a market in our common stock, which would further
reduce our stock price and could harm our business.
If we do not adequately protect our intellectual property rights, it may be possible for third
parties to obtain and improperly use our intellectual property and our competitive position may be
adversely affected.
Our intellectual property is an essential element of our business. We rely on a combination of
copyright, trademark, trade secret and other intellectual property laws and restrictions on
disclosure to protect our intellectual property rights. To date, we have not sought patent
protection. Consequently, we will not be able to protect our technologies from independent
invention by third parties. Despite our efforts to protect our intellectual property rights,
unauthorized parties may attempt to copy or otherwise to obtain and use our technology and games.
Monitoring unauthorized use of our games is difficult and costly, and we cannot be certain that the
steps we have taken will prevent piracy and other unauthorized distribution and use of our
technology and games, particularly internationally where the laws may not protect our intellectual
property rights as fully as in the United States. In the future, we may have to resort to
litigation to enforce our intellectual property rights, which could result in substantial costs and
diversion of our management and resources.
In addition, although we require our third-party developers to sign agreements not to disclose
or improperly use our trade secrets and acknowledging that all inventions, trade secrets, works of
authorship, developments and other processes generated by them on our behalf are our property and
to assign to us any ownership they may have in those works, it may still be possible for third
parties to obtain and improperly use our intellectual properties without our consent. This could
harm our business, operating results and financial condition.
Third parties may sue us for intellectual property infringement, which, if successful, may disrupt
our business and could require us to pay significant damage awards.
Third parties may sue us for intellectual property infringement or initiate proceedings to
invalidate our intellectual property, either of which, if successful, could disrupt the conduct of
our business, cause us to pay significant damage awards or require us to pay licensing fees. In the
event of a successful claim against us, we might be enjoined from using our or our licensed
intellectual property, we might incur significant licensing fees and we might be forced to develop
alternative technologies. Our failure or inability to develop non-infringing technology or games or
to license the infringed or similar technology or games on a timely basis could force us to
withdraw games from the market or prevent us from introducing new games. In addition, even if we
are able to license the infringed
or similar technology or games, license fees could be substantial and the terms of these
licenses could be burdensome, which might adversely affect our operating results. We might also
incur substantial expenses in defending against third-party infringement claims, regardless of
their merit. Successful infringement or licensing claims against us might result in substantial
monetary liabilities and might materially disrupt the conduct of our business.
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Indemnity provisions in various agreements potentially expose us to substantial liability for
intellectual property infringement, damages caused by malicious software and other losses.
In the ordinary course of our business, most of our agreements with carriers and other
distributors include indemnification provisions. In these provisions, we agree to indemnify them
for losses suffered or incurred in connection with our games, including as a result of intellectual
property infringement and damages caused by viruses, worms and other malicious software. The term
of these indemnity provisions is generally perpetual after execution of the corresponding license
agreement, and the maximum potential amount of future payments we could be required to make under
these indemnification provisions is generally unlimited. Large future indemnity payments could harm
our business, operating results and financial condition.
As a result of a substantial portion of our revenues currently being derived from Verizon Wireless
and three other wireless carriers, if Verizon Wireless or any other significant carrier were unable
to fulfill its payment obligations, our financial condition and results of operations would suffer.
As of December 31, 2007, our outstanding accounts receivable balances with Verizon Wireless,
Sprint Nextel, Vodafone and AT&T were $4.3 million, $1.7 million, $0.9 million and $1.0 million,
respectively. As of December 31, 2006, our outstanding accounts receivable balances with those
carriers were $3.0 million, $1.5 million, $1.4 million and $1.2 million, respectively. Since 42.9%
of our outstanding accounts receivable at December 31, 2007 were with Verizon Wireless, Sprint
Nextel, AT&T and Vodafone, we have a concentration of credit risk. If any of these carriers is
unable to fulfill its payment obligations to us under our carrier agreements with them, our
revenues could decline significantly and our financial condition might be harmed.
We invest in securities that are subject to market risk and fluctuations in interest rates and the
recent issues in the financial markets could adversely affect the value of our assets.
As of March 31, 2008, we had $31.3 million in cash, cash equivalents and short-term
investments. We invest our cash in a variety of financial instruments, consisting principally of
investments in money market funds and auction-rate securities. These investments are denominated in
U.S. dollars.
As of March 31, 2008, we had $2.8 million of principal invested in auction rate securities,
all of which were rated AAA at the time of purchase. Auction-rate securities are long-term variable
rate bonds tied to short-term interest rates. After the initial issuance of the securities, the
interest rate on the securities is reset periodically, at intervals established at the time of
issuance (e.g., every seven, 28, or 35 days; every six months; etc.), based on market demand for a
reset period. The stated or contractual maturities for these securities, however, generally are
20 to 30 years. Auction-rate securities are bought and sold in the marketplace through a
competitive bidding process often referred to as a Dutch auction. If there is insufficient
interest in the securities at the time of an auction, the auction may not be completed and the
rates may be reset to predetermined penalty or maximum rates. The monthly auctions historically
have provided a liquid market for these securities. Following a failed auction, we would not be
able to access our funds that are invested in the corresponding auction-rate securities until a
future auction of these investments is successful or new buyers express interest in purchasing
these securities in between reset dates.
Given the current negative liquidity conditions in the global credit and capital markets, the
auction-rate securities held by us at March 31, 2008 have experienced multiple failed auctions as
the amount of securities submitted for sale has exceeded the amount of purchase orders. The
underlying assets of our auction-rate securities are corporate bonds. If the underlying issuers are
unable to successfully clear future auctions or if their credit rating deteriorates and the
deterioration is deemed to be other-than-temporary, we would be required to adjust the carrying
value of the auction-rate securities through an impairment charge to earnings. Any of these events
could materially affect our results of operations and our financial condition. For example, in the
fourth quarter of 2007, we recorded a pre-tax impairment charge of $806,000, and in the first
quarter of 2008, we recorded an additional pre-tax impairment of $235,000 reflecting the decrease
in estimated value of our auction-rate securities as of March 31, 2008 that were determined to be
other-than-temporary as a result of two failed auctions.
52
As of March 31, 2008, the contractual maturities of the remaining two auction-rate securities
were 2017. Although we may not have the ability to liquidate these investments within one year of
the balance sheet date, we may need to sell the securities within the next year to fund operations.
Accordingly, the investments are classified as current assets on the December 31, 2007 consolidated
balance sheets. In the event we need to access these funds, we could be required to sell these
securities at an amount below our original purchase value and our current carrying value.
Investments in both fixed rate and floating rate interest earning instruments carry a degree
of interest rate risk. Fixed rate debt securities may have their market value adversely impacted
due to a rise in interest rates, while floating rate securities may produce less income than
expected if interest rates fall. Due in part to these factors, our future investment income may
fall short of expectations due to changes in interest rates or if the decline in fair value of our
publicly traded equity investments and auction rate securities is judged to be
other-than-temporary. We may suffer losses in principal if we are forced to sell securities that
decline in market value due to changes in interest rates. Recent events in the sub-prime mortgage
market and with auction rate securities could negatively impact our return on investment for these
debt securities and thereby reduce the amount of cash and cash equivalents and long-term
investments on our balance sheet.
We may need to raise additional capital to grow our business, and we may not be able to raise
capital on terms acceptable to us or at all.
The operation of our business and our efforts to grow our business further, including through
additional acquisitions, will require significant cash outlays and commitments, such as with our
recent acquisitions. If our cash, cash equivalents and short-term investments balances and any cash
generated from operations and from our IPO are not sufficient to meet our cash requirements, we
will need to seek additional capital, potentially through debt or equity financings, to fund our
growth. We may not be able to raise needed cash on terms acceptable to us or at all. Financings, if
available, may be on terms that are dilutive or potentially dilutive to our stockholders, and the
prices at which new investors would be willing to purchase our securities may be lower than the IPO
price. The holders of new securities may also receive rights, preferences or privileges that are
senior to those of existing holders of our common stock. If new sources of financing are required
but are insufficient or unavailable, we would be required to modify our growth and operating plans
to the extent of available funding, which would harm our ability to grow our business.
Changes in foreign exchange rates and limitations on the convertibility of foreign currencies could
adversely affect our business and operating results.
Although we currently transact approximately three-fifths of our business in U.S. Dollars, we
also transact approximately one-third of our business in pounds sterling and Euros and a small
portion of our business in other currencies. Conducting business in currencies other than
U.S. Dollars subjects us to fluctuations in currency exchange rates that could have a negative
impact on our reported operating results. Fluctuations in the value of the U.S. Dollar relative to
other currencies impact our revenues, cost of revenues and operating margins and result in foreign
currency transaction gains and losses. To date, we have not engaged in exchange rate hedging
activities. Even were we to implement hedging strategies to mitigate this risk, these strategies
might not eliminate our exposure to foreign exchange rate fluctuations and would involve costs and
risks of their own, such as ongoing management time and expertise, external costs to implement the
strategies and potential accounting implications. There is also additional risk if the currency is
not freely or actively traded. Some currencies, such as the Chinese Renminbi, in which our Chinese
operations principally transact business, are subject to limitations on conversion into other
currencies, which can limit our ability to react to rapid foreign currency devaluations.
Our business in countries with a history of corruption and transactions with foreign governments,
including with government owned or controlled wireless carriers, increase the risks associated with
our international activities.
As we operate and sell internationally, we are subject to the U.S. Foreign Corrupt Practices
Act, or the FCPA, and other laws that prohibit improper payments or offers of payments to foreign
governments and their officials and political parties by the United States and other business
entities for the purpose of obtaining or retaining business. We have operations, deal with carriers
and make sales in countries known to experience corruption, particularly certain emerging countries
in East Asia, Eastern Europe and Latin America, and further international expansion may involve
more of these countries. Our activities in these countries create the risk of unauthorized payments
or offers of payments by one of our employees, consultants, sales agents or distributors that could
be in violation of various laws including the FCPA, even though these parties are not always
subject to our control. We have attempted to implement safeguards to discourage these practices by
our employees, consultants, sales agents and distributors. However, our existing safeguards and any
future improvements may prove to be less than effective, and our employees, consultants, sales
agents or
53
distributors may engage in conduct for which we might be held responsible. Violations of the
FCPA may result in severe criminal or civil sanctions, and we may be subject to other liabilities,
which could negatively affect our business, operating results and financial condition.
Changes to financial accounting standards and new exchange rules could make it more expensive to
issue stock options to employees, which would increase compensation costs and might cause us to
change our business practices.
We prepare our financial statements to conform with accounting principles generally accepted
in the United States. These accounting principles are subject to interpretation by the Financial
Accounting Standards Board, or FASB, the SEC, and various other bodies. A change in those
principles could have a significant effect on our reported results and might affect our reporting
of transactions completed before a change is announced. For example, we have used stock options as
a fundamental component of our employee compensation packages. We believe that stock options
directly motivate our employees to maximize long-term stockholder value and, through the use of
vesting, encourage employees to remain in our employ. Several regulatory agencies and entities have
made regulatory changes that could make it more difficult or expensive for us to grant stock
options to employees. For example, the FASB released Statement of Financial Accounting Standards,
or SFAS, No. 123R, Share-Based Payment, that required us to record a charge to earnings for
employee stock option grants beginning in 2006. In addition, regulations implemented by The Nasdaq
Stock Market generally require stockholder approval for all stock option plans, which could make it
more difficult for us to grant stock options to employees. We may, as a result of these changes,
incur increased compensation costs, change our equity compensation strategy or find it difficult to
attract, retain and motivate employees, any of which could materially and adversely affect our
business, operating results and financial condition.
Maintaining and improving our financial controls and the requirements of being a public company may
strain our resources, divert managements attention and affect our ability to attract and retain
qualified members for our board of directors.
As a public company, we are subject to the reporting requirements of the Securities Exchange
Act of 1934, the Sarbanes-Oxley Act of 2002 (Sarbanes-Oxley Act), and the rules and regulations of
The Nasdaq Stock Market. The requirements of these rules and regulations increases our legal,
accounting and financial compliance costs, makes some activities more difficult, time-consuming and
costly and may also place undue strain on our personnel, systems and resources.
The Sarbanes-Oxley Act requires, among other things, that we maintain effective disclosure
controls and procedures and internal control over financial reporting. This can be difficult to do.
For example, we depend on the reports of wireless carriers for information regarding the amount of
sales of our games and related applications and to determine the amount of royalties we owe branded
content licensors and the amount of our revenues. These reports may not be timely, and in the past
they have contained, and in the future they may contain, errors.
In order to maintain and improve the effectiveness of our disclosure controls and procedures
and internal control over financial reporting, we expend significant resources and provide
significant management oversight to implement appropriate processes, document our system of
internal control over relevant processes, assess their design, remediate any deficiencies
identified and test their operation. As a result, managements attention may be diverted from other
business concerns, which could harm our business, operating results and financial condition. These
efforts also involve substantial accounting-related costs. In addition, if we are unable to
continue to meet these requirements, we may not be able to remain listed on the Nasdaq Global
Market.
The Sarbanes-Oxley Act and the rules and regulations of The Nasdaq Stock Market make it more
difficult and more expensive for us to maintain directors and officers liability insurance, and
we may be required to accept reduced coverage or incur substantially higher costs to maintain
coverage. If we are unable to maintain adequate directors and officers insurance, our ability to
recruit and retain qualified directors, especially those directors who may be considered
independent for purposes of The Nasdaq Stock Market rules, and officers will be significantly
curtailed.
Risks Relating to Our Industry
Wireless communications technologies are changing rapidly, and we may not be successful in working
with these new technologies.
Wireless network and mobile handset technologies are undergoing rapid innovation. New handsets
with more advanced processors and supporting advanced programming languages continue to be
introduced. In addition, networks that enable enhanced features, such
54
as multiplayer technology, are being developed and deployed. We have no control over the
demand for, or success of, these products or technologies. The development of new, technologically
advanced games to match the advancements in handset technology is a complex process requiring
significant research and development expense, as well as the accurate anticipation of technological
and market trends. If we fail to anticipate and adapt to these and other technological changes, the
available channels for our games may be limited and our market share and our operating results may
suffer. Our future success will depend on our ability to adapt to rapidly changing technologies,
develop mobile games to accommodate evolving industry standards and improve the performance and
reliability of our games. In addition, the widespread adoption of networking or telecommunications
technologies or other technological changes could require substantial expenditures to modify or
adapt our games.
Technology changes in our industry require us to anticipate, sometimes years in advance, which
technologies we must implement and take advantage of in order to make our games and other mobile
entertainment products competitive in the market. Therefore, we usually start our product
development with a range of technical development goals that we hope to be able to achieve. We may
not be able to achieve these goals, or our competition may be able to achieve them more quickly and
effectively than we can. In either case, our products may be technologically inferior to those of
our competitors, less appealing to end users or both. If we cannot achieve our technology goals
within the original development schedule of our products, then we may delay their release until
these technology goals can be achieved, which may delay or reduce our revenues, increase our
development expenses and harm our reputation. Alternatively, we may increase the resources employed
in research and development in an attempt either to preserve our product launch schedule or to keep
up with our competition, which would increase our development expenses. In either case, our
business, operating results and financial condition could be materially harmed.
The complexity of and incompatibilities among mobile handsets may require us to use additional
resources for the development of our games.
To reach large numbers of wireless subscribers, mobile entertainment publishers like us must
support numerous mobile handsets and technologies. However, keeping pace with the rapid innovation
of handset technologies together with the continuous introduction of new, and often incompatible,
handset models by wireless carriers requires us to make significant investments in research and
development, including personnel, technologies and equipment. In the future, we may be required to
make substantial investments in our development if the number of different types of handset models
continues to proliferate. In addition, as more advanced handsets are introduced that enable more
complex, feature rich games, we anticipate that our per-game development costs will increase, which
could increase the risks associated with the failure of any one game and could materially harm our
operating results and financial condition.
If wireless subscribers do not continue to use their mobile handsets to access games and other
applications, our business growth and future revenues may be adversely affected.
We operate in a developing industry. Our success depends on growth in the number of wireless
subscribers who use their handsets to access data services and, in particular, entertainment
applications of the type we develop and distribute. New or different mobile entertainment
applications, such as streaming video or music applications, developed by our current or future
competitors may be preferred by subscribers to our games. In addition, other mobile platforms such
as the iPod, iPhone and the Google Android platform, and dedicated portable gaming platforms such
as the PlayStation Portable and the Nintendo DS, may become widespread, and end users may choose to
switch to these platforms. If the market for our games does not continue to grow or we are unable
to acquire new end users, our business growth and future revenues could be adversely affected. If
end users switch their entertainment spending away from the games and related applications that we
publish, or switch to portable gaming platforms or distribution where we do not have comparative
strengths, our revenues would likely decline and our business, operating results and financial
condition would suffer.
Our industry is subject to risks generally associated with the entertainment industry, any of which
could significantly harm our operating results.
Our business is subject to risks that are generally associated with the entertainment
industry, many of which are beyond our control. These risks could negatively impact our operating
results and include: the popularity, price and timing of release of games and mobile handsets on
which they are played; economic conditions that adversely affect discretionary consumer spending;
changes in consumer demographics; the availability and popularity of other forms of entertainment;
and critical reviews and public tastes and preferences, which may change rapidly and cannot
necessarily be predicted.
A shift of technology platform by wireless carriers and mobile handset manufacturers could lengthen
the development period for our games, increase our costs and cause our games to be of lower quality
or to be published later than anticipated.
55
End users of games must have a mobile handset with multimedia capabilities enabled by
technologies capable of running third-party games and related applications such as ours. Our
development resources are concentrated in the BREW and Java platforms, and we have experience
developing games for the i-mode, Mophun, N-Gage, Symbian and Windows Mobile platforms. If one or
more of these technologies fall out of favor with handset manufacturers and wireless carriers and
there is a rapid shift to a technology platform such as Adobe Flash Lite, iPod, iPhone or Google
Android or a new technology where we do not have development experience or resources, the
development period for our games may be lengthened, increasing our costs, and the resulting games
may be of lower quality, and may be published later than anticipated. In such an event, our
reputation, business, operating results and financial condition might suffer.
System or network failures could reduce our sales, increase costs or result in a loss of end users
of our games.
Mobile game publishers rely on wireless carriers networks to deliver games to end users and
on their or other third parties billing systems to track and account for the downloading of their
games. In certain circumstances, mobile game publishers may also rely on their own servers to
deliver games on demand to end users through their carriers networks. In addition, certain
subscription-based games such as World Series of Poker and entertainment products such as FOX
Sports Mobile require access over the mobile Internet to our servers in order to enable features
such as multiplayer modes, high score posting or access to information updates. Any failure of, or
technical problem with, carriers, third parties or our billing systems, delivery systems,
information systems or communications networks could result in the inability of end users to
download our games, prevent the completion of billing for a game, or interfere with access to some
aspects of our games or other products. If any of these systems fails or if there is an
interruption in the supply of power, an earthquake, fire, flood or other natural disaster, or an
act of war or terrorism, end users might be unable to access our games. For example, from time to
time, our carriers have experienced failures with their billing and delivery systems and
communication networks, including gateway failures that reduced the provisioning capacity of their
branded e-commerce system. Any failure of, or technical problem with, the carriers, other third
parties or our systems could cause us to lose end users or revenues or incur substantial repair
costs and distract management from operating our business. This, in turn, could harm our business,
operating results and financial condition.
The market for mobile games is seasonal, and our results may vary significantly from period to
period.
Many new mobile handset models are released in the fourth calendar quarter to coincide with
the holiday shopping season. Because many end users download our games soon after they purchase new
handsets, we may experience seasonal sales increases based on the holiday selling period. However,
due to the time between handset purchases and game purchases, most of this holiday impact occurs
for us in our first quarter. In addition, we seek to release many of our games in conjunction with
specific events, such as the release of a related movie. If we miss these key selling periods for
any reason, our sales will suffer disproportionately. Likewise, if a key event to which our game
release schedule is tied were to be delayed or cancelled, our sales would also suffer
disproportionately. Further, for a variety of reasons, including roaming charges for data downloads
that may make purchase of our games prohibitively expensive for many end users while they are
traveling, we may experience seasonal sales decreases during the summer, particularly in Europe. If
the level of travel increases or expands to other periods, our operating results and financial
condition may be harmed. Our ability to meet game development schedules is affected by a number of
factors, including the creative processes involved, the coordination of large and sometimes
geographically dispersed development teams required by the increasing complexity of our games, and
the need to fine-tune our games prior to their release. Any failure to meet anticipated development
or release schedules would likely result in a delay of revenues or possibly a significant shortfall
in our revenues and cause our operating results to be materially different than anticipated.
Our business depends on the growth and maintenance of wireless communications infrastructure.
Our success will depend on the continued growth and maintenance of wireless communications
infrastructure in the United States and internationally. This includes deployment and maintenance
of reliable next-generation digital networks with the speed, data capacity and security necessary
to provide reliable wireless communications services. Wireless communications infrastructure may be
unable to support the demands placed on it if the number of subscribers continues to increase, or
if existing or future subscribers increase their bandwidth requirements. Wireless communications
have experienced a variety of outages and other delays as a result of infrastructure and equipment
failures, and could face outages and delays in the future. These outages and delays could reduce
the level of wireless communications usage as well as our ability to distribute our games
successfully. In addition, changes by a wireless carrier to network infrastructure may interfere
with downloads of our games and may cause end users to lose functionality in our games that they
have already downloaded. This could harm our business, operating results and financial condition.
56
Future mobile handsets may significantly reduce or eliminate wireless carriers control over
delivery of our games and force us to rely further on alternative sales channels, which, if not
successful, could require us to increase our sales and marketing expenses significantly.
Substantially all our games are currently sold through carriers branded e-commerce services.
We have invested significant resources developing this sales channel. However, a growing number of
handset models currently available allow wireless subscribers to browse the Internet and, in some
cases, download applications from sources other than a carriers branded e-commerce service. In
addition, the development of other application delivery mechanisms such as premium-SMS may enable
subscribers to download applications without having to access a carriers branded e-commerce
service. Increased use by subscribers of open operating system handsets or premium-SMS delivery
systems will enable them to bypass carriers branded e-commerce services and could reduce the
market power of carriers. This could force us to rely further on alternative sales channels where
we may not be successful selling our games, and could require us to increase our sales and
marketing expenses significantly. As with our carriers, we believe that inferior placement of our
games and other mobile entertainment products in the menus of off-deck distributors will result in
lower revenues than might otherwise be anticipated from these alternative sales channels. We may be
unable to develop and promote our direct website distribution sufficiently to overcome the
limitations and disadvantages of off-deck distribution channels. This could harm our business,
operating results and financial condition.
Actual or perceived security vulnerabilities in mobile handsets or wireless networks could
adversely affect our revenues.
Maintaining the security of mobile handsets and wireless networks is critical for our
business. There are individuals and groups who develop and deploy viruses, worms and other illicit
code or malicious software programs that may attack wireless networks and handsets. Security
experts have identified computer worm programs, such as Cabir and Commwarrior.A, and viruses,
such as Lasco.A, that target handsets running on the Symbian operating system. Although these
worms have not been widely released and do not present an immediate risk to our business, we
believe future threats could lead some end users to seek to return our games, reduce or delay
future purchases of our games or reduce or delay the use of their handsets. Wireless carriers and
handset manufacturers may also increase their expenditures on protecting their wireless networks
and mobile phone products from attack, which could delay adoption of new handset models. Any of
these activities could adversely affect our revenues and this could harm our business, operating
results and financial condition.
If a substantial number of the end users that purchase our games by subscription change mobile
handsets or if wireless carriers switch to subscription plans that require active monthly renewal
by subscribers, our sales could suffer.
Subscriptions represent a significant portion of our revenues. As handset development
continues, over time an increasing percentage of end users who already own one or more of our
subscription games will likely upgrade from their existing handsets. With some wireless carriers,
it is not currently feasible for these end users to transfer their existing subscriptions from one
handset to another. In addition, carriers may switch to subscription billing systems that require
end users to actively renew, or opt-in, each month from current systems that passively renew unless
end users take some action to opt-out of their subscriptions. In either case, unless we are able to
re-sell subscriptions to these end users or replace these end users with other end users, our sales
would suffer and this could harm our business, operating results and financial condition.
Changes in government regulation of the media and wireless communications industries may adversely
affect our business.
It is possible that a number of laws and regulations may be adopted in the United States and
elsewhere that could restrict the media and wireless communications industries, including laws and
regulations regarding customer privacy, taxation, content suitability, copyright, distribution and
antitrust. Furthermore, the growth and development of the market for electronic commerce may prompt
calls for more stringent consumer protection laws that may impose additional burdens on companies
such as ours conducting business through wireless carriers. We anticipate that regulation of our
industry will increase and that we will be required to devote legal and other resources to address
this regulation. Changes in current laws or regulations or the imposition of new laws and
regulations in the United States or elsewhere regarding the media and wireless communications
industries may lessen the growth of wireless communications services and may materially reduce our
ability to increase or maintain sales of our games.
A number of studies have examined the health effects of mobile phone use, and the results of
some of the studies have been interpreted as evidence that mobile phone use causes adverse health
effects. The establishment of a link between the use of mobile phone services and health problems,
or any media reports suggesting such a link, could increase government regulation of, and reduce
demand for, mobile phones and, accordingly, the demand for our games and related applications,
and this could harm our business, operating results and financial condition.
57
ITEM 2. UNREGISTERED SALES OF EQUITY SECURITIES AND USE OF PROCEEDS
Unregistered Sales of Equity Securities
On March 3, 2008, a holder of warrants elected to exercise warrants to purchase 52,701 shares
of our common stock for aggregate cash consideration of $101,000. On March 4, 2008, a holder of
warrants elected to net exercise warrants to purchase 17,567 shares of our common stock which were
converted to 10,263 shares of common stock. These warrants were held by entities affiliated with
two of our directors.
The sales of the above securities were deemed to be exempt from registration under the
Securities Act in reliance on Section 4(2) of the Securities Act, or Regulation D of the Securities
Act, or Rule 701 promulgated under Section 3(b) of the Securities Act, as transactions by an issuer
not involving a public offering or transactions pursuant to compensatory benefit plans and
contracts relating to compensation as provided under Rule 701. The recipients of securities in each
of these transactions represented their intention to acquire the securities for investment only and
not with view to or for sale in connection with any distribution thereof and instruments issued in
such transactions. All recipients had adequate access, through their relationship with us, to
information about us.
Use of Proceeds from Public Offering of Common Stock
The Form S-1 Registration Statement (Registration No. 333-139493) relating to our IPO was
declared effective by the SEC on March 21, 2007, and the offering commenced the following day.
Goldman Sachs & Co. acted as the sole book-running manager for the offering, and Lehman Brothers
Inc., Bank of America Securities LLC and Needham & Company, LLC acted as co-managers of the
offering.
The net proceeds of our IPO were $74.8 million. Through March 31, 2008, we used approximately
$12.0 million of the net proceeds to repay in full the principal and accrued interest on an
outstanding loan and $14.7 million of the net proceeds for the acquisition of MIG. We used
approximately $34.5 million of the net proceeds for the acquisition of Superscape upon declaring
the tender offer wholly unconditional and will pay an additional $2.4 million for the remaining
Superscape shares outstanding as of March 31, 2008. We expect to use the remaining net proceeds for
general corporate purposes, including working capital and potential capital expenditures and
acquisitions.
Our management will retain broad discretion in the allocation and use of the net proceeds of
our IPO, and investors will be relying on the judgment of our management regarding the application
of the net proceeds. Pending specific utilization of the net proceeds as described above, we have
invested the net proceeds of the offering in a variety of financial instruments, consisting
principally in money market funds and auction-rate securities. The goal with respect to the
investment of the net proceeds will be capital preservation and liquidity so that such funds are
readily available to fund our operations.
ITEM 3. DEFAULTS UPON SENIOR SECURITIES
Not applicable.
ITEM 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS
Not applicable.
ITEM 5. OTHER INFORMATION
On April 23, 2008, Glu formally adopted a policy regarding nominees to Glus board of
directors, which includes information regarding the recommendation of nominees by Glus security
holders. The policy is described in Glus definitive revised proxy statement filed with the SEC on
May 2, 2008 under the heading Election of Directors Nominating and Governance Committee, which
description is incorporated into this Item 5 by reference.
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ITEM 6. EXHIBITS
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Incorporated by Reference |
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Exhibit |
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Filing |
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Provided |
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Exhibit Description |
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File No. |
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Exhibit |
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Date |
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Herewith |
2.01
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Announcement of Recommended Cash Offer by Glu Mobile
Inc. for Superscape Group plc on January 23, 2008.
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8-K
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001-33368
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2.01 |
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01/23/08 |
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2.02
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Recommended Cash Offer by Glu Mobile Inc. for
Superscape Group plc as mailed to shareholders on
January 25, 2008.
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8-K
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001-33368
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2.01 |
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01/25/08 |
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2.03
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Form of Acceptance, Authority and Election by Glu
Mobile Inc. for Superscape Group plc as mailed to
shareholders on January 25, 2008.
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8-K
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001-33368
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2.02 |
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01/25/08 |
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2.04
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Announcement of Offer Unconditional in All Respects
issued by Glu Mobile on March 7, 2008.
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8-K
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001-33368
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2.01 |
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03/07/08 |
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2.05
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Announcement of Compulsory Acquisition of Remaining
Superscape Shares issued by Glu Mobile on March 20,
2008.
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8-K
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001-33368
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2.01 |
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03/24/08 |
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|
|
|
|
|
10.01
|
|
2008 Equity Inducement Plan and forms of Notice of
Stock Option Grant, Stock Option Award Agreement and
Stock Option Exercise Agreement.
|
|
S-8
|
|
333-149996
|
|
|
4.07 |
|
|
03/31/08 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
10.02
|
|
Form of Change of Control Severance Agreement dated
as of January 31, 2007 by and between Jill S. Braff
and the Registrant, by and between Alessandro
Galvagni and the Registrant and by and between Eric
R. Ludwig and the Registrant.
|
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
31.01
|
|
Certification of Principal Executive Officer Pursuant
to Securities Exchange Act Rule 13a-14(a).
|
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
31.02
|
|
Certification of Principal Financial Officer Pursuant
to Securities Exchange Act Rule 13a-14(a).
|
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32.01
|
|
Certification of Principal
Executive Officer Pursuant to 18 U.S.C. Section 1350 and Securities Exchange Act
Rule 13a-14(b).* |
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32.02
|
|
Certification of Principal Financial Officer Pursuant
to 18 U.S.C. Section 1350 and Securities Exchange Act
Rule 13a-14(b).*
|
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
* |
|
This certification is not deemed filed for purposes of Section 18 of the Securities
Exchange Act, or otherwise subject to the liability of that section. Such certification will
not be deemed to be incorporated by reference into any filing under the Securities Act of 1933
or the Securities Exchange Act of 1934, except to the extent that Glu Mobile specifically
incorporates it by reference. |
59
SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly
caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.
|
|
|
|
|
|
GLU MOBILE INC.
|
|
Date: May 15, 2008 |
By: |
/s/ L. Gregory Ballard
|
|
|
|
L. Gregory Ballard |
|
|
|
President and Chief Executive Officer
(Principal Executive Officer) |
|
|
|
|
|
Date: May 15, 2008 |
By: |
/s/ Eric R. Ludwig
|
|
|
|
Eric R. Ludwig |
|
|
|
Senior Vice President and Interim Chief Financial Officer
(Principal Financial Officer) |
|
|
60
EXHIBIT INDEX
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Incorporated by Reference |
|
|
|
Exhibit |
|
|
|
|
|
|
|
|
|
|
|
Filing |
|
Provided |
Number |
|
Exhibit Description |
|
Form |
|
File No. |
|
Exhibit |
|
Date |
|
Herewith |
2.01
|
|
Announcement of Recommended Cash Offer by Glu Mobile
Inc. for Superscape Group plc on January 23, 2008.
|
|
8-K
|
|
001-33368
|
|
|
2.01 |
|
|
01/23/08 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2.02
|
|
Recommended Cash Offer by Glu Mobile Inc. for
Superscape Group plc as mailed to shareholders on
January 25, 2008.
|
|
8-K
|
|
001-33368
|
|
|
2.01 |
|
|
01/25/08 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2.03
|
|
Form of Acceptance, Authority and Election by Glu
Mobile Inc. for Superscape Group plc as mailed to
shareholders on January 25, 2008.
|
|
8-K
|
|
001-33368
|
|
|
2.02 |
|
|
01/25/08 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2.04
|
|
Announcement of Offer Unconditional in All Respects
issued by Glu Mobile on March 7, 2008.
|
|
8-K
|
|
001-33368
|
|
|
2.01 |
|
|
03/07/08 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2.05
|
|
Announcement of Compulsory Acquisition of Remaining
Superscape Shares issued by Glu Mobile on March 20,
2008.
|
|
8-K
|
|
001-33368
|
|
|
2.01 |
|
|
03/24/08 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
10.01
|
|
2008 Equity Inducement Plan and forms of Notice of
Stock Option Grant, Stock Option Award Agreement and
Stock Option Exercise Agreement.
|
|
S-8
|
|
333-149996
|
|
|
4.07 |
|
|
03/31/08 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
10.02
|
|
Form of Change of Control Severance Agreement dated
as of January 31, 2007 by and between Jill S. Braff
and the Registrant, by and between Alessandro
Galvagni and the Registrant and by and between Eric
R. Ludwig and the Registrant.
|
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
31.01
|
|
Certification of Principal Executive Officer Pursuant
to Securities Exchange Act Rule 13a-14(a).
|
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
31.02
|
|
Certification of Principal Financial Officer Pursuant
to Securities Exchange Act Rule 13a-14(a).
|
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32.01
|
|
Certification of Principal Executive Officer Pursuant
to 18 U.S.C. Section 1350 and Securities Exchange Act
Rule 13a-14(b).*
|
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32.02
|
|
Certification of Principal Financial Officer Pursuant
to 18 U.S.C. Section 1350 and Securities Exchange Act
Rule 13a-14(b).*
|
|
|
|
|
|
|
|
|
|
|
|
X |
|
|
|
* |
|
This certification is not deemed filed for purposes of Section 18 of the Securities
Exchange Act, or otherwise subject to the liability of that section. Such certification will
not be deemed to be incorporated by reference into any filing under the Securities Act of 1933
or the Securities Exchange Act of 1934, except to the extent that Glu Mobile specifically
incorporates it by reference. |