Form 10-Q
UNITED STATES SECURITIES AND EXCHANGE COMMISSION
Washington, DC 20549
FORM 10-Q
(Mark One)
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þ |
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QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 |
For the Quarterly Period Ended June 30, 2011
OR
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o |
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 |
For the Transition Period from to
Commission File Number 001-33368
Glu Mobile Inc.
(Exact name of the Registrant as Specified in its Charter)
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Delaware
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91-2143667 |
(State or Other Jurisdiction of
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(I.R.S. Employer |
Incorporation or Organization)
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Identification No.) |
45 Fremont Street, Suite 2800
San Francisco, California 94105
(Address of Principal Executive Offices, including Zip Code)
(415) 800-6100
(Registrants Telephone number, including Area Code)
Indicate by check mark whether the Registrant: (1) has filed all reports required to be filed
by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or
for such shorter period that the Registrant was required to file such reports), and (2) has been
subject to such filing requirements for the past 90 days. Yes þ No o
Indicate by check mark whether the Registrant has submitted electronically and posted on its
corporate Web site, if any, every Interactive Data File required to be submitted and posted
pursuant to Rule 405 of Regulation S-T during the preceding 12 months (or for such shorter period
that the Registrant was required to submit and post such files). Yes þ No o
Indicate by check mark whether the Registrant is a large accelerated filer, an accelerated
filer, a non-accelerated filer or a smaller reporting company. See the definitions of large
accelerated filer, accelerated filer and smaller reporting company in Rule 12b-2 of the
Exchange Act. (Check one):
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Large accelerated filer o
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Accelerated filer o
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Non-accelerated filer þ
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Smaller reporting company o |
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(Do not check if a smaller reporting company) |
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Indicate by check mark whether the Registrant is a shell company (as defined in Rule 12b-2 of
the Exchange Act). Yes o No þ
Shares of Glu Mobile Inc. common stock, $0.0001 par value per share, outstanding as of August
5, 2011: 63,160,690
GLU MOBILE INC.
FORM 10-Q
Quarterly Period Ended June 30, 2011
TABLE OF CONTENTS
2
PART I. FINANCIAL INFORMATION
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ITEM 1. |
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FINANCIAL STATEMENTS |
GLU MOBILE INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
(in thousands, except per share data)
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June 30, |
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December 31, |
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2011 |
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2010 |
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ASSETS |
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Current assets: |
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Cash and cash equivalents |
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$ |
26,400 |
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$ |
12,863 |
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Accounts receivable, net |
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12,365 |
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10,660 |
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Prepaid royalties |
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734 |
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2,468 |
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Prepaid expenses and other |
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2,450 |
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2,557 |
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Total current assets |
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41,949 |
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28,548 |
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Property and equipment, net |
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2,812 |
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2,134 |
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Other long-term assets |
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542 |
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574 |
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Intangible assets, net |
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7,374 |
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8,794 |
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Goodwill |
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4,875 |
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4,766 |
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Total assets |
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$ |
57,552 |
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$ |
44,816 |
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LIABILITIES AND STOCKHOLDERS EQUITY |
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Current liabilities: |
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Accounts payable |
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$ |
7,117 |
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$ |
5,666 |
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Accrued liabilities |
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926 |
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939 |
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Accrued compensation |
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4,053 |
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4,414 |
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Accrued royalties |
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4,871 |
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7,234 |
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Accrued restructuring |
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1,291 |
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1,689 |
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Deferred revenues |
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1,811 |
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842 |
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Current portion of long-term debt |
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2,288 |
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Total current liabilities |
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20,069 |
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23,072 |
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Other long-term liabilities |
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7,591 |
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7,859 |
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Total liabilities |
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27,660 |
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30,931 |
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Commitments and contingencies (Note 5) |
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Stockholders equity: |
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Preferred stock, $0.0001 par value; 5,000 shares authorized at June 30,
2011 and December 31, 2010; no
shares issued and outstanding at June 30, 2011 and December 31, 2010 |
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Common stock, $0.0001 par value: 250,000 shares authorized at June 30,
2011 and December 31,
2010; 55,978 and 44,585 shares issued and outstanding at June 30, 2011 and
December 31, 2010, respectively |
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6 |
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4 |
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Additional paid-in capital |
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224,727 |
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203,464 |
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Accumulated other comprehensive income |
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825 |
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1,159 |
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Accumulated deficit |
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(195,666 |
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(190,742 |
) |
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Total stockholders equity |
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29,892 |
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13,885 |
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Total liabilities and stockholders equity |
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$ |
57,552 |
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$ |
44,816 |
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The accompanying Notes to Unaudited Condensed Consolidated Financial Statements are an integral part of these financial statements.
3
GLU MOBILE INC.
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
(in thousands, except per share data)
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Three Months Ended |
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Six Months Ended |
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June 30, |
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June 30, |
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2011 |
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2010 |
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2011 |
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2010 |
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Revenues |
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$ |
17,680 |
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$ |
15,952 |
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$ |
34,106 |
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$ |
33,241 |
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Cost of revenues: |
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Royalties and impairment of prepaid royalties and guarantees |
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3,121 |
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4,943 |
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6,961 |
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9,634 |
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Amortization of intangible assets |
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703 |
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1,006 |
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1,520 |
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2,234 |
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Total cost of revenues |
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3,824 |
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5,949 |
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8,481 |
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11,868 |
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Gross profit |
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13,856 |
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10,003 |
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25,625 |
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21,373 |
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Operating expenses: |
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Research and development |
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8,439 |
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6,229 |
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15,605 |
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12,890 |
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Sales and marketing |
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3,344 |
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2,437 |
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7,101 |
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5,408 |
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General and administrative |
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3,506 |
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3,052 |
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6,440 |
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6,865 |
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Amortization of intangible assets |
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52 |
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107 |
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Restructuring charge |
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147 |
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693 |
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637 |
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1,287 |
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Total operating expenses |
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15,436 |
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12,463 |
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29,783 |
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26,557 |
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Loss from operations |
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(1,580 |
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(2,460 |
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(4,158 |
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(5,184 |
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Interest and other income/(expense), net: |
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Interest income |
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7 |
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6 |
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29 |
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13 |
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Interest expense |
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(32 |
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(137 |
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(72 |
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(441 |
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Other income/(expense), net |
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354 |
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(429 |
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552 |
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(763 |
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Interest and other income/(expense), net |
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329 |
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(560 |
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509 |
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(1,191 |
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Loss before income taxes |
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(1,251 |
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(3,020 |
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(3,649 |
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(6,375 |
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Income tax provision |
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(501 |
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(198 |
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(1,275 |
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(499 |
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Net loss |
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$ |
(1,752 |
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$ |
(3,218 |
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$ |
(4,924 |
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$ |
(6,874 |
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Net loss per common share basic and diluted: |
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$ |
(0.03 |
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$ |
(0.10 |
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$ |
(0.09 |
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$ |
(0.22 |
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Weighted average common shares outstanding basic and
diluted |
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54,587 |
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30,676 |
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53,318 |
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30,567 |
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The accompanying Notes to Unaudited Condensed Consolidated Financial Statements are an integral part of these financial statements.
4
GLU MOBILE INC.
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)
(in thousands)
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Six Months Ended June 30, |
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2011 |
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2010 |
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Cash flows from operating activities: |
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Net loss |
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$ |
(4,924 |
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$ |
(6,874 |
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Adjustments to reconcile net loss to net cash (used
in)/provided by operating activities: |
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Depreciation and accretion |
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833 |
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1,111 |
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Amortization of intangible assets |
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1,520 |
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2,341 |
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Stock-based compensation |
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902 |
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873 |
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Interest expense on debt |
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2 |
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356 |
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Amortization of loan agreement costs |
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70 |
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85 |
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Non-cash foreign currency remeasurement (gain)/loss |
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(561 |
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761 |
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Impairment of prepaid royalties and guarantees |
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371 |
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663 |
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Changes in allowance for doubtful accounts |
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90 |
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155 |
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Changes in operating assets and liabilities: |
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Accounts receivable |
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(1,730 |
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4,174 |
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Prepaid royalties |
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1,367 |
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1,797 |
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Prepaid expenses and other assets |
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275 |
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(213 |
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Accounts payable |
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1,388 |
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(616 |
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Other accrued liabilities |
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(28 |
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(715 |
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Accrued compensation |
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338 |
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1,095 |
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Accrued royalties |
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(2,454 |
) |
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(2,517 |
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Deferred revenues |
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969 |
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180 |
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Accrued restructuring charge |
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(858 |
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(562 |
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Other long-term liabilities |
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(148 |
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86 |
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Net cash (used in)/provided by operating activities |
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(2,578 |
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2,180 |
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Cash flows from investing activities: |
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Purchase of property and equipment |
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(1,353 |
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(244 |
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Net cash used in investing activities |
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(1,353 |
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(244 |
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Cash flows from financing activities: |
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Proceeds from line of credit |
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22,867 |
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Payments on line of credit |
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(2,288 |
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(24,733 |
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Net proceeds from Public Offering |
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15,661 |
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MIG loan payments |
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(698 |
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(4,458 |
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Proceeds from exercise of warrants and issuance of common stock |
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3,167 |
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Proceeds from exercise of stock options and ESPP |
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1,351 |
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349 |
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Net cash provided by/(used in) in financing activities |
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17,193 |
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(5,975 |
) |
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Effect of exchange rate changes on cash |
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275 |
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(319 |
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Net increase/(decrease) in cash and cash equivalents |
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13,537 |
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(4,358 |
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Cash and cash equivalents at beginning of period |
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12,863 |
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10,510 |
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Cash and cash equivalents at end of period |
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$ |
26,400 |
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$ |
6,152 |
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The accompanying Notes to Unaudited Condensed Consolidated Financial Statements are an integral part of these financial statements.
5
GLU MOBILE INC.
NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(in thousands, except per share data)
Note 1 The Company, Basis of Presentation and Summary of Significant Accounting Policies
Glu Mobile Inc. (the Company or Glu) was incorporated in Nevada in May 2001 and
reincorporated in the state of Delaware in March 2007. The Company creates mobile games and related
applications based on its own original intellectual property, as well as third-party licensed
brands and other intellectual property.
The Company has incurred recurring losses from operations since inception and had an
accumulated deficit of $195,666 as of June 30, 2011. For the three months ended June 30, 2011, the
Company incurred a net loss from operations of $1,752. For the six months ended June 30, 2011, the
Company incurred a net loss from operations of $4,924. The Company may incur additional operating
losses and negative cash flows in the future. Failure to generate sufficient revenues, reduce
spending or raise additional capital could adversely affect the Companys ability to achieve
profitability and its intended business objectives.
Basis of Presentation
The accompanying unaudited condensed consolidated financial statements have been prepared
pursuant to the rules and regulations of the Securities and Exchange Commission (SEC) regarding
interim financial reporting. Accordingly, they do not include all of the information and footnotes
required by generally accepted accounting principles (GAAP) for complete financial statements and
should be read in conjunction with the consolidated financial statements and notes thereto included
in the Companys Annual Report on Form 10-K for the year ended December 31, 2010 filed with the SEC
on March 21, 2011. In the opinion of management, the accompanying unaudited condensed consolidated
financial statements contain all adjustments, consisting only of normal recurring adjustments,
which the Company believes are necessary for a fair statement of the Companys financial position
as of June 30, 2011 and its results of operations for the three and six months ended June 30, 2011
and 2010, respectively. These unaudited condensed consolidated financial statements are not
necessarily indicative of the results to be expected for the entire year. The unaudited
consolidated balance sheet presented as of December 31, 2010 has been derived from the audited
consolidated financial statements as of that date, and the consolidated balance sheet presented as
of June 30, 2011 has been derived from the unaudited condensed consolidated financial statements as
of that date.
Basis of Consolidation
The unaudited condensed consolidated financial statements include the accounts of the Company
and its wholly owned subsidiaries. All material intercompany balances and transactions have been
eliminated.
Concentration of Credit Risk
Financial instruments that potentially subject the Company to a concentration of credit risk
consist of cash, cash equivalents and accounts receivable.
The Company derives its accounts receivable from revenues earned from customers located in the
United States and locations outside of the United States. The Company performs ongoing credit
evaluations of its customers financial condition and currently does not require any collateral
from its customers. The Company bases its allowance for doubtful accounts on managements best
estimate of the amount of probable credit losses in the Companys existing accounts receivable. The
Company reviews past due balances over a specified amount individually for collectability on a
monthly basis and all other balances quarterly. The Company writes off accounts receivable balances
against the allowance when it determines that the amount will not be recovered.
6
The following table summarizes the revenues from customers that accounted for more than 10% of
the Companys revenues for the periods indicated:
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Three Months Ended |
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Six Months Ended |
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June 30, |
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June 30, |
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2011 |
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2010 |
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2011 |
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2010 |
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Apple |
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19.3 |
% |
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* |
% |
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17.6 |
% |
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* |
% |
Tapjoy |
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20.6 |
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* |
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15.2 |
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* |
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Verizon Wireless |
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* |
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15.7 |
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* |
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16.9 |
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* |
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Revenues from the customer were less than 10% during the period. |
At June 30, 2011, Apple accounted for 15.5%, Tapjoy accounted for 13.1%, Telecomunicaciones
Movilnet accounted for 12.5% and China Mobile accounted for 11.1% of total accounts receivable. At
December 31, 2010, Verizon Wireless accounted for 18.3% and Telecomunicaciones Movilnet accounted
for 14.8% of total accounts receivable. No other carrier represented more than 10% of the Companys
total accounts receivable as of these dates.
Net Loss Per Share
The Company computes basic net loss per share attributable to common stockholders by dividing
its net loss for the period by the weighted average number of common shares outstanding.
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Three Months Ended |
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
2011 |
|
|
2010 |
|
Net loss |
|
$ |
(1,752 |
) |
|
$ |
(3,218 |
) |
|
$ |
(4,924 |
) |
|
$ |
(6,874 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted shares: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average common shares outstanding |
|
|
54,622 |
|
|
|
30,676 |
|
|
|
53,335 |
|
|
|
30,567 |
|
Weighted average unvested common shares subject to restrictions |
|
|
(35 |
) |
|
|
|
|
|
|
(17 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average shares used to compute basic and diluted net
loss per share |
|
|
54,587 |
|
|
|
30,676 |
|
|
|
53,318 |
|
|
|
30,567 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net loss per share basic and diluted |
|
$ |
(0.03 |
) |
|
$ |
(0.10 |
) |
|
$ |
(0.09 |
) |
|
$ |
(0.22 |
) |
The following weighted average options to purchase common stock, warrants to purchase
common stock and unvested shares of common stock subject to
restrictions have been excluded from the
computation of diluted net loss per share of common stock for the periods presented because
including them would have had an anti-dilutive effect:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
2011 |
|
|
2010 |
|
Warrants to purchase common stock |
|
|
5,769 |
|
|
|
106 |
|
|
|
6,231 |
|
|
|
106 |
|
Unvested common shares subject
to restrictions |
|
|
35 |
|
|
|
|
|
|
|
17 |
|
|
|
|
|
Options to purchase common stock |
|
|
7,810 |
|
|
|
6,329 |
|
|
|
7,403 |
|
|
|
6,032 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
13,614 |
|
|
|
6,435 |
|
|
|
13,651 |
|
|
|
6,138 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Recent Accounting Pronouncements
In December 2010, the Financial Accounting Standards Board (FASB) issued ASC ASU 2010-28,
When to Perform Step 2 of the Goodwill Impairment Test for Reporting Units with Zero or Negative
Carrying Amounts (Topic 350) Intangibles Goodwill and Other (ASU 2010-28). ASU 2010-28
amends the criteria for performing Step 2 of the goodwill impairment test for reporting units with
zero or negative carrying amounts and requires performing Step 2 if qualitative factors indicate
that it is more likely than not that a goodwill impairment exists. The amendments to this update
were effective for us in the first quarter of 2011. The adoption of ASU 2010-28 did not have a
material impact on our condensed consolidated financial statements.
In May 2011, the FASB issued ASU 2011-04, Fair Value Measurements (Topic 820): Amendments to
Achieve Common Fair Value Measurement and Disclosure Requirements in U.S. GAAP and IFRSs, (ASU
2011-04). ASU 2011-04 changes the wording used to describe many of the requirements in U.S. GAAP
for measuring fair value and for disclosing information about fair value measurements to ensure
consistency between U.S. GAAP and IFRS. ASU 2011-04 also expands the disclosures for fair value
measurements that are estimated using significant unobservable (Level 3) inputs. This new
guidance is to be applied prospectively for reporting periods beginning on or after December 15,
2011. The Company anticipates that the adoption of this standard will not materially impact the
Condensed Consolidated Financial Statements.
7
In June 2011, the FASB issued ASU 2011-05, Comprehensive Income (Topic 220): Presentation of
Comprehensive Income, (ASU 2011-05). ASU 2011-05 eliminates the option to report other
comprehensive income and its components in the statement of changes in equity. ASU 2011-05 requires
that all nonowner changes in stockholders equity be presented in either a single continuous
statement of comprehensive income or in two separate but consecutive statements. This new guidance
is to be applied retrospectively for interim and annual periods beginning after December 15, 2011.
The Company anticipates that the adoption of this standard will not materially impact the Condensed
Consolidated Financial Statements.
Note 2 Fair Value Measurements
Fair Value Measurements
ASC 820, Fair Value Measurements and Disclosures (ASC 820), defines fair value, establishes
a framework for measuring fair value and expands disclosures about fair value measurements. Fair
value is defined under ASC 820 as the exchange price that would be received for an asset or paid to
transfer a liability (an exit price) in the principal or most advantageous market for the asset or
liability in an orderly transaction between market participants on the measurement date. Valuation
techniques used to measure fair value under ASC 820 must maximize the use of observable inputs and
minimize the use of unobservable inputs. The standard describes a fair value hierarchy based on
three levels of inputs, of which the first two are considered observable and the last unobservable,
that may be used to measure fair value which are the following:
|
|
Level 1 Quoted prices in active markets for identical assets or liabilities. |
|
|
Level 2 Inputs other than Level 1 that are observable, either directly or indirectly, such as
quoted prices for similar assets or liabilities; quoted prices in markets that are not active; or
other inputs that are observable or can be corroborated by observable market data for
substantially the full term of the assets or liabilities. |
|
|
Level 3 Unobservable inputs that are supported by little or no market activity and that are
significant to the fair value of the assets or liabilities. |
Effective January 1, 2010, the Company adopted ASU 2010-06, which amended ASC 820 to require
new disclosures for transfers of financial assets and liabilities into and out of Levels 1 and 2 in
the fair value hierarchy and for activity in Level 3 in the fair value hierarchy. The adoption of
the amended disclosure requirements for fair value measurements did not affect the disclosures
because the Company did not transfer financial assets or liabilities between levels in the fair
value hierarchy. The Companys cash and investment instruments are classified within Level 1 of the
fair value hierarchy because they are valued using quoted market prices, broker or dealer
quotations, or alternative pricing sources with reasonable levels of price transparency. The types
of instruments valued based on quoted market prices in active markets include most U.S. government
and agency securities, sovereign government obligations, and money market securities. Such
instruments are generally classified within Level 1 of the fair value hierarchy. As of June 30,
2011 and December 31, 2010, the Company had $26,400 and $12,863 in cash and cash equivalents.
Note 3 Balance Sheet Components
Accounts Receivable
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
|
December 31, |
|
|
|
2011 |
|
|
2010 |
|
Accounts receivable |
|
$ |
12,959 |
|
|
$ |
11,164 |
|
Less: Allowance for doubtful accounts |
|
|
(594 |
) |
|
|
(504 |
) |
|
|
|
|
|
|
|
|
|
$ |
12,365 |
|
|
$ |
10,660 |
|
|
|
|
|
|
|
|
Accounts receivable includes amounts billed and unbilled as of the respective balance
sheet dates. The Company had no significant write-offs or recoveries during the three and six
months ended June 30, 2011 and 2010.
8
Property and Equipment
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
|
December 31, |
|
|
|
2011 |
|
|
2010 |
|
Computer equipment |
|
$ |
5,486 |
|
|
$ |
4,974 |
|
Furniture and fixtures |
|
|
532 |
|
|
|
487 |
|
Software |
|
|
3,808 |
|
|
|
2,919 |
|
Leasehold improvements |
|
|
2,530 |
|
|
|
2,392 |
|
|
|
|
|
|
|
|
|
|
|
12,356 |
|
|
|
10,772 |
|
Less: Accumulated depreciation and
amortization |
|
|
(9,544 |
) |
|
|
(8,638 |
) |
|
|
|
|
|
|
|
|
|
$ |
2,812 |
|
|
$ |
2,134 |
|
|
|
|
|
|
|
|
Depreciation expense for the three months ended June 30, 2011 and June 30, 2010 was $406
and $548, respectively. Depreciation expense for the six months ended June 30, 2011 and June 30,
2010 was $833 and $1,111, respectively.
Other Long-Term Liabilities
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
|
December 31, |
|
|
|
2011 |
|
|
2010 |
|
Uncertain tax position obligations |
|
|
5,064 |
|
|
|
4,991 |
|
Deferred income tax liability |
|
|
1,197 |
|
|
|
1,170 |
|
Restructuring |
|
|
313 |
|
|
|
773 |
|
Other |
|
|
1,017 |
|
|
|
925 |
|
|
|
|
|
|
|
|
|
|
$ |
7,591 |
|
|
|
7,859 |
|
|
|
|
|
|
|
|
Note 4 Goodwill and Intangible Assets
The Companys intangible assets were acquired in connection with the acquisitions of
Macrospace in 2004, iFone in 2006, MIG in 2007 and Superscape in 2008. The carrying amounts and
accumulated amortization expense of the acquired intangible assets, including the impact of foreign
currency exchange translation, at June 30, 2011 and December 31, 2010 were as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
June 30, 2011 |
|
|
December 31, 2010 |
|
|
|
|
|
|
|
|
|
Accumulated |
|
|
|
|
|
|
|
|
|
|
Accumulated |
|
|
|
|
|
|
|
|
|
|
|
|
Amortization |
|
|
|
|
|
|
|
|
|
|
Amortization |
|
|
|
|
|
|
|
|
|
|
|
|
Expense |
|
|
|
|
|
|
|
|
|
|
Expense |
|
|
|
|
|
|
|
|
|
|
|
|
(Including |
|
|
|
|
|
|
|
|
|
|
(Including |
|
|
|
|
|
|
Estimated |
|
Gross |
|
|
Impact of |
|
|
Net |
|
|
Gross |
|
|
Impact of |
|
|
Net |
|
|
|
Useful |
|
Carrying |
|
|
Foreign |
|
|
Carrying |
|
|
Carrying |
|
|
Foreign |
|
|
Carrying |
|
|
|
Life |
|
Value |
|
|
Exchange) |
|
|
Value |
|
|
Value |
|
|
Exchange) |
|
|
Value |
|
Intangible assets amortized
to cost of revenues: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Titles, content and technology |
|
2.5 yrs |
|
$ |
8,644 |
|
|
$ |
(8,644 |
) |
|
$ |
|
|
|
$ |
13,545 |
|
|
$ |
(13,545 |
) |
|
$ |
|
|
Catalogs |
|
1 yr |
|
|
1,246 |
|
|
|
(1,246 |
) |
|
|
|
|
|
|
1,203 |
|
|
|
(1,203 |
) |
|
|
|
|
ProvisionX Technology |
|
6 yrs |
|
|
205 |
|
|
|
(205 |
) |
|
|
|
|
|
|
198 |
|
|
|
(198 |
) |
|
|
|
|
Carrier contract and related
relationships |
|
5 yrs |
|
|
19,095 |
|
|
|
(11,997 |
) |
|
|
7,098 |
|
|
|
18,832 |
|
|
|
(10,352 |
) |
|
|
8,480 |
|
Licensed content |
|
5 yrs |
|
|
2,891 |
|
|
|
(2,891 |
) |
|
|
|
|
|
|
2,829 |
|
|
|
(2,810 |
) |
|
|
19 |
|
Service provider license |
|
9 yrs |
|
|
456 |
|
|
|
(180 |
) |
|
|
276 |
|
|
|
446 |
|
|
|
(151 |
) |
|
|
295 |
|
Trademarks |
|
3 yrs |
|
|
221 |
|
|
|
(221 |
) |
|
|
|
|
|
|
547 |
|
|
|
(547 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32,758 |
|
|
|
(25,384 |
) |
|
|
7,374 |
|
|
|
37,600 |
|
|
|
(28,806 |
) |
|
|
8,794 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other intangible assets amortized
to operating expenses: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Emux Technology |
|
6 yrs |
|
|
1,329 |
|
|
|
(1,329 |
) |
|
|
|
|
|
|
1,283 |
|
|
|
(1,283 |
) |
|
|
|
|
Noncompete agreement |
|
2 yrs |
|
|
581 |
|
|
|
(581 |
) |
|
|
|
|
|
|
562 |
|
|
|
(562 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1,910 |
|
|
|
(1,910 |
) |
|
|
|
|
|
|
1,845 |
|
|
|
(1,845 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total intangibles assets |
|
|
|
$ |
34,668 |
|
|
$ |
(27,294 |
) |
|
$ |
7,374 |
|
|
$ |
39,445 |
|
|
$ |
(30,651 |
) |
|
$ |
8,794 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Company has included amortization of acquired intangible assets directly attributable
to revenue-generating activities in cost of revenues. During the second quarter of 2011, the
Company wrote off $5,330 of its Superscape intangible assets and accumulated amortization relating
to trademarks, titles and technology, all of which were fully amortized. The Company has included
amortization of acquired intangible assets not directly attributable to revenue-generating
activities in operating expenses. During the three months ended June 30, 2011 and 2010, the Company
recorded amortization expense in the amounts of $703 and $1,006 respectively, in cost of revenues.
During the six months ended June 30, 2011 and 2010, the Company recorded amortization expense in
the amounts of
$1,520 and $2,234 respectively, in cost of revenues. During the three months ended June 30,
2011 and 2010, the Company recorded amortization expense in the amounts of zero and $52,
respectively, in operating expenses. During the six months ended June 30, 2011 and 2010, the
Company recorded amortization expense in the amounts of zero and $107, respectively, in operating
expenses.
9
As of June 30, 2011, the total expected future amortization related to intangible assets was
as follows:
|
|
|
|
|
|
|
Amortization |
|
|
|
Included in |
|
|
|
Cost of |
|
Year Ending December 31, |
|
Revenues |
|
2011 (remaining six months) |
|
$ |
1,415 |
|
2012 |
|
|
2,829 |
|
2013 |
|
|
2,758 |
|
2014 |
|
|
273 |
|
2015 and thereafter |
|
|
99 |
|
|
|
|
|
|
|
$ |
7,374 |
|
|
|
|
|
Goodwill
The Company attributes all of the goodwill resulting from the Macrospace acquisition to its
Europe, Middle East and Africa (EMEA) reporting unit. The goodwill resulting from the iFone
acquisition is evenly attributed to the Americas and EMEA reporting units. The Company attributes
all of the goodwill resulting from the MIG acquisition to its Asia and Pacific (APAC) reporting
unit and all of the goodwill resulting from the Superscape acquisition to the Americas reporting
unit. The goodwill allocated to the Americas reporting unit is denominated in U.S. Dollars (USD),
the goodwill allocated to the EMEA reporting unit is denominated in Pounds Sterling (GBP) and the
goodwill allocated to the APAC reporting unit is denominated in Chinese Renminbi (RMB). As a
result, the goodwill attributed to the EMEA and APAC reporting units are subject to foreign
currency fluctuations.
Goodwill by geographic region for the periods indicated was as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
June 30, 2011 |
|
|
December 31, 2010 |
|
|
|
Americas |
|
|
EMEA |
|
|
APAC |
|
|
Total |
|
|
Americas |
|
|
EMEA |
|
|
APAC |
|
|
Total |
|
Balance as of January 1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Goodwill |
|
$ |
24,871 |
|
|
$ |
25,354 |
|
|
$ |
24,039 |
|
|
$ |
74,264 |
|
|
$ |
24,871 |
|
|
$ |
25,354 |
|
|
$ |
23,881 |
|
|
$ |
74,106 |
|
Accumulated Impairment Losses |
|
|
(24,871 |
) |
|
|
(25,354 |
) |
|
|
(19,273 |
) |
|
|
(69,498 |
) |
|
|
(24,871 |
) |
|
|
(25,354 |
) |
|
|
(19,273 |
) |
|
|
(69,498 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4,766 |
|
|
|
4,766 |
|
|
|
|
|
|
|
|
|
|
|
4,608 |
|
|
|
4,608 |
|
Goodwill Acquired during the year |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effects of Foreign Currency Exchange |
|
|
|
|
|
|
|
|
|
|
109 |
|
|
|
109 |
|
|
|
|
|
|
|
|
|
|
|
158 |
|
|
|
158 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance as of period ended: |
|
|
|
|
|
|
|
|
|
|
4,875 |
|
|
|
4,875 |
|
|
|
|
|
|
|
|
|
|
|
4,766 |
|
|
|
4,766 |
|
Goodwill |
|
|
24,871 |
|
|
|
25,354 |
|
|
|
24,148 |
|
|
|
74,373 |
|
|
|
24,871 |
|
|
|
25,354 |
|
|
|
24,039 |
|
|
|
74,264 |
|
Accumulated Impairment Losses |
|
|
(24,871 |
) |
|
|
(25,354 |
) |
|
|
(19,273 |
) |
|
|
(69,498 |
) |
|
|
(24,871 |
) |
|
|
(25,354 |
) |
|
|
(19,273 |
) |
|
|
(69,498 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$ |
|
|
|
$ |
|
|
|
$ |
4,875 |
|
|
$ |
4,875 |
|
|
$ |
|
|
|
$ |
|
|
|
$ |
4,766 |
|
|
$ |
4,766 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In accordance with ASC 350, Intangibles Goodwill and Other (ASC 350) the Companys
goodwill is not amortized but is tested for impairment on an annual basis or whenever events or
changes in circumstances indicate that the carrying amount of these assets may not be recoverable.
Under ASC 350, the Company performs the annual impairment review of its goodwill balance as of
September 30 or more frequently if triggering events occur.
ASC 350 requires a two-step approach to testing goodwill for impairment for each reporting
unit annually, or whenever events or changes in circumstances indicate the fair value of a
reporting unit is below its carrying amount. The first step measures for impairment by applying the
fair value-based tests at the reporting unit level. The second step (if necessary) measures the
amount of impairment by applying the fair value-based tests to individual assets and liabilities
within each reporting unit. The fair value of the reporting units is estimated using a combination
of the market approach, which utilizes comparable companies data, and/or the income approach,
which uses discounted cash flows.
10
The Company has three geographic segments comprised of the 1) Americas, 2) EMEA and 3) APAC
regions. As of June 30, 2011, the Company had goodwill attributable to the APAC reporting unit. The
Company performed an annual impairment review as of September 30, 2010 as prescribed in ASC 350 and
concluded that it was not at risk of failing the first step, as the fair value of the APAC
reporting unit exceeded its carrying value and thus no adjustment to the carrying value of goodwill
was necessary. As a result, the Company was not required to perform the second step. In order to
determine the fair value of the Companys reporting units, the
Company utilizes the discounted cash flow method and market methods. The Company has
consistently utilized both methods in its goodwill impairment tests and weights both results
equally. The Company uses both methods in its goodwill impairment tests as it believes both, in
conjunction with each other, provide a reasonable estimate of the determination of fair value of
the reporting unit the discounted cash flow method being specific to anticipated future results
of the reporting unit and the market method, which is based on the Companys market sector
including its competitors. The assumptions supporting the discounted cash flow method were
determined using the Companys best estimates as of the date of the impairment review.
Note 5 Commitments and Contingencies
Leases
The Company leases office space under non-cancelable operating facility leases with various
expiration dates through November 2013. Rent expense for the three months ended June 30, 2011 and
2010 was $530 and $602, respectively. Rent expense for the six months ended June 30, 2011 and 2010
was $1,092 and $1,267, respectively. The terms of the facility leases provide for rental payments
on a graduated scale. The Company recognizes rent expense on a straight-line basis over the lease
period, and has accrued for rent expense incurred but not paid. The deferred rent balance was $285
and $379 at June 30, 2011 and December 31, 2010, respectively, and was included within other
long-term liabilities
At June 30, 2011, future minimum lease payments under non-cancelable operating leases were as
follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Minimum |
|
|
|
|
|
|
|
|
|
|
Operating |
|
|
|
|
|
|
Net |
|
|
|
Lease |
|
|
Sub-lease |
|
|
Lease |
|
Year Ending December 31, |
|
Payments |
|
|
Income |
|
|
Payments |
|
2011 (remaining six months) |
|
$ |
1,860 |
|
|
$ |
428 |
|
|
$ |
1,432 |
|
2012 |
|
|
2,802 |
|
|
|
391 |
|
|
|
2,411 |
|
2013 |
|
|
1,069 |
|
|
|
|
|
|
|
1,069 |
|
|
|
|
|
|
|
|
|
|
|
|
|
$ |
5,731 |
|
|
$ |
819 |
|
|
$ |
4,912 |
|
|
|
|
|
|
|
|
|
|
|
Minimum Guaranteed Royalties and Developer Commitments
The Company has entered into license and development agreements with various owners of brands
and other intellectual property to develop and publish games for mobile handsets. Pursuant to some
of these agreements, the Company is required to pay minimum royalties over the term of the
agreements regardless of actual game sales. The Company also has contracts with various external
software developers (third-party developers) to design and develop games as part of its Glu
Partners initiative. The Company advances funds to these third-party developers, in installments,
payable upon the completion of specified development milestones.
Future minimum royalty payments and developer commitments for those agreements as of June 30,
2011 were as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Minimum |
|
|
|
|
|
|
|
|
|
Guaranteed |
|
|
Developer |
|
|
|
|
Year Ending December 31, |
|
Royalties |
|
|
Commitments |
|
|
Total |
|
2011 (remaining six months) |
|
$ |
159 |
|
|
$ |
2,333 |
|
|
$ |
2,492 |
|
2012 and thereafter |
|
|
|
|
|
|
250 |
|
|
|
250 |
|
|
|
|
|
|
|
|
|
|
|
|
|
$ |
159 |
|
|
$ |
2,583 |
|
|
$ |
2,742 |
|
|
|
|
|
|
|
|
|
|
|
These minimum guaranteed royalty payments are included in current prepaid and accrued
royalties. The developer commitments reflected in the above table are the Companys minimum cash
obligations but do not necessarily represent the periods in which they will be expensed. The
Company expenses developer commitments as services are provided, as payment is contingent upon
performance by the developer.
11
Income Taxes
As of June 30, 2011, unrecognized tax benefits and potential interest and penalties are
classified within Other long-term liabilities on the Companys condensed consolidated balance
sheets. As of June 30, 2011, the settlement of the Companys income tax liabilities could not be
determined; however, the liabilities are not expected to become due within the next 12 months.
Indemnification Agreements
The Company has entered into agreements under which it indemnifies each of its officers and
directors during his or her lifetime for certain events or occurrences while the officer or
director is or was serving at the Companys request in that capacity. The maximum potential amount
of future payments the Company could be required to make under these indemnification agreements is
unlimited; however, the Company has a director and officer insurance policy that limits its
exposure and enables the Company to recover a portion of any future amounts paid. As a result of
its insurance policy coverage, the Company believes the estimated fair value of these
indemnification agreements is minimal. Accordingly, the Company had recorded no liabilities for
these agreements as of June 30, 2011 or December 31, 2010.
In the ordinary course of its business, the Company includes standard indemnification
provisions in most of its license agreements with carriers and other distributors. Pursuant to
these provisions, the Company generally indemnifies these parties for losses suffered or incurred
in connection with its games, including as a result of intellectual property infringement and
viruses, worms and other malicious software. The term of these indemnity provisions is generally
perpetual after execution of the corresponding license agreement, and the maximum potential amount
of future payments the Company could be required to make under these indemnification provisions is
generally unlimited. To date, the Company has not incurred costs to defend lawsuits or settle
indemnified claims of these types. As a result, the Company believes the estimated fair value of
these indemnity provisions is minimal. Accordingly, the Company had recorded no liabilities for
these provisions as of June 30, 2011 or December 31, 2010.
Contingencies
From time to time, the Company is subject to various claims, complaints and legal actions in
the normal course of business. The Company assesses its potential liability by analyzing specific
litigation and regulatory matters using available information. The Companys estimate of losses is
developed in consultation with inside and outside council, which involves a subjective analysis of
potential results and outcomes, assuming various combinations of appropriate litigation and
settlement strategies. After taking all of the above factors into account, the Company determines
whether an estimated loss from a contingency should be accrued by assessing whether a loss is
deemed reasonable probable and can be reasonable estimated. The Company further determines whether
an estimated loss from a contingency should be disclosed by assessing whether a loss is deemed
reasonably possible. Such disclosure will include an estimate of the additional loss or range of
loss or will state that an estimate cannot be made.
The Company does not believe it is party to any currently pending litigation, the outcome of
which will have a material adverse effect on its operations, financial position or liquidity.
However, the ultimate outcome of any litigation is uncertain and, regardless of outcome, litigation
can have an adverse impact on the Company because of defense costs, potential negative publicity,
diversion of management resources and other factors.
Note 6 Debt
MIG Notes
In December 2007, the Company acquired MIG to accelerate its presence in China. In December
2008, the Company amended the MIG merger agreement to acknowledge the full achievement of the
earnout milestones and at the same time entered into secured promissory notes in the aggregate
principal amount of $20,000 payable to the former MIG shareholders (the Earnout Notes) as full
satisfaction of the MIG earnout. The Earnout Notes required that the Company pay off the remaining
principal and interest in installments. In December 2008, the Company also entered into secured
promissory notes in the aggregate principal amount of $5,000 payable to two former shareholders of
MIG (the Special Bonus Notes) as full satisfaction of the special bonus provisions of their
employment agreements. In January 2011, the Company paid $698 of taxes that had been withheld on
the December 31, 2010 Special Bonus Notes payment made to the former MIG shareholders in China. As
of June 30, 2011, the Company had fully repaid both the Earnout Notes and Special Bonus Notes.
12
Credit Facility
In December 2008, the Company entered into a revolving credit facility (the Credit
Facility), which amended and superseded the Loan and Security Agreement that the Company had
previously entered into with the lender in February 2007, as amended. On August 24, 2009 and
February 10, 2010, the Company and the lender entered into amendments to the Credit Facility, which
reduced certain of the minimum targets specified in the EBITDA-related covenant contained in the
Credit Facility. The February 10, 2010 amendment also changed the measurement period for the EBITDA
covenant from a rolling six month calculation to a quarterly calculation. On March 18, 2010, the
Company and the lender entered into a third amendment to the agreement which extended the maturity
date of the Credit Facility from December 22, 2010 until June 30, 2011 and increased the interest
rate for borrowings under the Credit Facility by 0.75% to the lenders prime rate, plus 1.75%, but
no less than 5.0%. On February 2, 2011, the Company and the lender entered into a fourth amendment
which waived the Companys default in maintaining minimum levels of EBITDA specified in the Credit
Facility for the period beginning October 1, 2010 and ending December 31, 2010. Prior to this date,
the Company was in compliance with all covenants under the Credit Facility. This amendment also
removed the EBITDA financial covenant from the Credit Facility in its entirety and replaced this
covenant with a net cash covenant, which requires the Company to maintain at least $10,000 in
unrestricted cash at the lender or an affiliate of the lender, net of any indebtedness that is owed
to the lender under the Credit Facility.
The Credit Facility provides for borrowings of up to $8,000, subject to a borrowing base equal
to 80% of the Companys eligible accounts receivable. The Companys obligations under the Credit
Facility are guaranteed by certain of the Companys domestic and foreign subsidiaries and are
secured by substantially all of the Companys assets, including all of the capital stock of certain
of the Companys domestic subsidiaries and 65% of the capital stock of certain of its foreign
subsidiaries.
Interest is due monthly, with all outstanding obligations due at maturity. The Company must
also pay the lender a monthly unused revolving line facility fee of 0.35% on the unused portion of
the $8,000 commitment. In addition, the Company paid the lender a non-refundable commitment fee of
$55 in December 2008 and paid an additional fee of $55 during December 2009. The Credit Facility
limits the Company and certain of its subsidiaries ability to, among other things, dispose of
assets, make acquisitions, incur additional indebtedness, incur liens, pay dividends and make other
distributions, and make investments. The Credit Facility requires the Company to establish a
separate account at the lender for collection of its accounts receivables. All deposits into this
account are automatically applied by the lender to the Companys outstanding obligations under the
Credit Facility.
The Companys failure to comply with the financial or operating covenants in the Credit
Facility would not only prohibit the Company from borrowing under the facility, but would also
constitute a default, permitting the lender to, among other things, declare any outstanding
borrowings, including all accrued interest and unpaid fees, becoming immediately due and payable. A
change in control of the Company (as defined in the Credit Facility) also constitutes an event of
default, permitting the lender to accelerate the indebtedness and terminate the Credit Facility.
The Credit Facility also includes a material adverse change clause. As a result, if a
material adverse change occurs with respect to the Companys business, operations or financial
condition, then that change could constitute an event of default under the terms of the Credit
Facility. When an event of default occurs, the lender can, among other things, declare all
obligations immediately due and payable, could stop advancing money or extending credit under the
Credit Facility and could terminate the Credit Facility. The Companys believes that the risk of a
material adverse change occurring with respect to its business, operations or financial condition
and the lender requesting immediate repayment of amounts already borrowed, stopping advancing the
remaining credit or terminating the Credit Facility is remote.
The Credit Facility matured on June 30, 2011. The Company was in compliance with all covenants
and had no borrowings outstanding under the Credit Facility as of June 30, 2011.
Note 7 Stockholders Equity
Public Offering
In January 2011, the Company sold in an underwritten public offering an aggregate of 8,415
shares of its common stock at a public offering price of $2.05 per share for net cash proceeds of
approximately $15,661 after underwriting discounts and commissions and offering expenses. The
underwriters of this offering were Roth Capital Partners, LLC, Craig-Hallum Capital Group LLC,
Merriman Capital, Inc. and Northland Capital Markets.
13
Shelf Registration Statement
In December 2010, the Securities and Exchange Commission declared effective the Companys
shelf registration statement which allows the Company to issue various types of debt and equity
instruments, including common stock, preferred stock and warrants. Issuances under the shelf
registration will require the filing of a prospectus supplement identifying the amount and terms of
the securities to be issued. The ability to issue debt and equity is subject to market conditions
and other factors impacting the Companys borrowing capacity. The Company has a $30,000 limit on
the amount securities that can be issued under this shelf registration statement and has utilized
$17,250 of this amount as of June 30, 2011 pursuant to the public offering in January 2011
described above.
Private Placement
On August 2010, the Company completed a private placement of its common stock (the 2010
Private Placement) in which it issued to its investors (i) an aggregate of 13,495 shares of the
Companys common stock at $1.00 per share and (ii) warrants initially exercisable to purchase up to
6,748 shares of the Companys common stock at $1.50 per share (the Warrants), for initial
proceeds of approximately $13,218 net of issuance costs (excluding any proceeds the Company may
receive upon exercise of the Warrants). Of this amount, $2,198 was allocated to the value of the
Warrants and $11,020 was allocated to the common stock. All amounts are recorded within
stockholders equity. In March 2011, one of the investors fully exercised its warrant to purchase
500 shares of the Companys common stock, and the Company received gross proceeds of $750 in
connection with such exercise. During the second quarter of 2011, three of the investors fully
exercised their warrants to purchase 1,600 shares of the Companys common stock, and the Company
received gross proceeds of $2,400 in connection with these exercises.
Warrants to Purchase Common Stock
The Warrants issued in connection with the 2010 Private Placement have an initial exercise
price of $1.50 per share of common stock, can be exercised immediately, have a five-year term and
provide for weighted-average anti-dilution protection in addition to customary adjustment for
dividends, reorganization and other common stock events.
Warrants outstanding as of June 30, 2011 were as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Number |
|
|
|
|
|
|
|
Exercise |
|
|
of Shares |
|
|
|
|
|
|
|
Price |
|
|
Outstanding |
|
|
|
Term |
|
|
per |
|
|
Under |
|
Issue Date |
|
(Years) |
|
|
Share |
|
|
Warrant |
|
May 2006 |
|
|
7 |
|
|
|
9.03 |
|
|
|
106 |
|
August 2010 |
|
|
5 |
|
|
$ |
1.50 |
|
|
|
4,648 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4,754 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Comprehensive Loss
Comprehensive loss consists of two components, net loss and other comprehensive income/(loss).
Other comprehensive income/(loss) refers to revenue, expenses, gains, and losses that under GAAP
are recorded as an element of stockholders equity but are excluded from net income. The Companys
other comprehensive income/(loss) consists of foreign currency translation adjustments from those
subsidiaries not using the U.S. dollar as their functional currency. Comprehensive loss for the
three months ended June 30, 2011 and 2010 was $2,064 and $3,231, respectively. Comprehensive loss
for the six months ended June 30, 2011 and 2010 was $5,257 and $6,729, respectively.
Note 8 Stock Option and Other Benefit Plans
2007 Equity Incentive Plan
In January 2007, the Companys Board of Directors adopted, and in March 2007 the Companys
stockholders approved, the 2007 Equity Incentive Plan (the 2007 Plan). At the time of adoption,
there were 1,766 shares of common stock authorized for issuance under the 2007 Plan plus 195 shares
of common stock from the Companys 2001 Stock Option Plan (the 2001 Plan) that were unissued. In
addition, shares that were not issued or subject to outstanding grants under the 2001 Plan on the
date of adoption of the 2007 Plan and any shares issued under the 2001 Plan that are forfeited or
repurchased by the Company or that are issuable upon exercise of options that expire or become
unexercisable for any reason without having been exercised in full, will be available for grant and
issuance under the 2007 Plan. On June 3, 2010, at the Companys 2010 Annual Meeting of
Stockholders, the Companys
stockholders approved an amendment to the 2007 Plan to increase the aggregate number of shares
of common stock authorized for issuance under the 2007 Plan by 3,000 shares. Furthermore, the
number of shares available for grant and issuance under the 2007 Plan was increased automatically
on January 1 of each of 2008 through 2011 by an amount equal to 3% of the Companys shares
outstanding on the immediately preceding December 31.
14
The Company may grant options under the 2007 Plan at prices no less than 85% of the estimated
fair value of the shares on the date of grant as determined by its Board of Directors, provided,
however, that (i) the exercise price of an incentive stock option (ISO) or non-qualified stock
options (NSO) may not be less than 100% or 85%, respectively, of the estimated fair value of the
underlying shares of common stock on the grant date, and (ii) the exercise price of an ISO or NSO
granted to a 10% stockholder may not be less than 110% of the estimated fair value of the shares on
the grant date. Prior to the Companys IPO, the Board determined the fair value of common stock in
good faith based on the best information available to the Board and Companys management at the
time of the grant. Following the IPO, the fair value of the Companys common stock is determined by
the last sale price of such stock on the NASDAQ Global Market on the date of determination. The
stock options granted to employees generally vest with respect to 25% of the underlying shares one
year from the vesting commencement date and with respect to an additional 1/48 of the underlying
shares per month thereafter. Stock options granted during 2007 prior to October 25, 2007 have a
contractual term of ten years and stock options granted on or after October 25, 2007 have a
contractual term of six years.
The 2007 Plan also provides the Board of Directors the ability to grant restricted stock
awards, stock appreciation rights, restricted stock units, performance shares and stock bonuses.
As of June 30, 2011, 3,882 shares were available for future grants under the 2007 Plan.
2007 Employee Stock Purchase Plan
In January 2007, the Companys Board of Directors adopted, and in March 2007 the Companys
stockholders approved, the 2007 Employee Stock Purchase Plan (the 2007 Purchase Plan). The
Company initially reserved 667 shares of its common stock for issuance under the 2007 Purchase
Plan. On each January 1 for the first eight calendar years after the first offering date, the
aggregate number of shares of the Companys common stock reserved for issuance under the 2007
Purchase Plan will be increased automatically by the number of shares equal to 1% of the total
number of outstanding shares of the Companys common stock on the immediately preceding December
31, provided that the Board of Directors may reduce the amount of the increase in any particular
year and provided further that the aggregate number of shares issued over the term of this plan may
not exceed 5,333. The 2007 Purchase Plan permits eligible employees to purchase common stock at a
discount through payroll deductions during defined offering periods. The price at which the stock
is purchased is equal to the lower of 85% of the fair market value of the common stock at the
beginning of an offering period or after a purchase period ends.
In January 2009, the 2007 Purchase Plan was amended to provide that the Compensation Committee
of the Companys Board of Directors may fix a maximum number of shares that may be purchased in the
aggregate by all participants during any single offering period (the Maximum Offering Period Share
Amount). The Committee may later raise or lower the Maximum Offering Period Share Amount. The
Committee established the Maximum Offering Period Share Amount of 500 shares for the offering
period that commenced on February 15, 2009 and ended on August 14, 2009, and a Maximum Offering
Period Share Amount of 200 shares for each offering period thereafter.
As of June 30, 2011, 693 shares were available for issuance under the 2007 Purchase Plan.
2008 Equity Inducement Plan
In March 2008, the Companys Board of Directors adopted the 2008 Equity Inducement Plan (the
Inducement Plan) to augment the shares available under its existing 2007 Plan. The Inducement
Plan did not require the approval of the Companys stockholders. The Company initially reserved 600
shares of its common stock for grant and issuance under the Inducement Plan. On December 28, 2009,
the Companys Board of Directors appointed Niccolo de Masi as the Companys President and Chief
Executive Officer and the Compensation Committee of the Companys Board of Directors awarded him a
non-qualified stock option to purchase 1,250 shares of the Companys common stock, which was issued
on January 4, 2010 under the Inducement Plan. Immediately prior to the grant of this award, the
Compensation Committee amended the Inducement Plan to increase the number of shares available for
grant under the plan by 819 shares to 1,250 shares. The Company may only grant NSOs under the
Inducement Plan. Grants under the Inducement Plan may only be made to persons not previously an
employee or director of the Company, or following a bona fide period of non-employment, as an
inducement material to such individuals entering into employment with the Company and to provide
incentives for such persons to exert maximum efforts for the Companys success. The Company may
grant NSOs under the Inducement Plan at
prices less than 100% of the fair value of the shares on the date of grant, at the discretion
of its Board of Directors. The fair value of the Companys common stock is determined by the last
sale price of such stock on the NASDAQ Global Market on the date of determination.
15
As of June 30, 2011, 66 shares were reserved for future grants under the Inducement Plan.
Stock Option Activity
The following table summarizes the Companys stock option activity for the three months ended
June 30, 2011:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options Outstanding |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted |
|
|
Weighted |
|
|
|
|
|
|
|
|
|
|
Number |
|
|
Average |
|
|
Average |
|
|
Aggregate |
|
|
|
Shares |
|
|
of |
|
|
Exercise |
|
|
Contractual |
|
|
Intrinsic |
|
|
|
Available |
|
|
Shares |
|
|
Price |
|
|
Term (Years) |
|
|
Value |
|
Balances at December 31, 2010 |
|
|
4,148 |
|
|
|
6,928 |
|
|
$ |
2.02 |
|
|
|
|
|
|
|
|
|
Increase in authorized shares |
|
|
1,338 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options granted |
|
|
(2,088 |
) |
|
|
2,088 |
|
|
|
3.76 |
|
|
|
|
|
|
|
|
|
Options canceled |
|
|
550 |
|
|
|
(550 |
) |
|
|
1.60 |
|
|
|
|
|
|
|
|
|
Options exercised |
|
|
|
|
|
|
(659 |
) |
|
|
1.80 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balances at June 30, 2011 |
|
|
3,948 |
|
|
|
7,807 |
|
|
$ |
2.54 |
|
|
|
4.78 |
|
|
$ |
22,970 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options vested and expected to vest
at June 30, 2011 |
|
|
|
|
|
|
6,312 |
|
|
$ |
2.60 |
|
|
|
4.68 |
|
|
$ |
18,499 |
|
Options exercisable at June 30, 2011 |
|
|
|
|
|
|
2,121 |
|
|
$ |
3.37 |
|
|
|
3.84 |
|
|
$ |
5,625 |
|
The aggregate intrinsic value in the preceding table is calculated as the difference
between the exercise price of the underlying awards and the quoted closing price of the Companys
common stock of $5.27 per share as of June 30, 2011. Consolidated net cash proceeds from option
exercises were $1,185 and $349 for the six months ended June 30, 2011 and 2010, respectively. The
Company realized no significant income tax benefit from stock option exercises during the six
months ended June 30, 2011 or 2010. As required, the Company presents excess tax benefits from the
exercise of stock options, if any, as financing cash flows rather than operating cash flows.
The Company applies the fair value provisions of ASC 718, Compensation-Stock Compensation
(ASC 718). Under ASC 718, the Company estimated the fair value of each option award on the grant
date using the Black-Scholes option valuation model and the weighted average assumptions noted in
the following table.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
2011 |
|
|
2010 |
|
Dividend yield |
|
|
|
% |
|
|
|
% |
|
|
|
% |
|
|
|
% |
Risk-free interest
rate |
|
|
1.46 |
% |
|
|
1.38 |
% |
|
|
1.50 |
% |
|
|
1.37 |
% |
Expected volatility |
|
|
63.9 |
% |
|
|
77.2 |
% |
|
|
63.8 |
% |
|
|
76.5 |
% |
Expected term
(years) |
|
|
4.00 |
|
|
|
3.05 |
|
|
|
4.00 |
|
|
|
3.13 |
|
The Company based its expected volatility on its own historic volatility and the
historical volatility of a peer group of publicly traded entities. The expected term of options
gave consideration to early exercises, post-vesting cancellations and the options contractual
term, which was extended for all options granted subsequent to September 12, 2005 but prior to
October 25, 2007 from five to ten years. Stock options granted on or after October 25, 2007 have a
contractual term of six years. The risk-free interest rate for the expected term of the option is
based on the U.S. Treasury Constant Maturity Rate as of the date of grant. The weighted-average
fair value of stock options granted during the six months ended June 30, 2011 and 2010 was $1.85
and $0.61, respectively.
The Company calculated employee stock-based compensation expense recognized in the six months
ended June 30, 2011 and 2010 based on awards ultimately expected to vest and reduced it for
estimated forfeitures. ASC 718 requires forfeitures to be estimated at the time of grant and
revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates.
16
The following table summarizes the consolidated stock-based compensation expense by line items
in the consolidated statement of operations:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
2011 |
|
|
2010 |
|
Research and development |
|
$ |
131 |
|
|
$ |
116 |
|
|
$ |
231 |
|
|
$ |
280 |
|
Sales and marketing |
|
|
94 |
|
|
|
40 |
|
|
|
160 |
|
|
|
113 |
|
General and administrative |
|
|
280 |
|
|
|
193 |
|
|
|
511 |
|
|
|
480 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total stock-based
compensation expense |
|
$ |
505 |
|
|
$ |
349 |
|
|
$ |
902 |
|
|
$ |
873 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of June 30, 2011, the Company had $4,285 of total unrecognized compensation expense
under ASC 718, net of estimated forfeitures, which will be recognized over a weighted average
period of 2.96 years. As permitted by ASC 718, the Company has deferred the recognition of its
excess tax benefit from non-qualified stock option exercises.
Note 9 Income Taxes
The Company recorded an income tax provision of $501 and $198 for the three months ended June
30, 2011 and 2010, respectively, related to foreign withholding taxes and income taxes. The Company
recorded an income tax provision of $1,275 and $499 for the six months ended June 30, 2011 and
2010, respectively, also related to foreign withholding taxes and income taxes. The income tax
rates vary from the Federal and State statutory rates due to the valuation allowances on the
Companys net operating losses, foreign tax rate differences, and withholding taxes.
The Company estimates its annual effective tax rate at the end of each quarterly period, and
records the tax effect of certain discrete items, which are unusual or occur infrequently, in the
interim period in which they occur. In addition, jurisdictions with a projected loss for the year
or a year-to-date loss where no tax benefit can be recognized and jurisdictions where a reliable
estimate of ordinary income cannot be made are excluded from the estimated annual effective tax
rate. The impact of such an exclusion could result in a higher or lower effective tax rate during a
particular quarter depending on the mix and timing of actual earnings versus annual projections.
The Companys ability to use its net operating loss carryforwards and federal and state tax credit
carryforwards to offset future taxable income and future taxes, respectively, may be subject to
restrictions attributable to equity transactions that result in changes in ownership as defined by
Internal Revenue Code Section 382.
The Company accounts for uncertain tax positions in accordance with ASC 740, Income Taxes
(ASC 740). As of June 30, 2011 and December 31, 2010, the total amount of unrecognized tax
benefits was $3,275 and $3,326, respectively. As of June 30, 2011 and December 31, 2010,
approximately $19 and $73, respectively, of unrecognized tax benefits, if recognized, would impact
the Companys effective tax rate. The remaining balance, if recognized, would adjust the Companys
goodwill from acquisitions or would adjust the Companys deferred tax assets which are subject to a
valuation allowance.
The Companys policy is to recognize interest and penalties related to unrecognized tax
benefits in income tax expense. The Company recorded $61 and $58 of interest on uncertain tax
positions during the three months ended June 30, 2011 and 2010, respectively. The Company recorded
$122 and $115 of interest on uncertain tax positions during the six months ended June 30, 2011 and
2010, respectively. As of June 30, 2011 and December 31, 2010, the Company had a liability of
$3,754 and $3,630, respectively, related to interest and penalties for uncertain tax positions.
One of the Companys subsidiaries in China has received the High & New Technology Enterprise
qualification from the Ministry of Science and Technology, and also the Software Enterprise
Qualification from the Ministry of Industry and Information Technology. During the third quarter
of 2010, the State Administration of Taxation approved the Companys application to apply the
favorable tax benefits to operations beginning January 1, 2009. The Company has revalued certain
deferred tax assets and liabilities during the fourth quarter of 2010, and certain taxes that were
expensed in 2009 were refunded in 2010, and the tax benefit was recognized. These qualifications
are reviewed annually, and in the event that circumstances change and the Company no longer meets
the requirements of the original qualification, the Company would need to revalue certain deferred
tax assets and liabilities.
The Company is subject to taxation in the United States and various foreign jurisdictions. The
material jurisdictions subject to examination by tax authorities are primarily the State of
California, United States, United Kingdom and China. The Companys
federal tax return is open by statute for tax years 2001 and forward and could be subject to
examination by the tax authorities. The Companys California income tax returns are open by statute
for tax years 2001 and forward. The statute of limitations for the Companys 2008 filed tax return
in the United Kingdom will begin to expire (close) in 2011. The Companys China income tax returns
are open by statute for tax years 2005 and forward. In practice, a tax audit, examination or tax
assessment notice issued by the Chinese tax authorities does not represent finalization or closure
of a tax year.
17
Note 10 Segment Reporting
ASC 280, Segment Reporting (ASC 280), establishes standards for reporting information about
operating segments. It defines operating segments as components of an enterprise about which
separate financial information is available that is evaluated regularly by the chief operating
decision-maker, or decision-making group, in deciding how to allocate resources and in assessing
performance. The Companys chief operating decision-maker is its Chief Executive Officer. The
Companys Chief Executive Officer reviews financial information on a geographic basis, however
these are included within one operating segment for purposes of allocating resources and evaluating
financial performance.
Accordingly, the Company reports as a single operating segment mobile games. It attributes
revenues to geographic areas based on the country in which the carriers principal operations are
located.
A breakdown of the Companys total sales to customers in the feature phone and smartphone
markets is shown below:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
|
(in thousands) |
|
Feature phone |
|
$ |
8,253 |
|
|
$ |
13,707 |
|
|
$ |
18,731 |
|
|
$ |
28,813 |
|
Smartphone |
|
|
9,427 |
|
|
|
2,245 |
|
|
|
15,375 |
|
|
|
4,428 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Revenues |
|
$ |
17,680 |
|
|
$ |
15,952 |
|
|
$ |
34,106 |
|
|
$ |
33,241 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Company generates its revenues in the following geographic regions:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
2011 |
|
|
2010 |
|
United States of America |
|
$ |
9,218 |
|
|
$ |
7,341 |
|
|
$ |
16,493 |
|
|
$ |
15,590 |
|
China |
|
|
885 |
|
|
|
1,155 |
|
|
|
2,312 |
|
|
|
2,755 |
|
Americas, excluding the
USA |
|
|
1,455 |
|
|
|
2,232 |
|
|
|
3,371 |
|
|
|
4,408 |
|
EMEA |
|
|
4,989 |
|
|
|
4,478 |
|
|
|
10,060 |
|
|
|
9,140 |
|
Other |
|
|
1,133 |
|
|
|
746 |
|
|
|
1,870 |
|
|
|
1,348 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$ |
17,680 |
|
|
$ |
15,952 |
|
|
$ |
34,106 |
|
|
$ |
33,241 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Company attributes its long-lived assets, which primarily consist of property and
equipment, to a country primarily based on the physical location of the assets. Property and
equipment, net of accumulated depreciation and amortization, summarized by geographic location was
as follows:
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
|
December 31, |
|
|
|
2011 |
|
|
2010 |
|
Americas |
|
$ |
1,909 |
|
|
$ |
1,013 |
|
EMEA |
|
|
511 |
|
|
|
714 |
|
Other |
|
|
392 |
|
|
|
407 |
|
|
|
|
|
|
|
|
|
|
$ |
2,812 |
|
|
$ |
2,134 |
|
|
|
|
|
|
|
|
18
Note 11 Restructuring
Restructuring information as of June 30, 2011 was as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Restructuring |
|
|
|
2011 |
|
|
2010 |
|
|
2009 |
|
|
|
|
|
|
|
|
|
|
Facilities |
|
|
|
|
|
|
Facilities |
|
|
|
|
|
|
Facilities |
|
|
Superscape |
|
|
|
|
|
|
Workforce |
|
|
Related |
|
|
Workforce |
|
|
Related |
|
|
Workforce |
|
|
Related |
|
|
Plan |
|
|
Total |
|
Balance as of January 1, 2010 |
|
$ |
|
|
|
$ |
|
|
|
$ |
|
|
|
$ |
|
|
|
$ |
629 |
|
|
$ |
737 |
|
|
$ |
40 |
|
|
$ |
1,406 |
|
Charges to operations |
|
|
|
|
|
|
|
|
|
|
1,540 |
|
|
|
1,854 |
|
|
|
|
|
|
|
235 |
|
|
|
|
|
|
|
3,629 |
|
Non Cash Adjustments |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(269 |
) |
|
|
|
|
|
|
|
|
|
|
(3 |
) |
|
|
(272 |
) |
Charges settled in cash |
|
|
|
|
|
|
|
|
|
|
(1,244 |
) |
|
|
|
|
|
|
(629 |
) |
|
|
(414 |
) |
|
|
(14 |
) |
|
|
(2,301 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance as of December 31,
2010 |
|
|
|
|
|
|
|
|
|
|
296 |
|
|
|
1,585 |
|
|
|
|
|
|
|
558 |
|
|
|
23 |
|
|
|
2,462 |
|
Charges to operations |
|
|
500 |
|
|
|
96 |
|
|
|
41 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
637 |
|
Non Cash Adjustments |
|
|
|
|
|
|
(86 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(4 |
) |
|
|
(90 |
) |
Charges settled in cash |
|
|
(500 |
) |
|
|
(10 |
) |
|
|
(220 |
) |
|
|
(504 |
) |
|
|
|
|
|
|
(171 |
) |
|
|
|
|
|
|
(1,405 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance as of June 30, 2011 |
|
$ |
|
|
|
$ |
|
|
|
$ |
117 |
|
|
$ |
1,081 |
|
|
$ |
|
|
|
$ |
387 |
|
|
$ |
19 |
|
|
$ |
1,604 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
During 2009, 2010 and the first two quarters of 2011, the Companys management approved
restructuring plans to improve the effectiveness and efficiency of its operating model and reduce
operating expenses around the world. The 2011 restructuring plan included $500 of restructuring
charges relating to employee termination costs in the Companys APAC, Latin America, Russia and
United Kingdom offices. The remaining restructuring charge of $96 related primarily to facility
related charges resulting from vacating a portion of the Companys Moscow offices, which includes
an $86 non-cash adjustment relating to a write off of leasehold improvements. Since the inception
of the 2010 restructuring plan through June 30, 2011, the Company incurred $1,581 of restructuring
charges relating to employee termination costs in the Companys United States, APAC, Latin America
and United Kingdom offices. The remaining restructuring charge of $1,854 related primarily to
facility related charges resulting from the relocation of the Companys corporate headquarters to
San Francisco, which includes a $269 non-cash adjustment, primarily relating to a write off in
fixed assets. Since the inception of the 2009 restructuring plan through June 30, 2011, the Company
incurred $2,111 in restructuring charges. These charges included $1,009 of workforce related
charges, comprised of severance and termination benefits of $657 associated with the departure of
the Companys former Chief Executive Officer, and $352 relating to employee termination costs in
the Companys United States and United Kingdom offices. The remaining restructuring charge included
$1,102 of facility related charges, comprised of $944 of charges associated with changes in the
sublease probability assumption for the vacated office space in the Companys United States
headquarters and an additional restructuring charge of $158 net of sublease income, resulting from
vacating a portion of the Companys EMEA headquarters based in the United Kingdom. The Company does
not expect to incur any additional charges under the 2009 restructuring plan.
As of June 30, 2011, the Companys remaining restructuring liability of $1,604 was comprised
of $117 of severance and benefits payments due to a former executive, which are due to be paid
during 2011, and $1,487 of facility related costs that are expected to be paid over the remainder
of the lease terms of one to two years. As of June 30, 2011, approximately $313 of facility costs
included in the above table were classified as other long-term liabilities. As of December 31,
2010, the Companys remaining restructuring liability of $2,462 was comprised of $296 of severance
and benefits payments due to former executives, of which $179 were paid in the first two quarters
of 2011, and $2,166 of facility related costs, which included $773 of facility costs that were
classified as other long-term liabilities. The Company paid $675 of these facility costs during the
first two quarters of 2011.
Note 12 Subsequent Events
Acquisition of Blammo Games
On August 1, 2011, the Company completed the acquisition of Blammo Games Inc., a company
organized under the laws of Ontario (Blammo), by entering into a Share Purchase Agreement (the
Share Purchase Agreement) by and among the Company, Blammo and each of the owners of the
outstanding share capital of Blammo (the Sellers). Blammo is a developer of freemium games for
the iOS platform located in Toronto, Canada.
Pursuant to the terms of the Share Purchase Agreement, the Company purchased from the Sellers
all of the issued and outstanding share capital of Blammo (the Share Purchase), and in exchange
for such Blammo share capital, the Company (i) issued to the Sellers, in the aggregate, 1,000
shares of the Companys common stock (the Initial Shares), which resulted in initial
consideration of $5,070 and (ii) agreed to issue to the Sellers, in the aggregate, up to an
additional 3,313 shares of the Companys common stock (the Additional Shares) if Blammo achieves
certain net revenue targets during the years ending March 31, 2013, March 31, 2014 and
March 31, 2015, as more fully described below. 100 of the Initial Shares will be held in
escrow for 12 months to satisfy indemnification claims under the Share Purchase Agreement.
19
The Additional Shares will be issued to the Sellers if, and to the extent that, Blammo
achieves certain Net Revenue (as such term is defined in the Share Purchase Agreement) performance
targets as follows: (i) for fiscal 2013 (April 1, 2012 through March 31, 2013), (a) 227 Additional
Shares will be issued to the Sellers if, and only in the event that, Blammo meets its Baseline Net
Revenue goal for such fiscal year, and (b) up to an additional 682 Additional Shares will be issued
to the Sellers to the extent that Blammo exceeds its Baseline Net Revenue goal and meets its Upside
Net Revenue goal for such fiscal year, (ii) for fiscal 2014 (April 1, 2013 through March 31, 2014),
(a) 417 Additional Shares will be issued to the Sellers if, and only in the event that, Blammo
meets its Baseline Net Revenue goal for such fiscal year, and (b) up to an additional 833
Additional Shares will be issued to the Sellers to the extent that Blammo exceeds its Baseline Net
Revenue goal and meets its Upside Net Revenue goal for such fiscal year, and (iii) for fiscal 2015
(April 1, 2014 through March 31, 2015), (a) no Additional Shares will be issued to the Sellers if
Blammo does not meet its Baseline Net Revenue goal for such fiscal year and (b) up to 1,154
Additional Shares will be issued to the Sellers to the extent that Blammo exceeds its Baseline Net
Revenue goal and meets its Upside Net Revenue goal for such fiscal year. To the extent that Blammo
meets its Baseline Net Revenue goal for a fiscal year but does not meet its Upside Net Revenue goal
for such fiscal year, Additional Shares will be issued to the Sellers on a straight-line basis
based on the amount by which Blammo exceeded the Baseline Net Revenue goal. Blammos Baseline and
Upside Net Revenue goals for fiscal 2013, 2014 and 2015 are as follows:
|
|
|
|
|
|
|
|
|
Fiscal Year |
|
Baseline Net Revenue |
|
|
Upside Net Revenue |
|
|
Fiscal 2013 |
|
US$ |
3,500 |
|
|
US$ |
5,000 |
|
|
Fiscal 2014 |
|
US$ |
5,500 |
|
|
US$ |
10,000 |
|
|
Fiscal 2015 |
|
US$ |
8,500 |
|
|
US$ |
15,000 |
|
In addition, under the terms of the Share Purchase Agreement, the Company has agreed to file a
shelf registration statement with the SEC within 20 days after the closing of the Share Purchase to
register all of the Initial Shares.
Acquisition of Griptonite
On August 2, 2011, the Company completed the acquisition of Griptonite, Inc., a Washington
corporation (Griptonite) and formerly a wholly owned subsidiary of Foundation 9 Entertainment,
Inc., a Delaware corporation (Foundation 9), pursuant to an Agreement and Plan of Merger (the
Merger Agreement) by and among the Company, Granite Acquisition Corp., a Washington corporation
and wholly owned subsidiary of the Company (Sub), Foundation 9 and Griptonite. Pursuant to the
terms of the Merger Agreement, Sub merged with and into Griptonite in a statutory reverse
triangular merger (the Merger), with Griptonite surviving the Merger as a wholly owned subsidiary
of the Company. Griptonite, which is based in Kirkland, WA, is a developer of games for the Xbox
360, Wii, DS, PSP and iPhone platforms.
In connection with the Merger, the Company issued to Foundation 9, as Griptonites sole
shareholder, in exchange for all of the issued and outstanding shares of Griptonite capital stock,
a total of 6,106 shares of the Companys common stock, for consideration of approximately $29,564;
600 shares will be held in escrow for 15 months to satisfy indemnification claims under the Merger
Agreement. In addition, the Company may be required to issue additional shares (not to exceed, when
aggregated with the 6,106 shares issued at the closing of the Merger, more than 19.99% of the
Companys issued and outstanding shares immediately prior to the closing of the Merger) (i) in
satisfaction of indemnification obligations in the case of breaches of its representations,
warranties and covenants or (ii) pursuant to a working capital adjustment that may take place after
the Company files an amendment to the Current Report on Form 8-K it filed to report the Merger to
file required financial statements of Griptonite.
The Company has agreed to file a shelf registration statement with the SEC within 20 days
after the closing of the Merger to register all of the shares of the Companys common stock
issuable to Foundation 9 under the Merger Agreement.
The Company has not made all of the required disclosures in accordance with ASC 805-10-50-2,
Business Combinations, as it is currently in the process of evaluating the purchase accounting
implications of the above two transactions.
20
Assumption of Griptonite Lease
In connection with the Merger, the Company agreed to assume the obligations of Griptonite
under that certain lease dated as of November 5, 2007, by and among Foundation 9, Griptonite and
Marymoor Warehouse Associates, LLC, as a successor in interest to Mastro Willows 2, LLC, with
respect to the premises located at 12421 Willows Road NE, Kirkland, Washington (the Griptonite
Lease). The Griptonite Lease covers approximately 54 rentable square feet and has a term that
commenced on April 1, 2008 and terminates on September 30, 2015. The lease currently provides for
monthly base rent of $84, with the monthly base rent increasing by $2 every 12 months such that the
monthly rent under the Griptonite Lease for the final 12 months of the lease will be $93.
Amendment to 2008 Equity Inducement Plan
In connection with the Merger and the Share Purchase, the Compensation Committee of the
Companys Board of Directors increased the number of shares reserved for issuance under the
Companys 2008 Equity Inducement Plan by 1,050 shares. Glu utilized these additional shares in
order to grant stock options to certain of the new non-executive employees of Griptonite and Blammo
to purchase a total of 1,033 shares of Glus common stock.
Departure of Executive Officer
On July 28, 2011, the Company terminated the employment of Giancarlo Mori, its Chief Creative
Officer, effective as of August 2, 2011.
21
|
|
|
ITEM 2. |
|
MANAGEMENTS DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS |
The information in this discussion and elsewhere in this report contains forward-looking
statements within the meaning of Section 27A of the Securities Act of 1933, as amended (the
Securities Act), and Section 21E of the Securities Exchange Act of 1934, as amended. Such
statements are based upon current expectations that involve risks and uncertainties. Any statements
contained herein that are not statements of historical fact may be deemed to be forward-looking
statements. For example, the words may, will, believe, anticipate, plan, expect,
intend, could, estimate, continue and similar expressions or variations are intended to
identify forward-looking statements. In this report, forward-looking statements include, without
limitation, the following:
our expectations and beliefs regarding the future conduct and growth of our
business;
our expectations regarding competition and our ability to compete effectively;
our expectations regarding the development of future products, including those for
smartphones and tablets;
our expectation that we will release 15 to 20 social, freemium games during 2011,
of which approximately one-fourth will be developed by third parties pursuant to our Glu
Partners program;
our intention to focus our development efforts on social, freemium games and
continue our use of in-game advertising, offers, micro-transactions and other monetization
techniques with respect to the games we develop for smartphones and tablets;
our expectation that the substantial majority of the social, freemium games that
we are developing for smartphones will be based on our own intellectual property, which we
believe will significantly enhance our margins and long-term value;
our expectations regarding our revenues, including the expected decline in revenues
from games we develop for feature phones in our traditional carrier-based business and our
belief that with our smartphone revenues having surpassed our feature phone revenues in the
second quarter of 2011 we are positioned to return to overall revenue growth in the longer
term;
our expectations regarding our operating expenses, including anticipated increased
spending on sales and marketing and research and development initiatives during 2011 compared
with 2010, as well as the anticipated impact that our recent Blammo and Griptonite acquisitions
will have on our operating expenses;
our expectation that the Blammo and Griptonite acquisitions will approximately
double our studio capacity;
our expectation that our first title created by Blammo will be released in the
first quarter of 2012, while the first title created by our Griptonite studio should be launched
by the second quarter of 2012;
our assumptions regarding the impact of Recent Accounting Pronouncements applicable
to us;
our assessments and estimates that determine our effective tax rate and valuation
allowance; and
our belief that our cash and cash equivalents and cash flows from operations, if
any, will be sufficient to meet our cash needs for at least the next 12 months.
Our actual results and the timing of certain events may differ significantly from the results
discussed in the forward-looking statements. Factors that might cause such a discrepancy include,
but are not limited to, those discussed in Risk Factors elsewhere in this report. All
forward-looking statements in this document are based on information available to us as of the date
hereof, and we assume no obligation to update any such forward-looking statements to reflect future
events or circumstances.
The following discussion and analysis of our financial condition and results of operations
should be read in conjunction with the unaudited condensed consolidated financial statements and
related notes contained elsewhere in this report. Our Managements Discussion and Analysis of
Financial Condition and Results of Operations (MD&A) includes the following sections:
|
|
An Overview that discusses at a high level our operating results and some of the trends
that affect our business; |
22
|
|
Critical Accounting Policies and Estimates that we believe are important to understanding
the assumptions and judgments underlying our financial statements; |
|
|
Recent Accounting Pronouncements; |
|
|
Results of Operations, including a more detailed discussion of our revenues and expenses;
and |
|
|
Liquidity and Capital Resources, which discusses key aspects of our statements of cash
flows, changes in our balance sheets and our financial commitments. |
Overview
This overview provides a high-level discussion of our operating results and some of the trends
that affect our business. We believe that an understanding of these trends is important to
understand our financial results for the first and second quarters of 2011, as well as our future
prospects. This summary is not intended to be exhaustive, nor is it intended to be a substitute for
the detailed discussion and analysis provided elsewhere in this report, including our unaudited
consolidated financial statements and accompanying notes.
Financial Results and Trends
Revenues for the three months ended June 30, 2011 were $17.7 million, an 11% increase compared
to the three months ended June 30, 2010, in which we reported revenues of $16.0 million. Revenues
for the six months ended June 30, 2011 were $34.1 million, a 3% increase compared to the six months
ended June 30, 2010, in which we reported revenues of $33.2 million. These increases in revenues
were primarily due to a significant increase in our revenues that we generated from games for
smartphones, such as Apples iPhone and mobile phones utilizing Googles Android operating system.
We believe that the migration of users from feature phones to smartphone devices, which offer
enhanced functionality, will continue to accelerate for the remainder of 2011 and for the
foreseeable future as consumers increasingly upgrade their mobile phones. Accordingly, we have
shifted our product development focus towards developing new titles for smartphones and tablet
devices, such as Apples iPad, and intend to release fewer games for feature phones in future
periods.
For us to succeed in 2011 and beyond, we believe that we must increasingly publish mobile
games that are widely accepted and commercially successful on smartphone and tablet digital
storefronts, which include Apples App Store, Googles Android Market, Microsofts Windows
Marketplace for Mobile and Palms App Catalog. Our smartphone revenue accounted for approximately
45% and 13% of our revenues for the six months ended June 30, 2011 and June 30, 2010, respectively
and 53% and 14% of our revenues for the three months ended June 30, 2011 and June 30, 2010,
respectively. Our strategy for increasing our revenues from smartphones and tablets involves
becoming the leading publisher of social, mobile freemium games games that are downloadable
without an initial charge, but which enable a variety of additional features to be accessed for a
fee or otherwise monetized through various advertising and offer techniques. Our social, freemium
games are generally designed to be persistent through regular content updates. We believe this
approach will enable us to build and grow a longer lasting and more direct relationship with our
customers, which will assist us in our future sales and marketing efforts. We intend to have the
substantial majority of our social, freemium games be based upon our own intellectual property,
which we believe will significantly enhance our margins and long-term value.
Our smartphone revenues surpassed our feature phone revenues for the first time in the second
quarter of 2011, and we believe that this transition will position us to return to overall revenue
growth in the longer term. However, significantly growing our revenues from smartphones and tablets
may be challenging for us for several reasons, including: (1) our inability since the middle of the
second quarter of 2011 to include certain types of offers in our games sold on the Apple App Store,
which offers accounted for approximately one-third of our smartphone revenues during the three and
six months ended June 30, 2011; (2) the open nature of many of the smartphone and tablet
storefronts substantially increases the number of our competitors and competitive products; (3) we
have only relatively recently concentrated our efforts on developing and marketing social, freemium
games; (4) our relatively limited experience with respect to creating games that include
micro-transaction capabilities, advertizing and offers have caused us, and may continue to cause
us, to have difficulty optimizing the monetization of our social, freemium games; (5) we
historically have had more limited success in generating significant revenues from games based on
our own intellectual property rather than licensed brands; and (6) our
social, freemium games may not be widely downloaded by consumers for a variety of reasons,
including poor consumer reviews or other negative publicity, ineffective or insufficient marketing
efforts or a failure to achieve prominent storefront featuring for such games.
23
In addition, our revenues will continue to depend significantly on growth in the mobile games
market, our ability to continue to attract new end users in that market and the overall strength of
the economy, particularly in the United States. Our revenues may also be adversely impacted by
decisions by digital storefront owners or our carriers to alter their terms related to the
distribution of our games. For example, during the quarter ended June 30, 2011, Apple stopped
permitting publishers to include certain types of offers in games sold through the Apple App Store,
and, this change in Apple policy has negatively impacted our smartphone revenues. Our revenues
depend on a variety of other factors, including our relationships with digital storefront owners,
carriers and our licensors. The loss of any key relationships with our digital storefront owners,
carriers, other distributors or licensors could adversely impact our revenues in the future.
Our net loss in the three months ended June 30, 2011 was $1.8 million versus a net loss of
$3.2 million in the three months ended June 30, 2010. This decrease was driven primarily by a
decrease in costs of revenues of $2.1 million due to a decrease in royalty-burdened revenues and
impairments of advanced royalties, a $1.7 million increase in revenues related to higher smartphone
revenues and a decrease in other income and expenses of $889,000 related primarily to lower
interest charges as the MIG promissory notes were fully repaid and favorable foreign exchange
revaluations in the second quarter of 2011 compared to same period in the prior year. These
decreases were partially offset by a $3.0 million increase in operating expenses and a $303,000
increase in the tax provision. The increase in our operating expenses for the three months ended
June 30, 2011 compared with the three months ended June 30, 2010 was primarily due to increased
research and development and sales and marketing expenses associated with the launch and
development of our freemium titles. Our net loss in the six months ended June 30, 2011 was $5.0
million versus a net loss of $6.9 million in the six months ended June 30, 2010. This decrease was
driven primarily by a decrease in costs of revenues of $3.4 million due to a decrease in
royalty-burdened revenues and impairments of advanced royalties, a decrease in other income and
expenses of $1.7 million related primarily to lower interest charges as the MIG promissory notes
were fully repaid and favorable foreign exchange revaluations in the first and second quarters of
2011 compared to same periods in the prior year and a $865,000 increase in revenues related to
higher smartphone revenues. These decreases were partially offset by a $3.2 million increase in
operating expenses and a $776,000 increase in the tax provision. The increase in our operating
expenses for the six months ended June 30, 2011 compared with the six months ended June 30, 2010
was primarily due to increased research and development and sales and marketing expenses associated
with the launch of our freemium titles. Our operating results are also affected by fluctuations in
foreign currency exchange rates of the currencies in which we incur meaningful operating expenses
(principally the British Pound Sterling, Chinese Renminbi, Brazilian Real and Russian Ruble), and
our customers reporting currencies, as we transact business in more than 70 countries in more than
20 different currencies, and these currencies fluctuated significantly in 2010 and the first six
months of 2011.
We significantly increased our spending on sales and marketing initiatives in the first half
of 2011 in connection with the launch and promotion of our initial social, freemium titles, and we
expect our sales and marketing expenditures to remain at least at this increased level during the
remainder 2011. We also expect that our expenses to develop and port games for advanced platforms
and smartphones will increase as we enhance our existing titles and develop new titles to take
advantage of the additional functionality offered by these platforms, including through our
external development relationships as part of our Glu Partners program. In addition, we expect our
overall operating expenses, particularly our research and development expenses, to significantly
increase in the third quarter of 2011 and beyond due to our recently completed acquisitions of
Griptonite, Inc. (Griptonite), a developer of games for the Xbox 360, Wii, DS, PSP and iPhone
platforms and formerly a wholly owned subsidiary of Foundation 9 Entertainment, Inc. (Foundation
9), and Blammo Games Inc. (Blammo), a developer of freemium games for the iOS platform located
in Toronto, Canada. As a result of these acquisitions and the increased spending on sales and
marketing and research and development initiatives, we expect to use a significant amount of cash
in operations as we seek to grow our business. Our ability to attain profitability will be
affected by our ability to grow our revenues, including our ability to integrate these acquisitions
and begin deriving significant revenues from the efforts of the acquired companies, particularly
Griptonite, and the extent to which we must incur additional expenses to expand our sales,
marketing, development, and general and administrative capabilities to grow our business. The
largest component of our recurring expenses is personnel costs, which consist of salaries, benefits
and incentive compensation, including bonuses and stock-based compensation, for our employees. We
expect that the restructuring measures we implemented during 2010 and first and second quarters of
2011, which primarily consisted of headcount reductions, will have a beneficial effect on our
overall operating expenses, but will not fully offset the expected increases in our operating
expenses. Our business has historically been impacted by seasonality, as many new mobile handset
models are released in the fourth calendar quarter to coincide with the holiday shopping season.
Because many end users download our games soon after they purchase new mobile phones and tablets,
we generally experience seasonal sales increases based on the holiday selling period. However, due
to the time between mobile phone and tablet
purchases and game purchases, some of this holiday impact occurs for us in our first calendar
quarter. We expect these seasonal trends to continue in the future.
24
Cash and cash equivalents at June 30, 2011 totaled $26.4 million, an increase of $13.5 million
from the balance at December 31, 2010. This increase was primarily due to $15.7 million of net
proceeds we received from the underwritten public offering of common stock that we completed in
January 2011 (the 2011 Public Offering), and $4.5 million of proceeds received from warrant
exercises, option exercises and purchases under our employee stock purchase program. These inflows
were partially offset by $2.3 million paid under our credit facility, $2.6 million of cash used in
operations, $1.4 million of capital expenditures and $698,000 of taxes that had been withheld on
the December 31, 2010 Special Bonus Notes payment made to the former MIG shareholders. In addition,
in August 2011, we acquired approximately $10.2 million in cash in connection with our acquisition
of Griptonite. We believe our cash and cash equivalents and cash flows from operations, if any,
will be sufficient to meet our anticipated cash needs for at least the next 12 months.
Significant Transactions
Acquisition of Blammo
On August 1, 2011, we completed the acquisition of Blammo by entering into a Share Purchase
Agreement (the Share Purchase Agreement) by and among Glu, Blammo and each of the owners of the
outstanding share capital of Blammo (the Sellers).
Pursuant to the terms of the Share Purchase Agreement, we purchased from the Sellers all of
the issued and outstanding share capital of Blammo (the Share Purchase), and in exchange for such
Blammo share capital, we (i) issued to the Sellers, in the aggregate, 1,000,000 shares of our
common stock (the Initial Shares) and (ii) agreed to issue to the Sellers, in the aggregate, up
to an additional 3,312,937 shares of our common stock (the Additional Shares) if Blammo achieves
certain net revenue targets during the years ending March 31, 2013, March 31, 2014 and March 31,
2015, as more fully described below. 100,000 of the Initial Shares will be held in escrow for 12
months to satisfy indemnification claims under the Share Purchase Agreement.
The Additional Shares will be issued to the Sellers if, and to the extent that, Blammo
achieves certain Net Revenue (as such term is defined in the Share Purchase Agreement) performance
targets as follows: (i) for fiscal 2013 (April 1, 2012 through March 31, 2013), (a) 227,273
Additional Shares will be issued to the Sellers if, and only in the event that, Blammo meets its
Baseline Net Revenue goal for such fiscal year, and (b) up to an additional 681,818 Additional
Shares will be issued to the Sellers to the extent that Blammo exceeds its Baseline Net Revenue
goal and meets its Upside Net Revenue goal for such fiscal year, (ii) for fiscal 2014 (April 1,
2013 through March 31, 2014), (a) 416,667 Additional Shares will be issued to the Sellers if, and
only in the event that, Blammo meets its Baseline Net Revenue goal for such fiscal year, and (b) up
to an additional 833,333 Additional Shares will be issued to the Sellers to the extent that Blammo
exceeds its Baseline Net Revenue goal and meets its Upside Net Revenue goal for such fiscal year,
and (iii) for fiscal 2015 (April 1, 2014 through March 31, 2015), (a) no Additional Shares will be
issued to the Sellers if Blammo does not meet its Baseline Net Revenue goal for such fiscal year
and (b) up to 1,153,846 Additional Shares will be issued to the Sellers to the extent that Blammo
exceeds its Baseline Net Revenue goal and meets its Upside Net Revenue goal for such fiscal year.
To the extent that Blammo meets its Baseline Net Revenue goal for a fiscal year but does not meet
its Upside Net Revenue goal for such fiscal year, Additional Shares will be issued to the Sellers
on a straight-line basis based on the amount by which Blammo exceeded the Baseline Net Revenue
goal. Blammos Baseline and Upside Net Revenue goals for fiscal 2013, 2014 and 2015 are as follows:
|
|
|
|
|
|
|
|
|
Fiscal Year |
|
Baseline Net Revenue |
|
|
Upside Net Revenue |
|
|
Fiscal 2013 |
|
US$ |
3,500,000 |
|
|
US$ |
5,000,000 |
|
|
Fiscal 2014 |
|
US$ |
5,500,000 |
|
|
US$ |
10,000,000 |
|
|
Fiscal 2015 |
|
US$ |
8,500,000 |
|
|
US$ |
15,000,000 |
|
Acquisition of Griptonite
On August 2, 2011, we completed the acquisition of Griptonite pursuant to an Agreement and
Plan of Merger (the Merger Agreement) by and among Glu, Granite Acquisition Corp., a Washington
corporation and wholly owned subsidiary of Glu (Sub), Foundation 9 and Griptonite. Pursuant to
the terms of the Merger Agreement, Sub merged with and into Griptonite in a statutory reverse
triangular merger (the Merger), with Griptonite surviving the Merger as a wholly owned subsidiary
of Glu.
25
In connection with the Merger, we issued to Foundation 9, as Griptonites sole shareholder, in
exchange for all of the issued and outstanding shares of Griptonite capital stock, a total of
6,106,015 shares of our common stock, of which 600,000 shares will be held in escrow for 15 months
to satisfy indemnification claims under the Merger Agreement. In addition, we may be required to
issue additional shares (not to exceed, when aggregated with the 6,106,015 shares issued at the
closing of the Merger, more than 19.99% of our issued and outstanding shares immediately prior to
the closing of the Merger) (i) in satisfaction of indemnification obligations in the case of
breaches of its representations, warranties and covenants or (ii) pursuant to a working capital
adjustment that may take place after we file an amendment to the Current Report on Form 8-K it
filed to report the Merger to file required financial statements of Griptonite.
We expect the Blammo and Griptonite acquisitions will approximately double our studio
capacity. We anticipate that our first title created by Blammo will be released in the first
quarter of 2012, while the first title created by our Griptonite studio should be launched by the
second quarter of 2012.
Public Offering
In January 2011, we completed the 2011 Public Offering in which we sold an aggregate of
8,414,635 shares of our common stock at a price to the public of $2.05 per share for net proceeds
of approximately $15.7 million after underwriting discounts and commissions and offering expenses.
The underwriters of the 2011 Public Offering were Roth Capital Partners, LLC, Craig-Hallum Capital
Group LLC, Merriman Capital, Inc. and Northland Capital Markets.
Private Placement
In August 2010, we completed a private placement of our common stock (the 2010 Private
Placement) in which we issued and sold to certain investors an aggregate of 13,495,000 shares of
common stock at $1.00 per share and warrants exercisable to purchase up to 6,747,500 shares of
common stock at $1.50 per share for initial gross proceeds of approximately $13.5 million
(excluding any proceeds we may receive upon exercise of the warrants).
Amendment of Credit Facility
In December 2008, we renegotiated and extended our credit facility, and also amended the terms
of the credit facility in August 2009, February 2010, March 2010 and February 2011. The credit
facility, as last amended, provided for borrowings of up to $8.0 million, subject to a borrowing
base equal to 80% of our eligible accounts receivable. The most recent fourth amendment to the
credit facility that we entered into in February 2011 waived our default in maintaining minimum
levels of earnings before interest, taxes, depreciation and amortization (EBITDA) specified in
the credit facility for the period beginning October 1, 2010 and ending December 31, 2010. This
fourth amendment also removed the EBITDA financial covenant from the credit facility in its
entirety and replaced this covenant with a net cash covenant, which required us to maintain at
least $10.0 million in unrestricted cash at the lender or an affiliate of the lender, net of any
indebtedness that we owe to the lender under the credit facility. The credit facility expired on
June 30, 2011 and, as of that date, we had no outstanding borrowings under it.
Critical Accounting Policies and Estimates
There were no significant changes in our Critical Accounting Policies and Estimates during the
six months ended June 30, 2011 as compared to the Critical Accounting Policies and Estimates
disclosed in Managements Discussion and Analysis of Financial Condition and Results of Operations
included in our Annual Report on Form 10-K for the year ended December 31, 2010.
Recent Accounting Pronouncements
Information with respect to Recent Accounting Pronouncements may be found in Note 1 of Notes
to Unaudited Condensed Consolidated Financial Statements in this report, which information is
incorporated herein by reference.
26
Results of Operations
Comparison of the Three Months Ended June 30, 2011 and 2010
Revenues
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
Feature phone |
|
$ |
8,253 |
|
|
$ |
13,707 |
|
Smartphone |
|
|
9,427 |
|
|
|
2,245 |
|
|
|
|
|
|
|
|
Revenues |
|
$ |
17,680 |
|
|
$ |
15,952 |
|
|
|
|
|
|
|
|
Our revenues increased $1.7 million, or 10.8%, from $16.0 million for the three months
ended June 30, 2010 to $17.7 million for the three months ended June 30, 2011, due to a $7.2
million increase in smartphone revenues resulting from increased sales growth on Apples iOS-based
devices and Android devices related primarily to micro-transactions, offers and advertisements.
This was partially offset by a $5.5 million decline in feature phone revenue primarily due to the
continued migration of users from feature phones to smartphones and our shift in our product
development focus towards developing new titles for smartphone devices. International revenues
(defined as revenues generated from carriers whose principal operations are located outside the
United States) decreased by $149,000, from $8.6 million in the three months ended June 30, 2010 to
$8.5 million in the three months ended June 30, 2011. This was primarily related to a $777,000
decrease in our Americas, excluding the United States, revenues, primarily related to declining
feature phone revenues. This decrease was partially offset by a $511,000 increase in our EMEA
revenues, primarily related to increased revenues from certain OEM relationships, partially offset
by continued declines in our carrier-based business. Our smartphone revenues surpassed our feature
phone revenues for the first time in the second quarter of 2011, and we believe that this
transition will position us to return to overall revenue growth in the longer term. We have
experienced significant growth with respect to the revenues that we derive from micro-transactions
in our freemium games, and expect to experience additional growth during the remainder of 2011.
However, our ability to grow smartphone revenue throughout the rest of 2011 will be negatively
impacted by declining offer revenues resulting from our inability since the middle of the second
quarter of 2011 to include certain types of offers in our games sold on the Apple App Store.
Cost of Revenues
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
Cost of revenues: |
|
|
|
|
|
|
|
|
Royalties and impairment of prepaid
royalties and guarantees |
|
$ |
3,121 |
|
|
$ |
4,943 |
|
Amortization of intangible assets |
|
|
703 |
|
|
|
1,006 |
|
|
|
|
|
|
|
|
Total cost of revenues |
|
$ |
3,824 |
|
|
$ |
5,949 |
|
|
|
|
|
|
|
|
Revenues |
|
$ |
17,680 |
|
|
$ |
15,952 |
|
|
|
|
|
|
|
|
Gross margin |
|
|
78.4 |
% |
|
|
62.7 |
% |
Our cost of revenues decreased $2.1 million, or 35.7%, from $5.9 million in the three
months ended June 30, 2010 to $3.8 million in the three months ended June 30, 2011. This decrease
was primarily due to a $1.8 million decrease in royalties associated with a decline in
royalty-burdened revenue, impairments and recoupments of previously impaired titles. Our
amortization of intangible assets decreased $303,000 due to certain intangible assets relating to
our MIG, Macrospace and Superscape acquisitions being fully amortized during 2010. Revenues
attributable to games based upon branded intellectual property decreased as a percentage of
revenues from 80.6% in the three months ended June 30, 2010 to 52.9% in the three months ended June
30, 2011, primarily due to our focus on developing freemium games for smartphones that are based on
our own intellectual property. Revenues attributable to games based upon original intellectual
property were 47.1% of our total revenues for the three months ended June 30, 2011, primarily
related to U.S. titles. The average royalty rate that we paid on games based on licensed
intellectual property, excluding royalty impairments, increased from 33.3% in the three months
ended June 30, 2010 to 33.4% in the three months ended June 30, 2011. Overall royalties, including
impairment of prepaid royalties and guarantees, as a percentage of total revenues decreased from
31.0% in the three months ended June 30, 2010 to 17.7% in the three months ended June 30, 2011.
27
Research and Development Expenses
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
Research and development expenses |
|
$ |
8,439 |
|
|
$ |
6,229 |
|
Percentage of revenues |
|
|
47.7 |
% |
|
|
39.0 |
% |
Our research and development expenses increased $2.2 million, or 35.5%, from $6.2 million
in the three months ended June 30, 2010 to $8.4 million in the three months ended June 30, 2011.
The increase in research and development costs was primarily due to an increase in outside service
costs of $1.0 million associated with the development of new freemium smartphone games by external
developers as part of our Glu Partners program. The increase was also due to a $654,000 increase in
variable compensation paid to our employees under our bonus plans and a $628,000 increase in
salaries and benefits, despite a decrease in our research and development staff from 352 employees
at June 30, 2010 to 292 as of June 30, 2011. This increase in salaries and benefits was primarily
the result of salary mix as we hired additional senior headcount to work in our U.S. studio during
2011 which was partially offset by cost savings associated with the restructuring of our Brazil,
China and U.K. studios during 2010. These increased costs were partially offset by a $306,000
decrease in allocated facilities and overhead costs. As a percentage of revenues, research and
development expenses increased from 39.0% for the three months ended June 30, 2010 compared to
47.7% for the three months ended June 30, 2011. Research and development expenses included $131,000
of stock-based compensation expense in the three months ended June 30, 2011 and $116,000 in the
three months ended June 30, 2010. We anticipate that our research and development expenses will
continue to increase during the remainder of 2011, primarily due to the Griptonite and Blammo
acquisitions, which will increase headcount by approximately 200, and our expected release of 15 to
20 new social, freemium titles during 2011, approximately one-fourth of which will be developed by
external developers as part of our Glu Partners program and which will require significant upfront
cash payment to such developers.
Sales and Marketing Expenses
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
Sales and marketing expenses |
|
$ |
3,344 |
|
|
$ |
2,437 |
|
Percentage of revenues |
|
|
18.9 |
% |
|
|
15.3 |
% |
Our sales and marketing expenses increased $907,000, or 37.2%, from $2.4 million in the
three months ended June 30, 2010 to $3.3 million in the three months ended June 30, 2011. The
increase was primarily due to an $813,000 increase in marketing promotions associated with the
launch of our new social, freemium game titles during the first and second quarters of 2011 and an
$83,000 increase in consulting fees associated with converting our Latin America sales and
marketing to third-party distribution agents as discussed below. The increase was also due to a
$121,000 increase in variable compensation related to our sales bonus, which was partially offset
by a $105,000 decrease in salaries and benefits costs as we reduced our sales and marketing
headcount from 51 at June 30, 2010 to 30 at June 30, 2011, which was partially the result of
converting our Latin America sales and marketing team from our employees to employees of a third
party distribution agent in the second quarter of 2010 and headcount reductions to our MIG sales
and marketing team. As a percentage of revenues, sales and marketing expenses increased from 15.3%
in the three months ended June 30, 2010 to 18.9% in the three months ended June 30, 2011. Sales and
marketing expenses included $94,000 of stock-based compensation expense in the three months ended
June 30, 2011 and $40,000 in the three months ended June 30, 2010. We significantly increased our
spending on sales and marketing initiatives in the first and second quarters of 2011 in connection
with the launch of our social, freemium titles, and we expect our sales and marketing expenditures
to remain at least at this increased level during the remainder of 2011.
28
General and Administrative Expenses
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
General and administrative expenses |
|
$ |
3,506 |
|
|
$ |
3,052 |
|
Percentage of revenues |
|
|
19.8 |
% |
|
|
19.1 |
% |
Our general and administrative expenses increased $454,000, or 14.9%, from $3.1 million
in the three months ended June 30, 2010 to $3.5 million in the three months ended June 30, 2011.
The increase in general and administrative expenses was primarily due to a $356,000 increase in
salaries, benefits and variable compensation. The main component of which included a $328,000
increase in variable compensation under our bonus plan which offset any cost savings from reducing
headcount from 58 at June 30, 2010 to 57 at June 30, 2011. We also had an increase of $169,000 in
outside service costs, which was partially offset by an $111,000 decrease in allocated facility and
overhead costs. As a percentage of revenues, general and administrative expenses increased from
19.1% in the three months ended June 30, 2010 to 19.8% in the three months ended June 30, 2011.
General and administrative expenses included $280,000 of stock-based compensation expense in the
three months ended June 30, 2011 and $193,000 in the three months ended June 30, 2010. We
anticipate that our general and administrative expenses will increase during the remainder of 2011
due to the Griptonite and Blammo acquisitions
Restructuring
Our restructuring charge decreased from $693,000 in the three months ended June 30, 2010 to
$147,000 in the three months ended June 30, 2011. Our restructuring charges for the three months
ended June 30, 2011 were comprised of $147,000 of restructuring charges relating primarily to
employee termination costs in our Italian sales office.
Interest and Other Income/(Expense), Net
Interest and other income/(expense), net, decreased from a net expense of $560,000 during the
three months ended June 30, 2010 to net income of $329,000 in the three months ended June 30, 2011.
This change was primarily due to an increase in foreign currency gains of $792,000 related to the
revaluation of certain assets and liabilities including accounts payable and accounts receivable
and a $106,000 decrease in net interest expense related to the lower balances outstanding on the
MIG notes and borrowings under our credit facility. We expect a decrease in net interest expense
due to having fully repaid the MIG notes at the end of 2010 and due to the expiration of our credit
facility at June 30, 2011.
Income Tax Provision
Income tax provision increased from a tax provision of $198,000 in the three months ended June
30, 2010 to $501,000 in the three months ended June 30, 2011 primarily as a result of changes in
the jurisdictions included in the anticipated effective tax rate computation and changes in pre-tax
income in certain foreign entities year over year. We expect our effective tax rate in 2011 to
fluctuate on a quarterly basis. The effective tax rate could be affected by changes in the
valuation of our deferred tax assets, changes in actual results versus our estimates, or by changes
in tax laws, regulations, accounting principles, or interpretations thereof.
Comparison of the Six Months Ended June 30, 2011 and 2010
Revenues
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
Feature phone |
|
$ |
18,731 |
|
|
$ |
28,813 |
|
Smartphone |
|
|
15,375 |
|
|
|
4,428 |
|
|
|
|
|
|
|
|
Revenues |
|
$ |
34,106 |
|
|
$ |
33,241 |
|
|
|
|
|
|
|
|
29
Our revenues increased $865,000, or 2.6%, from $33.2 million for the six months ended
June 30, 2010 to $34.1 million for the six months ended June 30, 2011, due to a $10.9 million
increase in smartphone revenues resulting from increased sales growth on Apples
iOS-based devices and Android devices related primarily to micro-transactions, offers and
advertisements. This was partially offset by a $10.1 million decline in feature phone revenue
primarily due to the continued migration of users from feature phones to smartphones and our shift
in our product development focus exclusively towards developing new titles for smartphone devices.
International revenues (defined as revenues generated from carriers whose principal operations are
located outside the United States) was flat for the six months ended June 30, 2010 compared with
the six months ended June 30, 2011. This was primarily related to a $1.0 million decrease in our
Americas, excluding the United States, revenues, primarily related to declining feature phone
revenues. This decrease was partially offset by a $920,000 increase in our EMEA revenues, primarily
related to increased revenues from certain OEM relationships, partially offset by continued
declines in our carrier-based business.
Cost of Revenues
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
Cost of revenues: |
|
|
|
|
|
|
|
|
Royalties |
|
$ |
6,961 |
|
|
$ |
9,634 |
|
Amortization of intangible assets |
|
|
1,520 |
|
|
|
2,234 |
|
|
|
|
|
|
|
|
Total cost of revenues |
|
$ |
8,481 |
|
|
$ |
11,868 |
|
|
|
|
|
|
|
|
Revenues |
|
$ |
34,106 |
|
|
$ |
33,241 |
|
|
|
|
|
|
|
|
Gross margin |
|
|
75.1 |
% |
|
|
64.3 |
% |
Our cost of revenues decreased $3.4 million, or 28.5%, from $11.9 million in the six
months ended June 30, 2010 to $8.5 million in the six months ended June 30, 2011. This decrease was
primarily due to a $2.7 million decrease in royalties associated with a decline in royalty-burdened
revenue, impairments and recoupments of previously impaired titles. Our amortization of intangible
assets decreased $714,000 due to certain intangible assets relating to our MIG, Macrospace and
Superscape acquisitions being fully amortized during 2010. Revenues attributable to games based
upon branded intellectual property decreased as a percentage of revenues from 80.2% in the six
months ended June 30, 2010 to 59.7% in the six months ended June 30, 2011, primarily due to our
focus on developing freemium games for smartphones that are based on our own intellectual property.
Revenues attributable to games based upon original intellectual property were 40.3% of our total
revenues for the six months ended June 30, 2011, primarily related to U.S. titles. The average
royalty rate that we paid on games based on licensed intellectual property, excluding royalty
impairments, decreased from 33.7% in the six months ended June 30, 2010 to 32.4% in the six months
ended June 30, 2011 due to decreased sales of titles with higher royalty rates. Overall royalties,
including impairment of prepaid royalties and guarantees, as a percentage of total revenues
decreased from 29.0% in the six months ended June 30, 2010 to 20.4% in the six months ended June
30, 2011.
Research and Development Expenses
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
Research and development expenses |
|
$ |
15,605 |
|
|
$ |
12,890 |
|
Percentage of revenues |
|
|
45.8 |
% |
|
|
38.8 |
% |
Our research and development expenses increased $2.7 million, or 21.1%, from $12.9
million in the six months ended June 30, 2010 to $15.6 million in the six months ended June 30,
2011. The increase in research and development costs was primarily due to an increase in outside
service costs of $1.6 million associated with the development of new freemium smartphone games by
external developers as part of our Glu Partners program. The increase was also due to a $952,000
increase in variable compensation paid to our employees under our bonus plans and an increase of
$477,000 in salaries and benefits, despite a decrease in our research and development staff from
352 employees at June 30, 2010 to 292 as of June 30, 2011. This increase in salaries and benefits
was primarily the result of salary mix as we hired additional senior headcount to work in our U.S.
studio during 2011 which was partially offset by cost savings associated with the restructuring of
our Brazil, China and U.K. studios during 2010. We also had a $186,000
increase in travel and entertainment expenses associated with increased travel from our
regional offices to our U.S. headquarters during 2011 for training as part of our Glu University
initiative. These amounts were partially offset by a $585,000 decrease in allocated facilities and
overhead costs as a result of lower headcount. As a percentage of revenues, research and
development expenses increased from 38.8% for the six months ended June 30, 2010 compared to 45.8%
for the six months ended June 30, 2011. Research and development expenses included $231,000 of
stock-based compensation expense in the six months ended June 30, 2011 and $280,000 in the six
months ended June 30, 2010.
30
Sales and Marketing Expenses
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
Sales and marketing expenses |
|
$ |
7,101 |
|
|
$ |
5,408 |
|
Percentage of revenues |
|
|
20.8 |
% |
|
|
16.3 |
% |
Our sales and marketing expenses increased $1.7 million, or 31.3%, from $5.4 million in
the six months ended June 30, 2010 to $7.1 million in the six months ended June 30, 2011. The
increase was primarily due to a $1.8 million increase in marketing promotions associated with the
launch of our new social, freemium game titles during the first and second quarters of 2011 and a
$299,000 increase in consulting fees associated with converting our Latin America sales and
marketing to third-party distribution agents as discussed below. These amounts were partially
offset by a $306,000 decrease in salaries, benefits, variable compensation and expatriate costs as
we reduced our sales and marketing headcount from 51 at June 30, 2010 to 30 at June 30, 2011, which
was partially the result of converting our Latin America sales and marketing team from our
employees to employees of a third party distribution agent in the second quarter of 2010 and
headcount reductions to our MIG sales and marketing team. As a percentage of revenues, sales and
marketing expenses increased from 16.3% in the six months ended June 30, 2010 to 20.8% in the six
months ended June 30, 2011. Sales and marketing expenses included $160,000 of stock-based
compensation expense in the six months ended June 30, 2011 and $113,000 in the six months ended
June 30, 2010.
General and Administrative Expenses
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended |
|
|
|
June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
General and administrative expenses |
|
$ |
6,440 |
|
|
$ |
6,865 |
|
Percentage of revenues |
|
|
18.9 |
% |
|
|
20.7 |
% |
Our general and administrative expenses decreased $425,000, or 6.2%, from $6.9 million in
the six months ended June 30, 2010 to $6.4 million in the six months ended June 30, 2011. The
decrease in general and administrative expenses was primarily due to a $482,000 decrease in
professional and consulting fees associated with lower accounting, tax and legal fees and a
$250,000 decrease in allocated facility and overhead costs. These decreases were partially offset
by a $198,000 increase in salaries, benefits and variable compensation, due primarily to a $427,000
increase in variable compensation under our bonus plans, despite the fact that we reduced headcount
from 58 at June 30, 2010 to 57 at June 30, 2011. As a percentage of revenues, general and
administrative expenses decreased from 20.7% in the six months ended June 30, 2010 to 18.9% in the
six months ended June 30, 2011. General and administrative expenses included $511,000 of
stock-based compensation expense in the six months ended June 30, 2011 and $480,000 in the six
months ended June 30, 2010.
Restructuring
Our restructuring charge decreased from $1.3 million in the six months ended June 30, 2010 to
$637,000 in the six months ended June 30, 2011. Our restructuring charges for the six months ended
June 30, 2011 were comprised of $541,000 of restructuring charges relating to employee termination
costs in our United States, China, Brazil, Italy and United Kingdom offices and $96,000 related
primarily to facility related charges resulting from vacating a portion of our Moscow office.
31
Interest and Other Income/(Expense), Net
Interest and other income/(expense), net, decreased from a net expense of $1.2 million during
the six months ended June 30, 2010 to net income of $509,000 in the six months ended June 30, 2011.
This change was primarily due to an increase in foreign currency gains of $1.3 million related to
the revaluation of certain assets and liabilities including accounts payable and accounts
receivable and a $385,000 decrease in net interest expense related to the lower balances
outstanding on the MIG notes and borrowings under our credit facility.
Income Tax Provision
Income tax provision increased from a tax provision of $499,000 in the six months ended June
30, 2010 to $1.3 million in the six months ended June 30, 2011 primarily as a result of changes in
the jurisdictions included in the anticipated effective tax rate computation and changes in pre-tax
income in certain foreign entities year over year.
32
Liquidity and Capital Resources
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended June 30, |
|
|
|
2011 |
|
|
2010 |
|
|
|
(in thousands) |
|
Consolidated Statement of Cash Flows Data: |
|
|
|
|
|
|
|
|
Depreciation and amortization |
|
$ |
2,353 |
|
|
$ |
3,452 |
|
Cash flows (used in)/provided by operating activities |
|
|
(2,578 |
) |
|
|
2,180 |
|
Cash flows used in investing activities |
|
|
(1,353 |
) |
|
|
(244 |
) |
Cash flows provided by/(used in) in financing
activities |
|
|
17,193 |
|
|
|
(5,975 |
) |
Since our inception, we have incurred recurring losses and negative annual cash flows
from operating activities, and we had an accumulated deficit of $195.7 million as of June 30, 2011.
Operating Activities
For the six months ended June 30, 2011, net cash used in operating activities was $2.6
million, primarily due to a net loss of $5.0 million, a decrease in accrued royalties of $2.5
million and an increase in accounts receivable of $1.7 million due to timing of cash collections.
These amounts were partially offset by an increase in accounts payable of $1.4 million, a decrease
in prepaid royalties of $1.4 million and an increase in deferred revenues of $969,000. In addition,
we had adjustments for non-cash items, including amortization expense, of $1.5 million, stock-based
compensation expense of $902,000 and depreciation expense of $833,000.
We may decide to enter into new or renew existing licensing arrangements that may require us
to make royalty payments at the outset of the agreement or to enter into new development agreements
that may require us to make payments at the outset of the agreement. If we do sign these
agreements, this could significantly increase our future use of cash in operating activities.
Investing Activities
In the six months ended June 30, 2011, we used $1.4 million of cash for investing activities
resulting primarily from purchases of computer, server and networking equipment to support our
freemium games, purchases of software and the making of leasehold improvements.
In the six months ended June 30, 2010, we used $244,000 of cash for investing activities
resulting primarily from purchases of computer and networking equipment, software and the making of
leasehold improvements.
Financing Activities
In the six months ended June 30, 2011, net cash provided by financing activities was $17.2
million due primarily to $15.7 million of net proceeds received from the 2011 Public Offering and
$4.5 million of proceeds received from option exercises, warrant exercises and purchases under our
employee stock purchase plan. These inflows were partially offset by $2.3 million that we repaid
under our credit facility and a payment of $698,000 relating to taxes that had been withheld on the
December 31, 2010 Special Bonus Notes payment made to the former MIG shareholders.
In the six months ended June 30, 2010, net cash used in financing activities was $6.0 million
due primarily to $4.5 million of payments made on the MIG notes and bonuses and net payments of
$1.9 million under our credit facility, which was partially offset by proceeds from option
exercises and purchases under our employee stock purchase plan of $349,000.
33
Sufficiency of Current Cash and Cash Equivalents
Our cash and cash equivalents were $26.4 million as of June 30, 2011, which includes the $15.7
million in net proceeds that we received from the 2011 Public Offering. In addition, in August
2011, we acquired approximately $10.2 million in cash in connection with our acquisition of
Griptonite. We expect to fund our operations and satisfy our contractual obligations for 2011
primarily through our cash and cash equivalents and cash flows from operations, if any. However, as
a result of the acquisitions of Griptonite
and Blammo, as well as our plans to increase our spending on sales and marketing and research
and development initiatives in connection with our new social, freemium games that we will continue
to release in 2011, we expect to use a significant amount of cash in our operations during 2011 as
we seek to grow our business. We believe our cash and cash equivalents and cash flows from
operations, if any, will be sufficient to meet our anticipated cash needs for at least the next 12
months. However, our cash requirements for the next 12 months may be greater than we anticipate due
to, among other reasons, the impact of foreign currency rate changes, revenues that are lower than
we currently anticipate, greater than expected operating expenses, particularly with respect to our
research and development and sales and marketing initiatives, usage of cash to fund our foreign
operations, unanticipated limitations or timing restrictions on our ability to access funds that
are held in our non-U.S. subsidiaries or any investments or acquisitions that we may decide to
pursue.
Our $8.0 million credit facility expired on June 30, 2011. We may seek to enter into a new
credit facility, but we cannot assure you that we will be able to enter into a new facility on
terms favorable to us or at all. Our credit facility contained financial covenants and
restrictions that limited our ability to draw down the entire $8.0 million, a summary of which are
set forth below.
Our credit facility initially required us to maintain, on a consolidated basis, a minimum
level of earnings before interest, taxes, depreciation and amortization (EBITDA) measured as of
specified periods. On August 24, 2009, we entered into an amendment to our credit facility, which
reduced certain of the minimum targets contained in the credit facilitys EBITDA-related covenant.
On February 10, 2010 we entered into a second amendment to the credit facility. The second
amendment changed the measurement period for the EBITDA covenant from a rolling six month
calculation to a quarterly calculation. On March 18, 2010, we entered into a third amendment to the
credit facility which (1) extended the maturity date of the credit facility from December 22, 2010
until June 30, 2011, (2) increased the interest rate for borrowings under the credit facility by
0.75% to the lenders prime rate, plus 1.75%, but no less than 5.0%, and (3) requires us to
maintain, measured on a consolidated basis at the end of each periods a minimum amount of EBITDA.
On February 2, 2011, we entered into a fourth amendment to our credit facility which waived our
default in maintaining minimum levels of EBITDA specified in the credit facility for the period
beginning October 1, 2010 and ending December 31, 2010. The fourth amendment also removed the
EBITDA financial covenant from the credit facility in its entirety and replaced this covenant with
a net cash covenant, which required us to maintain at least $10.0 million in unrestricted cash at
the lender or an affiliate of the lender, net of any indebtedness that we owe to the lender under
the credit facility.
The credit facility also included a material adverse change clause. As a result, if a
material adverse change occurred with respect to our business, operations or financial condition,
then that change could have constituted an event of default under the terms of our credit facility.
If an event of default had occurred, the lender could have, among other things, declared all
obligations immediately due and payable, could have stopped advancing money or extending credit
under the credit facility and could have terminated the credit facility.
Our credit facility was collateralized by eligible customer accounts receivable balances, as
defined by the lender. In addition, among other things, the credit facility limited our ability to
dispose of certain assets, make acquisitions, incur additional indebtedness, incur liens, pay
dividends and make other distributions, and make investments. Further, the credit facility required
us to maintain a separate account with the lender for collection of our accounts receivables. All
deposits into this account were automatically applied by the lender to our outstanding obligations
under the credit facility.
The credit facility matured on June 30, 2011. As of June 30, 2011, we were in compliance with
the covenants contained in the credit facility and had no outstanding borrowings.
Of the $26.4 million of cash and cash equivalents that we held at June 30, 2011, approximately
$716,000 was held in accounts in China. To fund our operations and repay our debt obligations, we
repatriated $1.3 million of available funds from China to the United States in 2010. This amount
was subject to withholding taxes of 5%. We do not anticipate repatriating any additional funds from
China for the foreseeable future, as changes in our revenue share arrangement with China Mobile has
significantly impacted our ability to generate meaningful cash from our China operations. In
addition, given the current global economic environment and other potential developments outside of
our control, we may be unable to utilize the funds that we hold in all of our non-U.S. accounts,
which funds include cash and marketable securities, since the funds may be frozen by additional
international regulatory actions, the accounts may become illiquid for an indeterminate period of
time or there may be other such circumstances that we are unable to predict.
34
If our cash sources are insufficient to satisfy our cash requirements, we may seek to raise
additional capital by selling convertible debt, preferred stock (convertible into common stock or
unconvertible) or common stock, potentially pursuant to our effective universal shelf registration
statement, procuring a new credit facility and/or selling some of our assets. We may be unable to
raise
additional capital through the sale of securities, or to do so on terms that are favorable to
us, particularly given current capital market and overall economic conditions. Any sale of
convertible debt securities or additional equity securities could result in substantial dilution to
our stockholders as was the case with the 2010 Private Placement and the 2011 Public Offering. The
holders of new securities may also receive rights, preferences or privileges that are senior to
those of existing holders of our common stock. Additionally, we may be unable to procure a new
credit facility, or to do so on terms that are acceptable to us, particularly in light of the
current credit market conditions.
Contractual Obligations
The following table is a summary of our contractual obligations as of June 30, 2011:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Payments Due by Period |
|
|
|
Total |
|
|
1 Year* |
|
|
1-3 Years |
|
|
3-5 Years |
|
|
Thereafter |
|
|
|
(in thousands) |
|
Operating lease obligations, net of sublease income |
|
$ |
4,912 |
|
|
$ |
1,432 |
|
|
$ |
3,480 |
|
|
$ |
|
|
|
$ |
|
|
Guaranteed royalties(1) |
|
|
159 |
|
|
|
159 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Developer commitments(2) |
|
|
2,583 |
|
|
|
2,333 |
|
|
|
250 |
|
|
|
|
|
|
|
|
|
Uncertain tax position obligations, including
interest and penalties(3) |
|
|
5,064 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
5,064 |
|
Total
contractual obligations |
|
$ |
12,718 |
|
|
$ |
3,924 |
|
|
$ |
3,730 |
|
|
$ |
|
|
|
$ |
5,064 |
|
|
|
|
* |
|
Represents the remaining six months of 2011 |
|
(1) |
|
We have entered into license and development arrangements with various
owners of brands and other intellectual property so that we can create
and publish games for mobile devices based on that intellectual
property. A significant portion of these agreements require us to pay
guaranteed royalties over the term of the contracts regardless of
actual game sales. |
|
(2) |
|
We have contracts with various third-party developers to design and
develop games as part of our Glu Partners initiative. These contracts
require us to advance funds to these third-party developers, in
installments, payable upon the completion of specified development
milestones. |
|
(3) |
|
As of June 30, 2011, unrecognized tax benefits and potential interest
and penalties were classified within Other long-term liabilities on
our consolidated balance sheets. As of June 30, 2011, the settlement
of our income tax liabilities cannot be determined; however, the
liabilities are not expected to become due within the next 12 months. |
Off-Balance Sheet Arrangements
At June 30, 2011, we did not have any significant off-balance sheet arrangements, as defined
in Item 303(a)(4)(ii) of Regulation S-K.
|
|
|
ITEM 3. |
|
QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK |
The information in this section should be read in connection with the information on financial
market risk related to changes in interest rates and non-U.S. currency exchange rates in Part II,
Item 7A, Quantitative and Qualitative Disclosures About Market Risk, in our Annual Report on Form
10-K for the year ended December 31, 2010. Our market risk profile has not changed significantly
during the first six months of 2011.
Interest Rate and Credit Risk
Our exposure to interest rate risk relates primarily to our investment portfolio and the
potential losses arising from changes in interest rates.
We are potentially exposed to the impact of changes in interest rates as they affect interest
earned on our investment portfolio. As of June 30, 2011, we had no short-term investments and
substantially all $26.4 million of our cash and cash equivalents was held in
operating bank accounts earning nominal interest. Accordingly, we do not believe that a 10%
change in interest rates would have a significant impact on our interest income, operating results
or liquidity related to these amounts.
35
The primary objectives of our investment activities are, in order of importance, to preserve
principal, provide liquidity and maximize income without significantly increasing risk. We do not
currently use or plan to use derivative financial instruments in our investment portfolio.
As of June 30, 2011 and December 31, 2010, our cash and cash equivalents were maintained by
financial institutions in the United States, the United Kingdom, Brazil, China, France, Hong Kong,
Italy, Russia and Spain and our current deposits are likely in excess of insured limits.
Our accounts receivable primarily relate to revenues earned from domestic and international
wireless carriers. We perform ongoing credit evaluations of our carriers financial condition but
generally require no collateral from them. At June 30, 2011, Apple accounted for 15.5%, Tapjoy
accounted for 13.1%, Telecomunicaciones Movilnet accounted for 12.5% and China Mobile accounted for
11.1% of total accounts receivable. At December 31, 2010, Verizon Wireless accounted for 18.3% and
Telecomunicaciones Movilnet accounted for 14.8% of total accounts receivable. No other carrier
represented more than 10% of our total accounts receivable as of these dates.
Foreign Currency Exchange Risk
We transact business in more than 70 countries in more than 20 different currencies, and in
2010 and in the first six months of 2011, some of these currencies fluctuated by up to 40%. Our
revenues are usually denominated in the functional currency of the carrier while the operating
expenses of our operations outside of the United States are maintained in their local currency,
with the significant operating currencies consisting of British Pound Sterling (GBP), Chinese
Renminbi, Brazilian Real and Russian Ruble. Although recording operating expenses in the local
currency of our foreign operations mitigates some of the exposure of foreign currency fluctuations,
variances among the currencies of our customers and our foreign operations relative to the United
States Dollar (USD) could have and have had a material impact on our results of operations.
Our foreign currency exchange gains and losses have been generated primarily from fluctuations
in GBP versus the USD and in the Euro versus GBP. At month-end, foreign currency-denominated
accounts receivable and intercompany balances are marked to market and unrealized gains and losses
are included in other income (expense), net. Translation adjustments arising from the use of
differing exchange rates are included in accumulated other comprehensive income in stockholders
equity. We have in the past experienced, and in the future expect to experience, foreign currency
exchange gains and losses on our accounts receivable and intercompany receivables and payables.
Foreign currency exchange gains and losses could have a material adverse effect on our business,
operating results and financial condition.
There is also additional risk if the currency is not freely or actively traded. Some
currencies, such as the Chinese Renminbi, in which our Chinese operations principally transact
business, are subject to limitations on conversion into other currencies, which can limit our
ability to react to foreign currency devaluations.
To date, we have not engaged in exchange rate hedging activities, and we do not expect to do
so in the foreseeable future.
Inflation
We do not believe that inflation has had a material effect on our business, financial
condition or results of operations. If our costs were to become subject to significant inflationary
pressures, we might not be able to offset these higher costs fully through price increases. Our
inability or failure to do so could harm our business, operating results and financial condition.
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ITEM 4. |
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CONTROLS AND PROCEDURES |
Evaluation of Disclosure Controls and Procedures
Based upon an evaluation of the effectiveness of disclosure controls and procedures, our Chief
Executive Officer (CEO) and Chief Financial Officer (CFO) have concluded that, as of the end of the
period covered by this report, our disclosure controls and procedures, as defined under Exchange
Act Rule 13a-15(e) and 15d-15(e), were effective to provide reasonable assurance that information
required to be disclosed in our Exchange Act reports is recorded, processed, summarized and
reported within the time
periods specified by the SEC and is accumulated and communicated to management, including the
CEO and CFO, as appropriate to allow timely decisions regarding required disclosure.
Changes in Internal Control over Financial Reporting
There were no changes in our internal control over financial reporting that occurred during
the six months ended June 30, 2011 that have materially affected, or are reasonably likely to
materially affect, our internal control over financial reporting.
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PART II. OTHER INFORMATION
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ITEM 1. |
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LEGAL PROCEEDINGS |
We do not believe we are party to any currently pending litigation, the outcome of which will
have a material adverse effect on our operations, financial position or liquidity. However, the
ultimate outcome of any litigation is uncertain and, regardless of outcome, litigation can have an
adverse impact on us because of defense costs, potential negative publicity, diversion of
management resources and other factors.
Our business is subject to many risks and uncertainties, which may affect our future financial
performance. If any of the events or circumstances described below occurs, our business and
financial performance could be harmed, our actual results could differ materially from our
expectations and the market value of our stock could decline. The risks and uncertainties discussed
below are not the only ones we face. There may be additional risks and uncertainties not currently
known to us or that we currently do not believe are material that may harm our business and
financial performance. Because of the risks and uncertainties discussed below, as well as other
variables affecting our operating results, past financial performance should not be considered as a
reliable indicator of future performance and investors should not use historical trends to
anticipate results or trends in future periods.
We have a history of net losses, may incur substantial net losses in the future and may not achieve
profitability.
We have incurred significant losses since inception, including a net loss of $18.2 million in
2009, a net loss of $13.4 million in 2010 and a net loss of $5.0 million for the six months ended
June 30, 2011. As of June 30, 2011, we had an accumulated deficit of $195.7 million. We expect to
incur increased costs in order to implement additional initiatives designed to increase revenues,
such as increased research and development and sales and marketing expenses related to our new
games, particularly those designed for smartphones and tablets, such as Apples iPhone and iPad and
devices based on Googles Android operating system. In addition, we will incur significantly
increased costs in connection with our acquisitions of Blammo and Griptonite due to the addition of
approximately 200 employees. If our revenues do not increase to offset these additional expenses,
if we experience unexpected increases in operating expenses or if we are required to take
additional charges related to impairments or restructurings, we will continue to incur significant
losses and will not become profitable. In addition, our revenues declined in each of 2009 and 2010
from the preceding year, and we expect that our revenues will likely only increase slightly in 2011
from 2010 levels. If we are not able to significantly increase our revenues, we will likely not be
able to achieve profitability in the future. Furthermore, during 2009, we incurred aggregate
charges of approximately $8.5 million for royalty impairments and restructuring activities, during
2010, we incurred aggregate charges of approximately $4.3 million for royalty impairments and
restructuring activities and in the six months ended June 30, 2011, we incurred aggregate charges
of approximately $1.0 million for royalty impairments and restructuring activities. As of June 30,
2011, an additional $734,000 of prepaid royalties remained on our balance sheet that are
potentially subject to future impairment. If we continue to incur these charges, it will continue
to negatively affect our operating results and our ability to achieve profitability.
Our financial results could vary significantly from quarter to quarter and are difficult to
predict, particularly in light of the current economic environment, which in turn could cause
volatility in our stock price.
Our revenues and operating results could vary significantly from quarter to quarter because of
a variety of factors, many of which are outside of our control. As a result, comparing our
operating results on a period-to-period basis may not be meaningful. In addition, we may not be
able to predict our future revenues or results of operations. We base our current and future
expense levels on our internal operating plans and sales forecasts, and our operating costs are to
a large extent fixed. As a result, we may not be able to reduce our costs sufficiently to
compensate for an unexpected shortfall in revenues, and even a small shortfall in revenues could
disproportionately and adversely affect financial results for that quarter. This will be
particularly true for 2011, as we implemented significant cost-reduction measures in 2009 and 2010
and the first half of 2011, making it more difficult for us to further reduce our operating
expenses without a material adverse impact on our prospects in future periods. We intend to only
selectively enter into new licensing arrangements in 2011, if any, which we expect will contribute
to the anticipated reduction in our revenues from feature phones and which may adversely impact our
revenues from smartphones and tablets to the extent that our games based on original intellectual
property are not successful. With respect to our games based on licensed intellectual property, we
may incur impairments of prepaid royalty guarantees if our forecasts for these games are lower than
we anticipated at the time we entered into the agreements. For example, in 2009, 2010 and the first
six months of 2011 we impaired $6.6 million, $663,000 and $371,000 respectively, of certain
prepaid royalties and royalty guarantees primarily due to several distribution arrangements in
our Europe, Middle East and Africa region and other global development and distribution
arrangements that we entered into in 2007 and 2008. In addition, some payments from carriers that
we recognize as revenue on a cash basis may be delayed unpredictably.
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We are also subject to macroeconomic fluctuations in the United States and global economies,
including those that impact discretionary consumer spending, which have deteriorated significantly
in many countries and regions, including the United States, and may remain depressed for the
foreseeable future. Some of the factors that could influence the level of consumer spending include
continuing conditions in the residential real estate and mortgage markets, labor and healthcare
costs, access to credit, consumer confidence and other macroeconomic factors affecting consumer
spending. These issues can also cause foreign currency rates to fluctuate, which can have an
adverse impact on our business since we transact business in more than 70 countries in more than 20
different currencies. In 2009, some of these currencies fluctuated by up to 40%, and we experienced
continued significant fluctuations in 2010 and in the first six months of 2011. These issues may
continue to negatively impact the economy and our growth. If these issues persist, or if the
economy enters a prolonged period of decelerating growth or recession, our results of operations
may be harmed. As a result of these and other factors, our operating results may not meet the
expectations of investors or public market analysts who choose to follow our company. Our failure
to meet market expectations would likely result in a decline in the trading price of our common
stock.
In addition to other risk factors discussed in this section, factors that may contribute to
the variability of our quarterly results include:
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the number of new games released by us and our competitors; |
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the timing of release of new games by us and our competitors, particularly those that
may represent a significant portion of revenues in a period; |
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the popularity of new games and games released in prior periods; |
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changes in the prominence of storefront featuring or deck placement for our leading
games and those of our competitors; |
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fluctuations in the size and rate of growth of overall consumer demand for mobile
handsets, tablets, games and related content; |
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the rate at which consumers continue to migrate from traditional feature phones to
smartphones, as well as the rate of adoption of tablet devices; |
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our success in developing and monetizing social, freemium games for smartphones and
tablets; |
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our ability to increase the daily and monthly active users of our social, freemium
games that we develop for smartphones and tablets, as well as the level of engagement of
these users and the length of time these users continue to play our games; |
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our ability to include certain types of offers and other monetization techniques in
our games sold through online storefronts, such as Apples App Store and Googles
Android Market; |
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changes in accounting rules, such as those governing recognition of revenue,
including the period of time over which we recognize revenue for in-app purchases of
virtual currency and goods within certain of our games; |
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the expiration of existing content licenses for particular games; |
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the amount and timing of charges related to impairments of goodwill, intangible
assets, prepaid royalties and guarantees; |
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changes in pricing policies by us, our competitors or our carriers and other
distributors, including to the extent that smartphone digital storefront owners impose a
platform tax on our revenues derived from offers; |
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changes in pricing policies by our carriers related to downloading content, such as
our games, which pricing policies could be influenced by the lower average prices for
content on smartphones; |
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changes in the mix of original intellectual property and licensed-content games,
which have varying gross margins; |
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the timing of successful mobile device launches; |
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the timeliness and accuracy of reporting from carriers; |
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the seasonality of our industry; |
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strategic decisions by us or our competitors, such as acquisitions, divestitures,
spin-offs, joint ventures, strategic investments or changes in business strategy; |
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our ability to successfully
migrate talent acquired through our Griptonite transaction to
creating freemium/social titles; |
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our ability to retain key
game design, development, production and art talent; |
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the timing of compensation expense associated with equity compensation grants; and |
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decisions by us to incur additional expenses, such as increases in marketing or
research and development. |
Our strategy to grow our business includes developing a significant number of new titles for
smartphones and tablets rather than for feature phones, which has historically comprised a
significant majority of our revenues. If we do not succeed in generating considerable revenues and
gross margins from smartphones and tablets, our revenues, financial position and operating results
may suffer.
As a result of the expected continued migration of users from traditional feature phones to
smartphones, we expect our feature phone revenues, which represented a significant majority of our
revenues in 2010, to continue to decrease in 2011. For us to succeed in 2011 and beyond, we believe
that we must increasingly publish mobile games that are widely accepted and commercially successful
on the smartphone and tablet digital storefronts (such as Apples App Store, Googles Android
Market, Palms App Catalog and Microsofts Windows Marketplace for Mobile), as well as
significantly increase our marketing-related expenditures in connection with the launch of our new
games on these digital storefronts. Our efforts to significantly increase our revenues derived from
games for smartphones and tablets may prove unsuccessful or, even if successful, it may take us
longer to achieve significant revenue than anticipated because, among others reasons:
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changes in digital storefront and carrier policies that limit our ability to use
certain types of offers and other monetization techniques in our games; |
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the open nature of many of these digital storefronts increases substantially the
number of our competitors and competitive products and makes it more difficult for us to
achieve prominent placement or featuring for our games; |
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the billing and provisioning capabilities of some smartphones are currently not
optimized to enable users to purchase games or make in-app purchases, which could make
it difficult for users of these smartphones to purchase our games or make in-app
purchases and could reduce our addressable market, at least in the short term; |
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competitors may have substantially greater resources available to invest in
developing and publishing products for smartphones and tablets; |
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these digital storefronts are relatively new markets, for which we are less able to
forecast with accuracy revenue levels, required marketing and developments expenses, and
net income or loss; |
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we have less experience with open storefront distribution channels than with
carrier-based distribution; |
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the pricing and revenue models for titles on these digital storefronts are rapidly
evolving (for example, the introduction of in-app purchasing capabilities and the
potential introduction of usage-based pricing for games), and have resulted, and may
continue to result, in significantly lower average selling prices for our premium games
developed for smartphones as compared to games developed for feature phones, and a lower
than expected return on investment for these games; |
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the competitive advantage of our porting capabilities may be reduced as smartphones
become more widely adopted; |
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many of our key licenses do not grant us the rights to develop games for the iPhone
and certain other smartphones and tablets; and |
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many OEMs and carriers are developing their own storefronts and it may be difficult
for us to predict which ones will be successful, and we may expend time and resources
developing games for storefronts that ultimately do not succeed. |
If we do not succeed in generating considerable revenues and gross margins from smartphones
and tablets, our revenues, financial position and operating results will suffer.
If we do not achieve a sufficient return on our investment with respect to our efforts to develop
social, freemium games for smartphones and tablets, it could negatively affect our operating
results.
We expect that a significant portion of our development activities for smartphones and tablets
in 2011 and beyond will be focused on social, freemium games games that are downloadable without
an initial charge, but which enable a variety of additional features to be accessed for a fee or
otherwise monetized through various advertising and offer techniques. Our efforts to develop
social, freemium games for smartphones and tablets may prove unsuccessful or, even if successful,
may take us longer to achieve significant revenue than anticipated because, among other reasons:
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we have limited experience in successfully developing and marketing social, freemium
games; |
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our relatively limited experience with respect to creating games that include
micro-transaction capabilities, advertizing and offers may cause us to have difficulty
optimizing the monetization of our freemium games; |
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changes in digital storefront and carrier policies that limit our ability to use
certain types of offers and other monetization techniques in our games; |
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some of our competitors have released a significant number of social, freemium games
on smartphones, and this competition will make it more difficult for us to differentiate
our games and derive significant revenues from them; |
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some of our competitors have substantially greater resources available to invest in
the developing and publishing of social, freemium games; |
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we intend to continue to develop the significant majority of our social, freemium
games based upon our own intellectual property rather than well-known licensed brands,
and, as a result, we may encounter difficulties in generating sufficient consumer
interest in our games, particularly since we historically have had limited success in
generating significant revenues from games based on our own intellectual property; |
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social, freemium games currently represent a minority of the games available on
smartphones and tablets and have a limited history, and it is unclear how popular this
style of game will become or remain or its revenue potential; |
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our strategy with respect to developing social, freemium games for smartphones
assumes that a large number of consumers will download our games because they are free
and that we will subsequently be able to effectively monetize these games via in-app
purchases, offers and advertisements; however, some smartphones charge users a fee for
downloading content, and users of these smartphones may be reluctant to download our
freemium games because of these fees, which would reduce the effectiveness of our
product strategy; |
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our social, freemium games may otherwise not be widely downloaded by consumers for a
variety of reasons, including poor consumer reviews or other negative publicity,
ineffective or insufficient marketing efforts or a failure to achieve prominent
storefront featuring for such games; |
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even if our social, freemium games are widely downloaded, we may fail to retain users
of these games or optimize the monetization of these games for a variety of reasons,
including poor game design or quality, gameplay issues such as game unavailability, long
load times or an unexpected termination of the game due to data server or other
technical issues or our failure to effectively respond and adapt to changing user
preferences through updates to our games; |
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we have encountered difficulties in keeping users engaged in our social, freemium
games for a significant amount of time subsequent to their initial download of the
games, in large part due to the limited social features currently contained in our
games, and we may have difficulty increasing consumer retention in our games; |
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we expect that approximately one-fourth of the social, freemium games that we intend
to release during 2011 will be produced by third parties with which we have a strategic
relationship, which will reduce our control over the development process and may result
in product delays and games that do not meet our and consumer expectations regarding
quality; |
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the Federal Trade Commission has indicated that it intends to review issues related
to in-app purchases, particularly with respect to games that are marketed primarily to
minors (a recent class action lawsuit has been filed relating to this issue; we have not
been named as a party to this lawsuit) and the Federal Trade Commission might issue
rules significantly restricting or even prohibiting in-app purchases or we could
potentially be named as a defendant in a future class action lawsuit; and |
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because these are effectively new products for us, we are less able to forecast with
accuracy revenue levels, required marketing and development expenses, and net income or
loss. |
If we do not achieve a sufficient return on our investment with respect to developing and
selling social, freemium games, it will negatively affect our operating results and may require us
to formulate a new business strategy.
The markets in which we operate are highly competitive, and many of our competitors have
significantly greater resources than we do.
The development, distribution and sale of mobile games is a highly competitive business,
characterized by frequent product introductions and rapidly emerging new platforms, technologies
and storefronts. For end users, we compete primarily on the basis of game quality, brand, customer
reviews and, with respect to our premium products, price. We compete for promotional and deck
placement based on these factors, as well as the relationship with the digital storefront owner or
wireless carrier, historical performance, perception of sales potential and relationships with
licensors of brands and other intellectual property. For content and brand licensors, we compete
based on royalty and other economic terms, perceptions of development quality, porting abilities,
speed of execution, distribution breadth and relationships with carriers. We also compete for
experienced and talented employees.
Our primary competitors have historically been Electronic Arts (EA Mobile) and Gameloft, with
Electronic Arts having the largest market share of any company in the mobile games market. With
respect to our social, freemium games that we publish for smartphones and tablets, we also compete
with a number of other companies, including DeNA, which became a more formidable competitor through
its acquisition of ngmoco, Zynga and Storm 8/Team Lava. In addition, given the open nature of the
development and distribution for smartphones and tablets, we also compete or will compete with a
vast number of small companies and individuals who are able to create and launch games and other
content for these mobile devices utilizing limited resources and with limited start-up time or
expertise. Many of these smaller developers are able to offer their games at no cost or
substantially reduce their prices to levels at which we may be unable to respond competitively and
still achieve profitability given their low overhead. As an example of the competition that we
face, it has been estimated that more than 70,000 active games were available on the Apple App
Store as of July 31, 2011. The proliferation of titles in these open developer channels makes it
difficult for us to differentiate ourselves from other developers and to compete for end users who
purchase content for their smartphones and tablets without substantially increasing spending to
market our products or increasing our development costs.
Some of our competitors and our potential competitors advantages over us, either globally or
in particular geographic markets, include the following:
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significantly greater revenues and financial resources; |
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stronger brand and consumer recognition regionally or worldwide; |
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greater experience with the social, freemium games business model; |
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the capacity to leverage their marketing expenditures across a broader portfolio of
mobile and non-mobile products; |
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larger installed customer bases from related platforms such as console gaming or
social networking websites to which they can market and sell mobile games; |
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more substantial intellectual property of their own from which they can develop games
without having to pay royalties; |
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lower labor and development costs and better overall economies of scale; |
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greater resources to make acquisitions; |
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greater platform-specific focus, experience and expertise; and |
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broader global distribution and presence. |
If we are unable to compete effectively or we are not as successful as our competitors in our
target markets, our sales could decline, our margins could decline and we could lose market share,
any of which would materially harm our business, operating results and financial condition.
End user tastes are continually changing and are often unpredictable; if we fail to develop and
publish new mobile games that achieve market acceptance, our sales would suffer.
Our business depends on developing and publishing mobile games that digital storefront owners
will prominently feature or wireless carriers will place on their decks and that end users will
buy. We must continue to invest significant resources in research and development, analytics and
marketing to enhance our offering of games and introduce new games, and we must make decisions
about these matters well in advance of product release to timely implement them. Our success
depends, in part, on unpredictable and volatile factors beyond our control, including end-user
preferences, competing games, new mobile platforms and the availability of other entertainment
activities. If our games and related applications do not respond to the requirements of digital
storefront owners and carriers and the entertainment preferences of end users, or they are not
brought to market in a timely and effective manner, our business, operating results and financial
condition would be harmed. For example, although we have enjoyed success with respect to a number
of our action/adventure freemium games, such as Gun Bros, Contract Killer and Big Time Gangsta, we
have had more limited success with respect to our casual titles, with only Bug Village generating
significant revenues. If we fail to develop casual titles that achieve broad market acceptance, it
will limit our potential revenue growth and harm our operating results. Even if our games are
successfully introduced and initially adopted, a subsequent shift in the entertainment preferences
of end users could cause a decline in our games popularity that could materially reduce our
revenues and harm our business, operating results and financial condition.
If we are unsuccessful in establishing and increasing awareness of our brand and recognition of our
games or if we incur excessive expenses promoting and maintaining our brand or our games, our
potential revenues could be limited, our costs could increase and our operating results and
financial condition could be harmed.
We believe that establishing and maintaining our brand is critical to establishing a direct
relationship with end users who purchase our products from direct-to-consumer channels, such as the
Apple App Store and Googles Android Market, and maintaining our existing relationships with
wireless carriers and content licensors, as well as potentially developing new such relationships.
Increasing awareness of our brand and recognition of our games will be particularly important in
connection with our strategic focus of developing social, freemium games based on our own
intellectual property. Our ability to promote the Glu brand depends on our
success in providing high-quality mobile games. Similarly, recognition of our games by end
users depends on our ability to develop engaging games of high quality with attractive titles.
However, our success also depends, in part, on the services and efforts of third parties, over
which we have little or no control. For instance, if digital storefront owners or wireless carriers
fail to provide high levels of service, our end users ability to access our games may be
interrupted or end users may not receive the virtual currency or goods for which they have paid,
which may adversely affect our brand. If end users, digital storefront owners, branded content
owners and wireless carriers do not perceive our existing games as high-quality or if we introduce
new games that are not favorably received by our end users, digital storefront owners and wireless
carriers, then we may not succeed in building brand recognition and brand loyalty in the
marketplace. In addition, globalizing and extending our brand and recognition of our games will be
costly and will involve extensive management time to execute successfully, particularly as we
expand our efforts to increase awareness of our brand and games among international consumers.
Moreover, if a game is introduced with defects, errors or failures or unauthorized objectionable
content or if a game has playability issues such as game unavailability, long load times or a
unexpected termination of the game due to data server or other technical issues, we could
experience damage to our reputation and brand, and our attractiveness to digital storefront owners,
wireless carriers, licensors, and end users might be reduced. In addition, although we have
significantly increased our sales and marketing-related expenditures in connection with the launch
of our new social, freemium games, these efforts may not succeed in increasing awareness of our
brand and new games. If we fail to increase and maintain brand awareness and consumer recognition
of our games, our potential revenues could be limited, our costs could increase and our business,
operating results and financial condition could suffer.
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Inferior storefront featuring or deck placement would likely adversely impact our revenues and thus
our operating results and financial condition.
The open nature of the digital storefronts, such as the Apple App Store and Googles Android
Market, substantially increases the number of our competitors and competitive products, which makes
it more difficult for us to achieve prominent placement or featuring for our games. Our failure to
achieve prominent placement or featuring for our games on the smartphone storefronts could result
in our games not generating significant sales. It may also require us to expend significantly
increased amounts to generate substantial revenues on these platforms, reducing or eliminating the
profitability of publishing games for them. We believe that a number of factors may influence the
featuring or placement of a game in these digital storefronts, including:
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the perceived attractiveness of the title or brand; |
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the past critical or commercial success of the game or of other games previously
introduced by a publisher; |
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the publishers relationship with the applicable digital storefront owner and future
pipeline of quality titles for it; and |
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the current market share of the publisher. |
Conversely, wireless carriers provide a limited selection of games that are accessible to
their subscribers through a deck on their mobile handsets. The inherent limitation on the number of
games available on the deck is a function of the limited screen size of handsets and carriers
perceptions of the depth of menus and numbers of choices end users will generally utilize. Carriers
typically provide one or more top-level menus highlighting games that are recent top sellers, that
the carrier believes will become top sellers or that the carrier otherwise chooses to feature, in
addition to a link to a menu of additional games sorted by genre. We believe that deck placement on
the top-level or featured menu or toward the top of genre-specific or other menus, rather than
lower down or in sub-menus, is likely to result in higher game sales. If carriers choose to give
our games less favorable deck placement, our games may be less successful than we anticipate, our
revenues may decline and our business, operating results and financial condition may be materially
harmed.
Acquisitions could result in operating difficulties, dilution and other harmful consequences.
We recently completed the acquisitions of Griptonite and Blammo, and expect to continue to
evaluate and consider a wide array of potential strategic transactions, including business
combinations, joint ventures, strategic development and distribution arrangements and acquisitions
of technologies, services, products and other assets. At any given time, we may be engaged in
discussions or negotiations with respect to one or more of these types of transactions. Any of
these transactions could be material to our financial condition and results of operations. The
process of integrating any acquired business, including Griptonite and Blammo, may create
unforeseen operating difficulties and expenditures and is itself risky. The areas where we may face
difficulties include:
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diversion of management time and a shift of focus from operating the businesses to
issues related to integration and administration; |
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declining employee morale and retention issues resulting from changes in
compensation, management, reporting relationships, future prospects or the direction of
the business; |
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the need to integrate each acquired companys accounting, management, information,
human resource and other administrative systems to permit effective management, and the
lack of control if such integration is delayed or not implemented; |
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the need to implement controls, procedures and policies appropriate for a larger
public company that the acquired companies lacked prior to acquisition; |
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in the case of foreign acquisitions, the need to integrate operations across
different cultures and languages and to address the particular economic, currency,
political and regulatory risks associated with specific countries; and |
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liability for activities of the acquired companies before the acquisition, including
violations of laws, rules and regulations, commercial disputes, tax liabilities and
other known and unknown liabilities. |
If the anticipated benefits of any future acquisitions do not materialize, we experience
difficulties integrating businesses acquired in the future, or other unanticipated problems arise,
our business, operating results and financial condition may be harmed.
The integration of Griptonite may prove particularly challenging due to its size, as
Griptonite has approximately 200 employees compared with approximately 400 employees at Glu prior
to the Blammo and Griptonite acquisitions, as well as the fact that Griptonite has historically
built premium games for non-smartphone platforms such as the Xbox 360, Wii, DS and PSP. We will
need to invest considerable management time and resources in order to educate the Griptonite studio
personnel with respect to the development of freemium games for smartphone platforms, and if we are
not successful in these efforts, it will significantly harm our operating results given the
significant increase in our operating expenses that will result from such acquisition.
In addition, a significant portion of the purchase price of companies we acquire may be
allocated to acquired goodwill and other intangible assets, which must be assessed for impairment
at least annually. In the future, if our acquisitions do not yield expected returns, we may be
required to take charges to our earnings based on this impairment assessment process, which could
harm our operating results. For example, during 2008 we incurred an aggregate goodwill impairment
charge related to write-downs in the third and fourth quarters of 2008 of $69.5 million as the fair
values of our three reporting units were determined to be below their carrying values.
Moreover, the terms of acquisitions may require that we make future cash or stock payments to
shareholders of the acquired company, which may strain our cash resources or cause substantial
dilution to our existing stockholders at the time the payments are required to be made. For
example, our Blammo acquisition agreement provides that the former Blammo shareholders may earn up
to 3,312,937 shares of our common stock if Blammo achieves certain net revenue targets during the
years ending March 31, 2013, March 31, 2014 and March 31, 2015. In addition, our merger agreement
with Griptonite provides that, in the event we breach specified representations and covenants, in
order to satisfy potential indemnification obligations we may be required to issue additional
shares of our common stock based on the then current market price for our common stock, subject to
specified limitations. Further, pursuant to our merger agreement with MIG, we were required to make
$25.0 million in future cash and stock payments to the former MIG shareholders, which payments we
renegotiated in December 2008. Had we paid the MIG earnout and bonus payments on their original
terms, we could have experienced cash shortfall related to the cash payments and our stockholders
could have experienced substantial dilution related to the stock payments.
Third parties are developing some of our social, freemium games, and to the extent that they do not
timely deliver high-quality games that meet our and consumer expectations, our business will
suffer.
Recently, we initiated our Glu Partners program, which provides for the external development
of some of our games; we currently expect that approximately one-fourth of the social, freemium
games that we intend to release during 2011 will be produced by third parties with which we have a
strategic relationship. We have historically created and developed all of our games in our
internal studios, and we have limited experience in outsourcing and managing the production of
our game concepts by external developers. Because we have no direct supervision and reduced control
of this external development process, it could result in development delays and games of lesser
quality and that are more costly to develop than those produced by our internal studios. This may
particularly be the case to the extent that we do not provide our external developers with
sufficiently detailed game development documentation, which could result in us providing them with
a number of change orders that would delay development and increase our production costs.
45
We have agreed to pay these external developers significant development fees and, in some
cases, bonuses based on consumer reviews of the published games, and to the extent that these games
are not commercially successful, we may not generate sufficient revenues to recoup our development
costs or produce a sufficient return on investment, which would adversely affect our operating
results. In addition, we may lose the services of one of our external developers for a number of
reasons, including that a competitor acquires its business or signs the developer to an exclusive
development arrangement. In addition, the developer might encounter financial or other
difficulties that cause it to go out of business, potentially prior to completing production of our
games, or otherwise render it unable to fulfill its obligations under the development agreement,
and we may be unable to recoup our upfront payment to the developer under such circumstances. There
is also significant demand for the services of external developers which may cause our developers
to work for a competitor in the future or to renegotiate agreements with us on terms less favorable
for us.
If sales of feature phones in our carrier-based business or the average selling prices of our games
sold through wireless carriers decline more rapidly than we currently expect, it could have a
material adverse impact on our revenues, financial position and results of operations.
We currently derive nearly half of our revenues from sales of our games on feature phones
through wireless carriers. Our revenues for each of 2009 and 2010 declined from the prior year due
to a decrease in sales in our carrier-based business, resulting primarily from the continuing
migration of consumers from feature phones to smartphones that enable the download of applications
from sources other than a carriers branded e-commerce service, such as the Apple App Store and
Googles Android Market. We believe that the decline in the sales of feature phones and the
transition of consumers to smartphones will continue to accelerate. In addition, due to the accelerating
decline in the sales of feature phones, we intend to release significantly fewer games for feature
phones in future periods, which will further reduce our revenues that we derive from feature
phones. Our ability to significantly grow our revenues derived from smartphones and tablets is
uncertain. In addition,
games sold on smartphones typically have lower average prices than our games sold on feature
phones, and to the extent consumers continue to migrate to smartphones, it could result in lower
average prices for our games sold on feature phones. Any unexpected acceleration in the slowdown in
sales of feature phones, or any reduction in the average prices of our games sold through our
wireless carriers, could have a material adverse impact on our revenues, financial position and
results of operations.
Changes in foreign exchange rates and limitations on the convertibility of foreign currencies could
adversely affect our business and operating results.
Although we currently transact approximately one-half of our business in U.S. Dollars, we also
transact approximately one-fourth of our business in Pounds Sterling and Euros and the remaining
portion of our business in other currencies. Conducting business in currencies other than U.S.
Dollars subjects us to fluctuations in currency exchange rates that could have a negative impact on
our reported operating results. Fluctuations in the value of the U.S. Dollar relative to other
currencies impact our revenues, cost of revenues and operating margins and result in foreign
currency exchange gains and losses. To date, we have not engaged in exchange rate hedging
activities, and we do not expect to do so in the foreseeable future. Even if we were to implement
hedging strategies to mitigate this risk, these strategies might not eliminate our exposure to
foreign exchange rate fluctuations and would involve costs and risks of their own, such as cash
expenditures, ongoing management time and expertise, external costs to implement the strategies and
potential accounting implications.
We face additional risk if a currency is not freely or actively traded. Some currencies, such
as the Chinese Renminbi, in which our Chinese operations principally transact business, are subject
to limitations on conversion into other currencies, which can limit our ability to react to rapid
foreign currency devaluations and to repatriate funds to the United States should we require
additional working capital.
We have depended on a small number of games for a significant portion of our revenues in recent
fiscal periods. If these games do not continue to succeed or we do not release highly successful
new games, our revenues would decline.
In our industry, new games are frequently introduced, but a relatively small number of games
account for a significant portion of industry sales. Similarly, a significant portion of our
revenues comes from a limited number of mobile games, although the games in that group have shifted
over time. For example, in 2010 and 2009, we generated approximately 41.6% and 35.0% of our
revenues, respectively, from our top ten games, but no individual game represented more than 10% of
our revenues in any of those periods. However, we are seeing increased concentration in our top
games, and expect that Gun Bros will exceed 10% of our revenues for 2011. If our new games are not
successful, our revenues could be limited and our business and operating results would suffer in
both the year of release and thereafter.
46
We might elect not, or may be unable, to renew our existing brand and content licenses when they
expire and might not choose to obtain additional licenses, which would negatively impact our
feature phone revenues and might negatively impact our smartphone revenues to the extent that we do
not create successful games based on our own intellectual property.
Revenues derived from mobile games and other applications based on or incorporating brands or
other intellectual property licensed from third parties accounted for 78.1% and 77.5% of our
revenues in 2010 and 2009, respectively. In 2010, revenues derived under various licenses from our
five largest licensors, Activision, Atari, Caesars, Freemantle Media and 2waytraffic, together
accounted for approximately 45.0% of our revenues. Creating games based on well-known, licensed
brands has historically been critical to the success of our feature phone business, as this helped
us achieve more prominent placement on our wireless carriers decks and contributed to greater
commercial success with feature phone consumers. In addition, the majority of our premium games
that we initially released for smartphones were based on licensed brands. However, we have
determined to shift our business strategy towards becoming the leading publisher of social, mobile
freemium games, and we intend to have the substantial majority of these social, freemium games be
based upon our own intellectual property. As a result, we have allocated a significantly smaller
amount of our operating budget to licensing deals and might elect not to renew our existing brand
and content licenses when they expire. In addition, we intend to only selectively enter into new
licensing arrangements, if any, in future periods. Our existing licenses expire at various times
during the next several years, and our feature phone revenues will be negatively impacted to the
extent that we lose the right to distribute games based on licensed content. For example, our
right to publish our World Series of Poker game for smartphones and tablets will expire on December
31, 2011, which will negatively impact our smartphone revenues. The expected decline in the
revenues we derive from games based on licensed brands could have an unexpectedly greater impact on
our overall revenues and operating results to the extent that we are not successful in
significantly increasing our revenues from games developed for smartphones and tablets based on our
own intellectual property.
System or network failures could reduce our sales, increase costs or result in a loss of revenues
or end users of our games.
We rely on digital storefronts, wireless carriers and other third-party networks to deliver
games to end users and on their or other third parties billing systems to track and account for
the downloading of our games. We also rely on our own servers and third party infrastructure to
operate our new social, freemium games that are delivered as a live service, to maintain and
provide our analytics data and to deliver games on demand to end users through our carriers
networks. In particular, a significant portion of our social, freemium game traffic is hosted by
Amazon Web Services, which service uses multiple locations, and we expect to continue utilizing
Amazon for a significant portion of our hosting services for the foreseeable future. In addition,
certain of our subscription-based games, require access over the mobile Internet to our servers to
enable certain features. Any technical problem with storefronts, carriers, third parties or our
billing, delivery or information systems, servers or communications networks could result in the
inability of end users to download or play our games, prevent the completion of billing for a game
or result in the loss of users virtual currency or other in-app purchases or our analytics data,
or interfere with access to some aspects of our games. For example, in connection with the release
of our Gun Bros game on the Apple App Store in the fourth quarter of 2010, we experienced issues
with our data servers that resulted in gameplay issues and the loss of some users virtual assets
they acquired through in-app purchases. In the event of a loss of virtual assets, we may be
required to issue refunds, we may receive negative publicity and game ratings, and we may lose
users of our games, any of which would negatively affect our business. In addition, during the
fourth quarter of 2010 and first half of 2011, we lost some of our analytics data, including data
with respect to our daily and monthly average users. Furthermore, from time to time, our carriers
have experienced failures with their billing and delivery systems and communication networks,
including gateway failures that reduced the provisioning capacity of their branded e-commerce
system. Any such technical problems could cause us to lose end users or revenues or incur
substantial repair costs and distract management from operating our business.
We currently rely primarily on wireless carriers to market and distribute our games for feature
phones and thus to generate a significant portion of our revenues. The loss of or a change in any
significant carrier relationship, including their credit worthiness, could materially reduce our
revenues and adversely impact our cash position.
A significant portion of our revenues is derived from a limited number of carriers. In 2010,
we derived approximately 44.1% of our revenues from relationships with five carriers, including
Verizon Wireless, which accounted for 15.2% of our revenues. We expect that we will continue to
generate a significant portion of our revenues through distribution relationships with fewer than
20 carriers in 2011. If any of our carriers decides not to market or distribute our games or
decides to terminate, not renew or modify the terms of its agreement with us or if there is
consolidation among carriers generally, we may be unable to replace the affected agreement with
acceptable alternatives, causing us to lose access to that carriers subscribers and the revenues
they afford us. In addition, having a significant portion of our revenues concentrated among a
limited number of carriers also creates a credit concentration risk for us, and in the event that
any significant carrier were unable to fulfill its payment obligations to us, our operating results
and cash position would suffer. If any of these eventualities come to pass, it could materially
reduce our revenues and otherwise harm our business.
47
Changes made by wireless carriers and other distributors to their policies regarding pricing,
revenue sharing, supplier status, billing and collections could adversely affect our business and
operating results.
Wireless carriers generally control the price charged for our mobile games either by approving
or establishing the price of the games charged to their subscribers. Some of our carrier agreements
also restrict our ability to change prices. In cases where carrier approval is required, approvals
may not be granted in a timely manner or at all. A failure or delay in obtaining these approvals,
the prices established by the carriers for our games, or changes in these prices could adversely
affect market acceptance of those games. Similarly, for some of our carriers, including Verizon
Wireless, when we make changes to a pricing plan (the wholesale price and the corresponding
suggested retail price based on our negotiated revenue-sharing arrangement), adjustments to the
actual retail price charged to end users may not be made in a timely manner or at all (even though
our wholesale price was reduced). A failure or delay by these carriers in adjusting the retail
price for our games, could adversely affect sales volume and our revenues for those games.
In addition, wireless carriers have the ability to change their pricing policy with their
customers for downloading content, such as our games. For example, Verizon Wireless began imposing
a data surcharge to download content on those of its customers who had not otherwise subscribed to
a data plan. Such charges have, and could in the future, deter end users from purchasing our
content. In addition, wireless carriers could renegotiate the revenue sharing arrangement that we
have in place with them to our detriment. For example in the first quarter of 2010, China Mobile,
the largest carrier in China, reduced the revenue share that we receive from our games sold on the
mBox platform in approximately 15 provinces in China, which has begun, and will likely continue, to
negatively impact our revenues in China. Furthermore, a portion of our revenues is derived from
subscriptions. Our wireless carriers have the ability to discontinue offering subscription pricing,
without our approval.
In China, sales to wireless carriers such as China Mobile may only be made by service
providers, which are companies who have been licensed by the government to operate and publish
mobile games. China Mobile has designated four classes of licenses for service providers with
respect to mobile gaming, with a Class A license being the highest designation. We had held,
through our Chinese subsidiaries, one of the three Class A licenses that had been awarded by China
Mobile; however, we lost this Class A license in the first quarter of 2011 and now hold a Class B
license. We expect the loss of the Class A license to cause our revenues in China to decline in
future periods unless we are able to regain our Class A license or replace this lost revenue with
alternative revenue streams.
Carriers and other distributors also control billings and collections for our games, either
directly or through third-party service providers. If our carriers or their third-party service
providers cause material inaccuracies when providing billing and collection services to us, our
revenues may be less than anticipated or may be subject to refund at the discretion of the carrier.
Our market is experiencing a growth in adoption of smartphones, such as the Apple iPhone and
devices based on Googles Android operating system. For many of our wireless carriers, these
smartphones are not yet directly integrated into the carriers provisioning infrastructure that
would allow them to sell games directly to consumers, and games are instead sold through third
parties, which is a more cumbersome process for consumers and results in a smaller revenue share
for us. These factors could harm our business, operating results and financial condition.
A shift of technology platform by wireless carriers and mobile handset manufacturers could lengthen
the development period for our games, increase our costs and cause our games to be of lower quality
or to be published later than anticipated.
End users of games must have a mobile handset with multimedia capabilities enabled by
technologies capable of running third-party games and related applications such as ours. Our
development resources are concentrated in the Apple iPhone, Google Android, Blackberry, HTML5,
i-mode, Mophun, Palm, Symbian, Windows Mobile, BREW and Java platforms. It is likely that one or
more of these technologies will fall out of favor with handset manufacturers and wireless carriers,
as transitions to different technologies and technology platforms have happened in the past and
will occur in the future. If there is a rapid shift to a different
technology platform, such as Adobe Flash or Flash Lite, or a new technology where we do not
have development experience or resources, the development period for our games may be lengthened,
increasing our costs, and the resulting games may be of lower quality, and may be published later
than anticipated. In such an event, our reputation, business, operating results and financial
condition might suffer.
48
We face added business, political, regulatory, operational, financial and economic risks as a
result of our international operations and distribution, any of which could increase our costs and
adversely affect our operating results.
International sales represented approximately 55.1% and 52.2% of our revenues in 2010 and
2009, respectively. In addition, as part of our international efforts, we acquired U.K.-based
Macrospace in December 2004, UK-based iFone in March 2006, China-based MIG in December 2007 and
Superscape, which had a significant presence in Russia, in March 2008. We have international
offices located in a number of foreign countries including Brazil, Canada, China, England and
Russia. We expect to maintain our international presence, and we expect international sales will
continue to be an important component of our revenues. Risks affecting our international operations
include:
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challenges caused by distance, language and cultural differences; |
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multiple and conflicting laws and regulations, including complications due to
unexpected changes in these laws and regulations; |
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foreign currency exchange rate fluctuations; |
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difficulties in staffing and managing international operations; |
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potential violations of the Foreign Corrupt Practices Act, particularly in certain
emerging countries in East Asia, Eastern Europe and Latin America; |
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greater fluctuations in sales to end users and through carriers in developing
countries, including longer payment cycles and greater difficulty collecting accounts
receivable; |
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protectionist laws and business practices that favor local businesses in some
countries; |
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regulations that could potentially affect the content of our products and their
distribution, particularly in China; |
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potential adverse foreign tax consequences; |
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foreign exchange controls that might prevent us from repatriating income earned in
countries outside the United States, particularly China; |
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the servicing of regions by many different carriers; |
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imposition of public sector controls; |
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political, economic and social instability; |
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restrictions on the export or import of technology; |
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trade and tariff restrictions and variations in tariffs, quotas, taxes and other
market barriers; and |
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difficulties in enforcing intellectual property rights in certain countries. |
In addition, developing user interfaces that are compatible with other languages or cultures
can be expensive. As a result, our ongoing international operations may be more costly than we
expect. As a result of our international operations in Asia, Europe and Latin America, we must pay
income tax in numerous foreign jurisdictions with complex and evolving tax laws. If we become
subject to increased taxes or new forms of taxation imposed by governmental authorities, our
results of operations could be materially and adversely affected.
49
These risks could harm our international operations, which, in turn, could materially and
adversely affect our business, operating results and financial condition.
If we fail to deliver our games at the same time as new mobile handset models and tablets are
commercially introduced, our sales may suffer.
Our business depends, in part, on the commercial introduction of new handset models and
tablets with enhanced features, including larger, higher resolution color screens, improved audio
quality, and greater processing power, memory, battery life and storage. For example, some
companies have launched new smartphones or tablets, including Apples iPhone and iPad and devices
based on the Googles Android operating system. In addition, consumers generally purchase the
majority of content, such as our games, for a new handset or tablet within a few months of
purchasing the handset or tablet. We do not control the timing of these handset and tablet
launches. Some new handsets are sold by carriers with one or more games or other applications
pre-loaded, and many end users who download our games do so after they purchase their new handsets
to experience the new features of those handsets. Some handset and tablet manufacturers give us
access to their handsets prior to commercial release. If one or more major handset or tablet
manufacturers were to cease to provide us access to new handset models prior to commercial release,
we might be unable to introduce compatible versions of our games for those handsets or tablets in
coordination with their commercial release, and we might not be able to make compatible versions
for a substantial period following their commercial release. If, because we do not adequately build
into our title plan the demand for games for a particular handset or tablet or experience game
launch delays, we miss the opportunity to sell games when new handsets or tablets are shipped or
our end users upgrade to a new handset or tablet, our revenues would likely decline and our
business, operating results and financial condition would likely suffer.
If a substantial number of the end users that purchase our games by subscription change mobile
handsets or if wireless carriers switch to subscription plans that require active monthly renewal
by subscribers or change or cease offering subscription plans, our sales could suffer.
Subscriptions represent a significant portion of our feature phone revenues. As handset
development continues, over time an increasing percentage of end users who already own one or more
of our subscription games will likely upgrade from their existing handsets. With some wireless
carriers, end users are not able to transfer their existing subscriptions from one handset to
another. In addition, carriers may switch to subscription billing systems that require end users to
actively renew, or opt-in, each month from current systems that passively renew unless end users
take some action to opt-out of their subscriptions, or change or cease offering subscription plans
altogether. If our subscription revenues decrease significantly for these or other reasons, our
sales would suffer and this could harm our business, operating results and financial condition.
If we fail to maintain and enhance our capabilities for porting games to a broad array of mobile
handsets, our attractiveness to wireless carriers and branded content owners will be impaired, and
our sales and financial results could suffer.
To reach large numbers of wireless subscribers, mobile entertainment publishers like us must
support numerous mobile handsets and technologies. Once developed, a mobile game designed for
feature phones may be required to be ported to, or converted into separate versions for, more than
1,000 different handset models, many with different technological requirements. These include
handsets with various combinations of underlying technologies, user interfaces, keypad layouts,
screen resolutions, sound capabilities and other carrier-specific customizations. If we fail to
maintain or enhance our porting capabilities, our sales could suffer, branded content owners might
choose not to grant us licenses and carriers might choose to give our games less desirable deck
placement or not to give our games placement on their decks at all.
Changes to our game design and development processes to address new features or functions of
handsets or networks might cause inefficiencies in our porting process or might result in more
labor intensive porting processes. In addition, in the future we will be required to port existing
and new games to a broader array of handsets and develop versions specific to new smartphones. If
we utilize more labor-intensive porting processes, our margins could be significantly reduced and
it may take us longer to port games to an equivalent number of handsets. For example, the time
required to develop and port games to some of the new smartphones and tablets, including the iPhone
and iPad and those based on the Android operating system, is longer and thus developing and porting
for
the advanced platforms is more costly than developing and porting for games for feature
phones. Since the majority of our revenues are currently derived from the sale of games for feature
phones in our carrier-based business, it is important that we maintain and enhance our porting
capabilities. However, as additional smartphone digital storefronts are developed and gain market
prominence, our porting capabilities represent less of a business advantage for us, yet we could be
required to invest considerable resource in this area to support our existing business. These
additional costs could harm our business, operating results and financial condition.
50
Our industry is subject to risks generally associated with the entertainment industry, any of which
could significantly harm our operating results.
Our business is subject to risks that are generally associated with the entertainment
industry, many of which are beyond our control. These risks could negatively impact our operating
results and include: the popularity, price and timing of release of games and mobile handsets on
which they are played; the commercial success of any movies upon which one of more of our games are
based; economic conditions that adversely affect discretionary consumer spending; changes in
consumer demographics; the availability and popularity of other forms of entertainment; and
critical reviews and public tastes and preferences, which may change rapidly and cannot necessarily
be predicted.
If one or more of our games were found to contain hidden, objectionable content, our reputation and
operating results could suffer.
Historically, many video games have been designed to include hidden content and gameplay
features that are accessible through the use of in-game cheat codes or other technological means
that are intended to enhance the gameplay experience. For example, our Super K.O. Boxing game
released for feature phones includes additional characters and game modes that are available with a
code (usually provided to a player after accomplishing a certain level of achievement in the game).
These features have been common in console and computer games. However, in several cases, hidden
content or features have been included in other publishers products by an employee who was not
authorized to do so or by an outside developer without the knowledge of the publisher. From time to
time, some of this hidden content and these hidden features have contained profanity, graphic
violence and sexually explicit or otherwise objectionable material. If a game we published were
found to contain hidden, objectionable content, our wireless carriers and other distributors of our
games could refuse to sell it, consumers could refuse to buy it or demand a refund of their money,
and, if the game was based on licensed content, the licensor could demand that we incur significant
expense to remove the objectionable content from the game and all ported versions of the game. This
could have a materially negative impact on our business, operating results and financial condition.
Our business and growth may suffer if we are unable to hire and retain key personnel.
Our future success will depend, to a significant extent, on our ability to retain and motivate
our key personnel, namely our management team and experienced sales and engineering personnel,
including those at Blammo and Griptonite who may be experiencing uncertainty due to our acquisition
of their companies. In addition, in order to grow our business, succeed on our new business
initiatives, such as developing social, freemium titles for smartphones and tablets, and replace
departing employees, we must be able to identify and hire qualified personnel. Competition for
qualified management, sales, engineering and other personnel can be intense, and we may not be
successful in attracting and retaining such personnel. This may be particularly the case for us to
the extent our stock price remains at a relatively depressed level, as individuals may elect to
seek employment with other companies that they believe have better long-term prospects. Competitors
have in the past and may in the future attempt to recruit our employees, and our management and key
employees are not bound by agreements that could prevent them from terminating their employment at
any time. We may also experience difficulty assimilating our newly hired personnel, including those
at Blammo and Griptonite, and they may be less effective or productive than we anticipated, which
may adversely affect our business. In addition, we do not maintain a key-person life insurance
policy on any of our officers. Our business and growth may suffer if we are unable to hire and
retain key personnel.
We may need to raise additional capital or borrow funds to grow our business, and we may not be
able to raise capital or borrow funds on terms acceptable to us or at all.
The operation of our business, and our efforts to grow our business, requires significant cash
outlays and commitments. As of June 30, 2011, we had $26.4 million of cash and cash equivalents,
$716,000 of which was held in our China subsidiaries. In addition, in August 2011, we acquired
approximately $10.2 million in cash in connection with our acquisition of Griptonite. To the extent
we require additional working capital in our U.S. or other non-Chinese operations, it could be very
difficult to repatriate money held in
our China subsidiaries due to our declining operating profits in China, and such repatriation
would be subject to taxation, potentially at high rates.
51
As a result of our Blammo and Griptonite acquisitions, as well as our plans to increase our
spending on sales and marketing and research and development initiatives in connection with our new
social, freemium games that we will release in 2011, we expect to use a significant amount of cash
in our operations in 2011 as we seek to grow our business. If our cash and cash equivalents are
insufficient to meet our cash requirements we will either need to seek additional capital,
potentially through an additional debt or equity financing (potentially pursuant to our effective
universal shelf registration statement), procuring a new debt facility or selling some of our
assets. We may not be able to raise needed cash on terms acceptable to us or at all. Financings, if
available, may be on terms that are dilutive or potentially dilutive to our stockholders, such was
the case with respect to the 2010 Private Placement and the 2011 Public Offering, particularly
given our current stock price. The holders of new securities may also receive rights, preferences
or privileges that are senior to those of existing holders of our common stock. Additionally, our
$8 million credit facility expired on June 30, 2011, and, if we wish to enter into a new facility,
we may be unable to procure one on terms that are acceptable to us, particularly in light of the
current credit market conditions. If new sources of financing are required but are insufficient or
unavailable, we would be required to modify our growth and operating plans to the extent of
available funding, which would harm our ability to grow our business.
Our business is subject to increasing regulation of content, consumer privacy, distribution and
online hosting and delivery in the key territories in which we conduct business. If we do not
successfully respond to these regulations, our business may suffer.
Legislation is continually being introduced that may affect both the content of our products
and their distribution. For example, data and consumer protection laws in the United States and
Europe impose various restrictions on our business, which will be increasingly important to our
business as we continue to market our products directly to end users and to the extent we obtain
personal information about our customers. We currently collect certain personally identifiable
information regarding our customers, including the unique device identifiers (UDIDs) of our
customers smartphones and tablets and may in the future collect additional personally identifiable
information regarding our customers. Any concerns about our practices with regard to the
collection, use, disclosure, or security of personal information or other privacy related matters,
even if unfounded, could damage our reputation and operating results. The rules regarding data and
consumer protection laws vary by territory although the Internet recognizes no geographical
boundaries. In the United States, for example, numerous federal and state laws have been introduced
which attempt to restrict the content or distribution of games. Legislation has been adopted in
several states, and proposed at the federal level, that prohibits the sale of certain games to
minors. If such legislation is adopted and enforced, it could harm our business by limiting the
games we are able to offer to our customers or by limiting the size of the potential market for our
games. We may also be required to modify certain games or alter our marketing strategies to comply
with new and possibly inconsistent regulations, which could be costly or delay the release of our
games. The Federal Trade Commission has also indicated that it intends to review issues related to
in-app purchases, particularly with respect to games that are marketed primarily to minors. If the
Federal Trade Commission issues rules significantly restricting or even prohibiting in-app
purchases, it would significantly impact our business strategy. In addition, two self-regulatory
bodies in the United States (the Entertainment Software Rating Board) and the European Union (Pan
European Game Information) provide consumers with rating information on various products such as
entertainment software similar to our products based on the content (for example, violence,
sexually explicit content, language). Furthermore, the Chinese government has adopted measures
designed to eliminate violent or obscene content in games. In response to these measures, some
Chinese telecommunications operators have suspended billing their customers for certain mobile
gaming platform services, including those services that do not contain offensive or unauthorized
content, which could negatively impact our revenues in China. Any one or more of these factors
could harm our business by limiting the products we are able to offer to our customers, by limiting
the size of the potential market for our products, or by requiring costly additional
differentiation between products for different territories to address varying regulations.
If we do not adequately protect our intellectual property rights, it may be possible for third
parties to obtain and improperly use our intellectual property and our business and operating
results may be harmed.
Our intellectual property is an essential element of our business. We rely on a combination of
copyright, trademark, trade secret and other intellectual property laws and restrictions on
disclosure to protect our intellectual property rights. To date, we have not sought patent
protection. Consequently, we will not be able to protect our technologies from independent
invention by third parties. Despite our efforts to protect our intellectual property rights,
unauthorized parties may attempt to copy or otherwise to obtain and use our technology and games.
Monitoring unauthorized use of our games is difficult and costly, and we cannot be certain that the
steps we have taken will prevent piracy and other unauthorized distribution and use of our
technology and games, particularly internationally where the laws may not protect our intellectual
property rights as fully as in the United States. In the future, we may have to resort to
litigation to enforce our intellectual property rights, which could result in substantial costs and
divert our
managements attention and our resources. In addition, some of our competitors have in the
past released games that are nearly identical to successful games released by their competitors in
an effort to confuse the market and divert users from the competitors game to the copycat game.
To the extent that these tactics are employed with respect to any of our games, it could reduce our
revenues that we generate from these games.
In addition, although we require our third-party developers to sign agreements not to disclose
or improperly use our trade secrets and acknowledging that all inventions, trade secrets, works of
authorship, developments and other processes generated by them on our behalf are our property and
to assign to us any ownership they may have in those works, it may still be possible for third
parties to obtain and improperly use our intellectual properties without our consent. This could
harm our brand, business, operating results and financial condition.
52
Third parties may sue us, including for intellectual property infringement, which, if successful,
may disrupt our business and could require us to pay significant damage awards.
Third parties may sue us, including for intellectual property infringement, or initiate
proceedings to invalidate our intellectual property, which, if successful, could disrupt the
conduct of our business, cause us to pay significant damage awards or require us to pay licensing
fees. For example, in a dispute that we settled in July 2010, Skinit, Inc. filed a complaint
against us and other defendants in which it sought unspecified damages, plus attorneys fees and
costs. In the event of a future successful claim against us, we might be enjoined from using our or
our licensed intellectual property, we might incur significant licensing fees and we might be
forced to develop alternative technologies. Our failure or inability to develop non-infringing
technology or games or to license the infringed or similar technology or games on a timely basis
could force us to withdraw games from the market or prevent us from introducing new games. In
addition, even if we are able to license the infringed or similar technology or games, license fees
could be substantial and the terms of these licenses could be burdensome, which might adversely
affect our operating results. We might also incur substantial expenses in defending against
third-party disputes, litigation or infringement claims, regardless of their merit. Successful
claims against us might result in substantial monetary liabilities, an injunction against us and
might materially disrupt the conduct of our business and harm our financial results.
Our reported financial results could be adversely affected by changes in financial accounting
standards or by the application of existing or future accounting standards to our business as it
evolves.
Our reported financial results are impacted by the accounting policies promulgated by the SEC
and national accounting standards bodies and the methods, estimates, and judgments that we use in
applying our accounting policies. Due to recent economic events, the frequency of accounting policy
changes may accelerate, including conversion to unified international accounting standards.
Policies affecting software revenue recognition have and could further significantly affect the way
we account for revenue related to our products and services. For example, we are developing and
selling games for smartphones and tablets, including social, freemium games that we began to
release in the fourth quarter of 2010, and the accounting for revenue derived from these platforms
and games, particularly with regard to micro-transactions, is still evolving and, in some cases,
uncertain. We currently defer revenues related to micro-transactions over the estimated lives of
the transactions. For these types of transactions we have considered the average period that game
players typically play our games to arrive at our best estimates for the useful life. While we
believe our estimates to be reasonable based on available game player information, we may revise
such estimates in the future as our games operation periods change. Any adjustments arising from
changes in the estimates of the lives of these virtual items would be applied prospectively on the
basis that such changes are caused by new information indicating a change in the game player
behavior patterns. Any changes in our estimates of useful lives of these virtual items may result
in our revenues being recognized on a basis different from prior periods and may cause our
operating results to fluctuate. As we enhance, expand and diversify our business and product
offerings, the application of existing or future financial accounting standards, particularly those
relating to the way we account for revenue, could have a significant adverse effect on our reported
results although not necessarily on our cash flows.
If we fail to maintain an effective system of internal controls, we might not be able to report our
financial results accurately or prevent fraud; in that case, our stockholders could lose confidence
in our financial reporting, which could negatively impact the price of our stock.
Effective internal controls are necessary for us to provide reliable financial reports and
prevent fraud. In addition, Section 404 of the Sarbanes-Oxley Act of 2002 requires us to evaluate
and report on our internal control over financial reporting. We have incurred, and expect to
continue to incur, substantial accounting and auditing expenses and expend significant management
time in
complying with the requirements of Section 404. Even if we conclude that our internal control
over financial reporting provides reasonable assurance regarding the reliability of financial
reporting and the preparation of financial statements for external purposes in accordance with
generally accepted accounting principles, because of its inherent limitations, internal control
over financial reporting may not prevent or detect fraud or misstatements. Failure to implement
required new or improved controls, or difficulties encountered in their implementation, could harm
our operating results or cause us to fail to meet our reporting obligations. If we or our
independent registered public accounting firm discover a material weakness or a significant
deficiency in our internal control, the disclosure of that fact, even if quickly remedied, could
reduce the markets confidence in our financial statements and harm our stock price. In addition, a
delay in compliance with Section 404 could subject us to a variety of administrative sanctions,
including ineligibility for short form resale registration, action by the SEC, the suspension or
delisting of our common stock from the NASDAQ Global Market and the inability of registered
broker-dealers to make a market in our common stock, which would further reduce our stock price and
could harm our business.
53
Maintaining and improving our financial controls and the requirements of being a public company may
strain our resources, divert managements attention and affect our ability to attract and retain
qualified members for our board of directors.
As a public company, we are subject to the reporting requirements of the Securities Exchange
Act of 1934, the Sarbanes-Oxley Act of 2002, the Dodd-Frank Wall Street Reform and Consumer
Protection Act, and the rules and regulations of the NASDAQ Stock Market. The requirements of these
rules and regulations has significantly increased our legal, accounting and financial compliance
costs, makes some activities more difficult, time-consuming and costly and may also place undue
strain on our personnel, systems and resources.
The Sarbanes-Oxley Act requires, among other things, that we maintain effective disclosure
controls and procedures and internal control over financial reporting. This can be difficult to do.
For example, we depend on the reports of wireless carriers for information regarding the amount of
sales of our games and related applications and to determine the amount of royalties we owe branded
content licensors and the amount of our revenues. These reports may not be timely, and in the past
they have contained, and in the future they may contain, errors.
To maintain and improve the effectiveness of our disclosure controls and procedures and
internal control over financial reporting, we expend significant resources and provide significant
management oversight to implement appropriate processes, document our system of internal control
over relevant processes, assess their design, remediate any deficiencies identified and test their
operation. As a result, managements attention may be diverted from other business concerns, which
could harm our business, operating results and financial condition. These efforts also involve
substantial accounting-related costs. In addition, if we are unable to continue to meet these
requirements, we may not be able to remain listed on the NASDAQ Global Market.
The Sarbanes-Oxley Act and the rules and regulations of the NASDAQ Stock Market make it more
difficult and more expensive for us to maintain directors and officers liability insurance, and
we may be required to accept reduced coverage or incur substantially higher costs to maintain
coverage. If we are unable to maintain adequate directors and officers insurance, our ability to
recruit and retain qualified directors, especially those directors who may be considered
independent for purposes of the NASDAQ Stock Market rules, and officers will be significantly
curtailed.
Changes in our tax rates or exposure to additional tax liabilities could adversely affect our
earnings and financial condition.
We are subject to income taxes in the United States and in various foreign jurisdictions.
Significant judgment is required in determining our worldwide provision for income taxes, and, in
the ordinary course of our business, there are many transactions and calculations where the
ultimate tax determination is uncertain.
We are also required to estimate what our tax obligations will be in the future. Although we
believe our tax estimates are reasonable, the estimation process and applicable laws are inherently
uncertain, and our estimates are not binding on tax authorities. The tax laws treatment of
software and internet-based transactions is particularly uncertain and in some cases currently
applicable tax laws are ill-suited to address these kinds of transactions. Apart from an adverse
resolution of these uncertainties, our effective tax rate could also be adversely affected by our
profit level, by changes in our business or changes in our structure, changes in the mix of
earnings in countries with differing statutory tax rates, changes in the elections we make, changes
in applicable tax laws (in the United States or foreign jurisdictions), or changes in the valuation
allowance for deferred tax assets, as well as other factors. For example, the current
administration has made public statements indicating that it has made international tax reform a
priority, and key members of the U.S. Congress have conducted hearings and proposed new
legislation. Recent changes to U.S. tax laws, including limitations on the ability of taxpayers to
claim and utilize foreign tax credits and the deferral of certain tax deductions until earnings
outside of the
United States are repatriated to the United States, as well as changes to U.S. tax laws that
may be enacted in the future, could impact the tax treatment of our foreign earnings.
Further, our tax determinations are subject to audit by tax authorities which could adversely
affect our income tax provision. Should our ultimate tax liability exceed our estimates, our income
tax provision and net income or loss could be materially affected.
54
We incur certain tax expenses that do not decline proportionately with declines in our
consolidated pre-tax income or loss. As a result, in absolute dollar terms, our tax expense will
have a greater influence on our effective tax rate at lower levels of pre-tax income or loss than
at higher levels. In addition, at lower levels of pre-tax income or loss, our effective tax rate
will be more volatile.
We are also required to pay taxes other than income taxes, such as payroll, value-added, net
worth, property and goods and services taxes, in both the United States and foreign jurisdictions.
We are subject to examination by tax authorities with respect to these non-income taxes. There can
be no assurance that the outcomes from examinations, changes in our business or changes in
applicable tax rules will not have an adverse effect on our earnings and financial condition. In
addition, we do not collect sales and use taxes since we do not make taxable sales in jurisdictions
where we have employees and/or property or we do not have nexus in the state. If tax authorities
assert that we have taxable nexus in the state, those authorities might seek to impose past as well
as future liability for taxes and/or penalties. Such impositions could also impose significant
administrative burdens and decrease our future sales. Moreover, state and federal legislatures have
been considering various initiatives that could change our position regarding sales and use taxes.
Furthermore, as we change our international operations, adopt new products and new
distribution models, implement changes to our operating structure or undertake intercompany
transactions in light of changing tax laws, acquisitions and our current and anticipated business
and operational requirements, our tax expense could increase.
Our stock price has fluctuated and declined significantly since our initial public offering in
March 2007, and may continue to fluctuate, may not rise and may decline further.
The trading price of our common stock has fluctuated in the past and is expected to continue
to fluctuate in the future, as a result of a number of factors, many of which are outside our
control, such as:
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price and volume fluctuations in the overall stock market, including as a result of
trends in the economy as a whole, such as due to the recent downgrading of the credit
rating of the United States by Standard & Poors and the continuing unprecedented
volatility in the financial markets; |
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changes in the operating performance and stock market valuations of other technology
companies generally, or those in our industry in particular; |
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actual or anticipated fluctuations in our operating results; |
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the financial projections we may provide to the public, any changes in these
projections or our failure to meet these projections; |
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failure of securities analysts to initiate or maintain coverage of us, changes in
financial estimates by any securities analysts who follow our company or our industry,
our failure to meet these estimates or failure of those analysts to initiate or maintain
coverage of our stock; |
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ratings or other changes by any securities analysts who follow our company or our
industry; |
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announcements by us or our competitors of significant technical innovations,
acquisitions, strategic partnerships, joint ventures, capital raising activities or
capital commitments; |
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the publics response to our press releases or other public announcements, including
our filings with the SEC; |
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any significant sales of our stock by our directors, executive officers or large
stockholders, including the investors in the 2010 Private Placement whose shares have
been registered for resale under the Securities Act and may be freely sold at any time,
or by the former stockholders of Blammo and Griptonite, whose shares we are required to
register for resale under the Securities Act as soon as is reasonably practicable; |
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lawsuits threatened or filed against us; and |
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market conditions or trends in our industry or the economy as a whole. |
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In addition, the stock markets, including the NASDAQ Global Market on which our common stock
is listed, have recently and in the past, experienced extreme price and volume fluctuations that
have affected the market prices of many companies, some of which appear to be unrelated or
disproportionate to the operating performance of these companies. These broad market fluctuations
could adversely affect the market price of our common stock. In the past, following periods of
volatility in the market price of a particular companys securities, securities class action
litigation has often been brought against that company. Securities class action litigation against
us could result in substantial costs and divert our managements attention and resources.
Some provisions in our certificate of incorporation, bylaws and the terms of some of our licensing
and distribution agreements may deter third parties from seeking to acquire us.
Our certificate of incorporation and bylaws contain provisions that may make the acquisition
of our company more difficult without the approval of our board of directors, including the
following:
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our board of directors is classified into three classes of directors with staggered
three-year terms; |
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only our chairman of the board, our lead independent director, our chief executive
officer, our president or a majority of our board of directors is authorized to call a
special meeting of stockholders; |
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our stockholders are able to take action only at a meeting of stockholders and not by
written consent; |
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only our board of directors and not our stockholders is able to fill vacancies on our
board of directors; |
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our certificate of incorporation authorizes undesignated preferred stock, the terms
of which may be established and shares of which may be issued without stockholder
approval; and |
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advance notice procedures apply for stockholders to nominate candidates for election
as directors or to bring matters before a meeting of stockholders. |
In addition, the terms of a number of our agreements with branded content owners and wireless
carriers effectively provide that, if we undergo a change of control, the applicable content owner
or carrier will be entitled to terminate the relevant agreement. Individually or collectively,
these matters may deter third parties from seeking to acquire us.
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ITEM 2. |
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UNREGISTERED SALES OF EQUITY SECURITIES AND USE OF PROCEEDS |
On April 28, 2011, in connection with our entry into a Development and Distribution Agreement
with Full Fathom Five, LLC we issued Full Fathom Five, LLC 51,020 shares of our unregistered and
restricted common stock, representing aggregate consideration of $200,000 based on the $3.92
closing price for our common stock on The NASDAQ Global Market on April 28, 2011, as a minimum
guarantee against future revenue sharing payments. The shares issued to Full Fathom Five, LLC are
subject to vesting restrictions that lapse over two years. The sale of the common stock was deemed
exempt from registration under the Securities Act in reliance on Section 4(2) of the Securities Act
or Regulation D promulgated thereunder.
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ITEM 3. |
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DEFAULTS UPON SENIOR SECURITIES |
None.
None.
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ITEM 5. |
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OTHER INFORMATION |
None.
The exhibits listed on the Exhibit Index (following the Signatures section of this report) are
incorporated by reference into this Item 6.
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SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly
caused this report to be signed on its behalf by the undersigned thereunto duly authorized.
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GLU MOBILE INC.
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Date: August 15, 2011 |
By: |
/s/ Niccolo M. de Masi
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Niccolo M. de Masi |
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President and Chief Executive Officer
(Principal Executive Officer) |
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Date: August 15, 2011 |
By: |
/s/ Eric R. Ludwig
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Eric R. Ludwig |
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Senior Vice President, Chief Financial
Officer and Chief Administrative Officer
(Principal Financial Officer) |
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EXHIBIT INDEX
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Exhibit |
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Incorporated by Reference |
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Filing |
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Filed |
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Exhibit Description |
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Form |
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File No. |
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Exhibit |
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Date |
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Herewith |
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10.01 |
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Glu Mobile Inc. 2007 Equity Incentive Plan, as
amended and restated.
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8-K
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001-33368
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99.01 |
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06/07/11 |
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31.01 |
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Certification of Principal Executive Officer
Pursuant to Securities Exchange Act Rule
13a-14(a)/15d-14(a).
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31.02 |
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Certification of Principal Financial Officer
Pursuant to Securities Exchange Act Rule 13a-14(a)
/15d-14(a).
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32.01 |
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Certification of Principal Executive Officer
Pursuant to 18 U.S.C. Section 1350 and Securities
Exchange Act Rule 13a-14(b).*
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32.02 |
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Certification of Principal Financial Officer
Pursuant to 18 U.S.C. Section 1350 and Securities
Exchange Act Rule 13a-14(b).*
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* |
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This certification is not deemed filed for purposes of Section 18 of the Securities
Exchange Act, or otherwise subject to the liability of that section. Such certification will
not be deemed to be incorporated by reference into any filing under the Securities Act of 1933
or the Securities Exchange Act of 1934, except to the extent that Glu Mobile Inc. specifically
incorporates it by reference. |
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